![]() |
![]() |
|
#1
|
|||
|
|||
![]()
Explaining New America
New America GDW positioned New America, under the leadership of Carl Hughes, as being in a good position to take over the crumbling United States as of Jan 2001. The question one might have is how does an organization generate hundreds of thousands of members, stockpile metric tons of weapons, ammunition, and resources over several years, and manage to escape the attention of US intelligence agencies like the CIA, the FBI, or the NSA? The short answer is they did not. In fact, New America was the brain child of a faction within the CIA. By the 70s, the US intelligence community had become adept at infiltrating and subverting radical domestic groups on the left and the right, from the Weather Underground to the KKK. In some cases, the US government was doing this for appropriate reasons, whether criminal justice or national security related. In other cases, however, factions would sometimes manipulate these groups for more nefarious purposes (the assassinations of President John F. Kennedy, Martin Luther King, and Malcom X being rumored instances of cutout groups being used and manipulated this way). The original intent for New America was for it to be a Pied Piper for right wing extremists. Coalescing around an “independently wealthy”, charismatic leader with proper anti-government bonafides, New America would crowd out competing, uncontrolled right-wing anti-government groups, and from there the movement could be steered into oblivion if desired (much like the left-wing movements of the 60s and early 70s), or leveraged for political advantage, black ops, or any number of other plots along the way. The government would help clear the field for New America by using Federal law enforcement to go after seemingly ideologically similar (but competing) organizations like Posse Commitatus and Convenant, Sword, and Arm of the Lord. With that aim in mind, Carl Hughes was approached after his failed Presidential bid in 1976 with a proposal: Hughes would be “sheep dipped” as a convicted felon, and while “serving” his sentence (it’s never been established that Hughes actually ever saw the inside of a prison cell), he would develop his political ideology, and on his release form the organization of New America. Hughes agreed wholeheartedly, stating that his life’s only ambition was to serve his great nation. Initially, the CIA had planned on using propaganda teams to assist, but to their surprise, Hughes threw himself into the work, writing newsletters and manifestos that only rarely had to be tweaked, as it were. In the early days, the CIA funneled considerable amounts of “off-books” money to New America. Some of this money came from CIA owned or controlled private firms, other CIA assets, some was funneled from the cocaine and heroin drug smuggling pipelines set up with Colombia, Panama, and Mexico. While the CIA faction that had dreamed up New America always envisioned it as being a useful domestic pawn, Hughes was playing the long game. With CIA money (and some of his own), he built deep political connections into the Republican establishment and conservative Christian circles. Mostly at local and state levels, but his PAC was a difference maker in quite a few elections in the late 80s and 90s. With CIA protection, he was able to form militant militia groups – some of these were set up from beginning to be sacrificial lambs for law enforcement (with no direct or indirect ties to New America), but others were used to funnel “stolen” weapons from US armories and build up trained cadres. Additionally, and most critically, over time he converted his CIA handlers over to his side. As things began to heat up in Europe and China, The Powers That Be mostly lost interest in right-wing extremism and external CIA funding was shut off. But by this time New America had become self-sustaining with licit and illicit sources of funding (many of the CIA contractors who were smuggling drugs and weapons for the CIA were also working in parallel with a number of organizations, including New America). Shortly after the nukes fell in late 1997, most of the CIA staff who knew about the origins of New America were either dead…or working for Hughes. * * * A second question that might come up is "but yeah, New America is still a virulently racist organization, how did they mobilize support in these broader communities after the bombs fell when they are running literal slave camps with elsies and the like?" By being less oppressive than the other guy. The long answer is that MilGov is an incredibly oppressive government, however noble the intentions of the soldiers might be. The powers granted/assumed by the military via the Presidential proclamation of Federal Emergency Plan D and the implementation of martial law are draconian. Effectively, according to Milgov, private property has been abolished and escheated back to the state: vehicles, land, food, fuel, weapons, clothing, tools, medicine, everything. Anything deemed to be vital or necessary for the running of the war or the state is to surrendered on demand. All able bodied individuals are conscriptable, and outside of growing food (and remember, carrying a surplus is dangerous - and it's no longer your land that you are farming), labor is the only reliable way of getting fed. Anyone accused and convicted of hoarding (or any number of other crimes like possessing contraband or damaging morale) are sentenced to hard labor battalions where the rations are starvation rations, the work is brutal and dangerous, and the life expectancy is intentionally short (there isn't enough food to simply imprison people anyway). And since "trials" are done by military tribunal with military appointees representing the government and the defense - most accused are convicted. It's not unusual to be accused in the morning, convicted before noon, and clearing rubble by hand by afternoon. And this is in Milgov controlled areas that are considered "organized". Outside of those areas, Milgov units are seen as no better than marauders because - just like marauders - they'll come in, loot everything to haul back to Colorado or elsewhere, leaving communities with nothing - no fuel, no food, no weapons, and they use violence indiscriminately when communities object. And a lot of citizens got a sour taste of the government in 1998 when, in order to "restore control" with "extreme measures", the military responded by killing hundreds of thousands of hungry and starving Americans in urban and suburban communities - not all of the killed were rioters hell bent on looting and violence, but the military did not always make a distinction between a hungry, peaceful crowd and a riot. And this is the life in the organized Milgov enclaves. Out in the wilds, life is absolutely Malthusian. Nasty, brutish, and short. So, when comparing the vision of New America to the America of 1995, it might not seem that great. But when comparing it to what most Americans are enduring in 2001, it's often a step up. Even for the elsies. Last edited by castlebravo92; 11-24-2022 at 08:51 AM. Reason: revisions |
#2
|
||||
|
||||
![]()
That's brilliant, castlebravo92. It wouldn't be the first time a CIA catspaw had gotten out of control.
