![]() |
![]() |
|
#1
|
||||
|
||||
![]()
Setting; The World War Three of your choice.
Dramatis Personae; Coast Guard, Customs Service, Water Police. Objective; Crew a ship from the Korean Peninsula to Brisbane, Australia. Vessel; The NOAA MV Rude. Okay, this is a No Military game, the PCs are paramilitary seaborne personnel sailing a ship. Now, what I want is, scenario features! Come on guys, hit me with your ideas. |
#2
|
||||
|
||||
![]()
The Coast Guard (at least the US Coast Guard) is in fact a military service...
|
#3
|
||||
|
||||
![]() Quote:
![]() |
#4
|
||||
|
||||
![]()
I think piracy is self evident..as well as fog ,navigational anomalies and a seemingly uncharted island appearing out of it...
I had so much hope for my party as a boat crew-but I guess they really are just landlubbers after all. |
#5
|
|||
|
|||
![]()
It's about gas, water and food, with gas being the big problem. Water can be collected rain water, found on an island, or made if the ship has water plant. Food can be had from fishing and from foraging from islands.
Gas/Diesel will have to begged, traded or stolen. Extra fuel drums could be stored on deck, increasing storage and range, and finding said drums is an adventure. If fuel was scarce, and the PCs are not in a hurry, they could set up stills on a secluded island. They use some for getting materials, and store the rest for the voyage home. If the ship retains the crane, it could find work as a cargo ship, moving stuff around. There is no internal space, but deck space could be made. Moving people is another option, but PCs would have to be very careful on who they let aboard or risk being taken over. The biggest seamanship problem will be weather. Without shore based weather forecasting, the ship will be down to local instruments to predict weather. They will only have a few hours warning of bad weather. |
#6
|
||||
|
||||
![]()
Its an american ship based out of Norfolk...How and why would it be in austrialian waters so far from home..the ship has limited range and it would take forever to get there.....its a non story......could not happen...
In T2K it would have been sunk in TDM or abandoned in the radoactive mess there. |
![]() |
Tags |
adventures |
Currently Active Users Viewing This Thread: 4 (0 members and 4 guests) | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Mini-Adventure - Last Voyage of USS RAZORBACK (SS-394) | kato13 | Twilight 2000 Forum | 3 | 01-09-2018 03:01 PM |
Long Range Communications | kato13 | Morrow Project/ Project Phoenix Forum | 41 | 08-08-2014 04:58 PM |
T2k Forum Thread Map (Long) | kato13 | Twilight 2000 Forum | 1 | 06-17-2009 12:10 AM |
How long the game? | kato13 | Twilight 2000 Forum | 2 | 09-12-2008 07:25 PM |
New long guns: from Futureweapons | kato13 | Twilight 2000 Forum | 0 | 09-10-2008 03:51 AM |