Given the rise of White Power Accelerationist militia/terrorist groups in the USA over the last 20 years or so, and the emergence and growth of anti-gov't militias during the Clinton administration (many of which embraced some stripe of racist ideology), New America has never struck me as being an unrealistic entity, even in an alternate timeline where the USSR never goes away. That said, your stuff does a good job of explaining its seemingly sudden appearance, rapid expansion, and early successes during the Twilight War. -
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 11-24-2022 at 09:47 AM. |
#3
|
||||
|
||||
![]() Quote:
Sorry if this ends up being something akin to a doctoral thesis. If we take a look at the U.S as of Jan 1, 2001, we see in effect what are three or four large "successor" states in the US: MilGov, CivGov, New America, and Mexico (Mexico is debatable, so I'll leave them out of the discussion for now). MilGov inherited the bulk of intact domestic Federal capacity (and not an insignificant amount of remaining state government capacity) after the dissolution of the civilian Federal government in May of 1998. CivGov formed from disaffected MilGov components, surviving members of Congress, newly appointed members from the states, and some component of the Federal and state bureaucracies. But the net is, both MilGov and CivGov are successor states with some claim to legitimacy that are able to leverage surviving infrastructure and bureaucracies to organize their respective populations. Per canon, New America doesn't really have that. The canon portrait of Hughes in Airlords of the Ozarks isn't all that flattering in terms of his ability to get things done: Quote:
Quote:
On New America membership (pre-war): Quote:
The idea that these Hughes and his followers, as original written, would be able to stand up a parallel state that posed an existential threat to both MilGov and CivGov is one of the things I find unrealistic, but can be made a little more workable with some retconning of pre-war background without affecting the overall plot arcs. The other aspect I found unrealistic is that a large group would escape notice by the Feds. Historically, radical groups are thoroughly penetrated by the Feds, and the larger they get the greater the likelihood that they are compromised. For a recent example, in the Whitmer kidnapping plot there were as many Feds and Fed informants as there were actual plotters. The leader of the Proud Boys was an FBI informant. The III Percenters were/are riddled with informants. The Islamist group that planned and executed the 1993 World Trade Center bombing in New York had an FBI informant in it (who came up with the idea of bombing the WTC...but I digress). The FBI penetrated the Weather Underground (Larry Grathwohl), the Nation of Islam, the KKK, and a bunch of other groups. The government is actually pretty good at this stuff...and the canon New America doesn't sound like an organization filled with the type of people that could maintain opsec over 15 years of development and growth. It took the left decades to hone their craft and develop the concept of affinity groups to reduce (not eliminate) the threat of informants. The cartels in Mexico limited penetration for a while by leveraging mutual family relationships in Sinaloa. But it doesn't take a lot to get exposed. Some New America mid-level guy kills his wife in a domestic dispute or gets popped smuggling rocket launchers in the trunk of his car to build up his group's post apocalyptic arsenal, and decides to cut a deal, and all of a sudden you have a Federal investigation, and things will unravel pdq. We don't really have a rationalization of why some white supremacist cell leader in Idaho would have some great, self-sacrificial loyalty to a crackpot recluse in the Shenandoah mountains. But...if you have the CIA in your pocket (or they think you are in theirs), then that local or Federal investigation gets squashed...national security trumps all. The CIA steered DEA investigations away from people like Noriega in Panama for years before he was finally cut loose. So, we can retcon Hughes & New America into being CIA assets. Make New America less overtly racist to make them more politically palatable pre-war so legitimate politicians and elected officials are co-opted into membership, and you have a scenario by which New America escapes suppression pre-war, and an explanation of how they are able to assume some of the pre-existing functions of government post-collapse in a similar manner to CivGov and MilGov rather than simply being an up-gunned, large marauder band. That's the premise anyway. Still needs a lot of development, IMHO. |
#4
|
||||
|
||||
![]() Quote:
re FBI infiltration of extremist groups... The internet as it exists today would not have been a feature of the mid-to-late 1990s of the Twilight War. That cuts both ways. Extremists groups couldn't use it to recruit and coordinate activities nationwide (and even internationally); the FBI/NSA wouldn't be able to use it to learn of threats, keep tabs on extremist groups, and begin infiltrating same. Also consider the de-centralized nature of extremist groups then and now. They're like the Hydra of Greek mythology. The FBI may be able to sever a head or two, but it can't kill the beast, and those heads will eventually regrow anyways. Given the FBI's RL success in infiltrating domestic terror groups, IRL, there's still no shortage of same. I can see a Duke-like figure (natch, Hughes) helping start the movement, then laying back in the cut until global events (i.e WWIII) open the door to consolidate and seize the reins. As the face of "the movement", he'd be well placed to rise to the top when war breaks out. At that point, the FBI would likely shift it's focus to domestic pro-Soviet groups, as well as Soviet agents operating in the USA, thereby losing track of Hughes' activities. -
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 11-24-2022 at 04:37 PM. |
#5
|
|||
|
|||
![]() Quote:
That's not to say de-centralized groups couldn't fly under the radar, but it would necessitate them to be relatively small, relatively minor in capability (sans some other explanation). Of course, if we take a certain narrative liberty (such that would be required to make Hughes a CIA asset in any event), we can spin things in a different direction - namely the Howard Zinn / left wing view of US history that racism and white supremacy has always been a/the driving force in American culture and politics, and thus rather than Hughes tapping into a group of marginalized whites living in the fringe of society, he was tapping into a core part of America that never disappeared and was never marginalized after the Civil Rights era ended. |
#6
|
|||
|
|||
![]()
Would something else be possible?
What if Hughes would have the clandestine support of another state? According to data the FBI had its USSR infiltrators (Robert Hanssen for instance), CIA (Aldrich Ames), so what if they had helped Hughes? Throw in that KGB / GRU agents would watch Hughes and his people, find out FBI / Police agents and either turn them or let them disappear or they suffer "accidents". Could this be possible and how effective would it be? And why didnt the FBI try to build a left-wing version? You know, covering all angles: left wing, right wing. |
#7
|
||||
|
||||
![]() Quote:
Regardless, as long as Hughes keeps his nose clean, he stays out of prison and can continue to build support through TV and radio appearances, newsletters, zines, etc. In some mainstream political circles (it's all relative), he'd probably carry a sheen of legitimacy (e.g. Strom Thurmond was still in the US Senate in 1996). Even if Hughes was not particularly active in recruiting and organizing, his reputation in ultra right wing-racist-nativist circles as an OG and simple name recognition will position him to take up the mantle of leadership once the war breaks out and the government shifts its focus from right-wing domestic terror groups to foreign threats (and left-wing organizations). The CIA angle is an interesting one, but I think the last half-dozen years or so or real life have proven that American far right/white supremacist groups don't need direct gov't support to grow and thrive, and that, try as it might, the FBI can't completely eliminate the threat they pose. Tegyrius' Pacific Northwest sourcebook presents an interesting solution for New America's plausibility issues. Until he chimes in on the subject, I'll leave this here: https://www.drivethrurpg.com/product...pacific+northw To connect this topic to the Mexican Invasion thread, if there's pre-war tensions with Mexico re illegal immigration and the drug war, Hughes can definitely capitalize on it. We saw in the impact of nativist sentiment on the 2016 US presidential election (many analysts see it as the deciding factor), IRL. Once Mexico invades in the T2k timeline, it'll be a big, "See, I told you so," for Hughes and New America. -
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 11-26-2022 at 12:52 PM. |
#8
|
|||
|
|||
![]() Quote:
|
#9
|
|||
|
|||
![]() Quote:
One way of looking at a bureaucracy like the government or the military is as if it's an organism. The first job of the organism is to survive. If we break the US experience into phases, here's how I would break it out:
Immediately post-attack, the military would be providing disaster relief, security, logistics and transportation support for relief supplies, etc. There would still be enough food and fuel in situ for the military to be a force for good during this period and during the Faux Recovery phase. The Unravelling sees several different things happen at around the same time. One, the fall harvest is meager, and Milgov fails to secure most of it. Which means, the food doesn't get appreciably distributed from the growing regions to the consuming regions. As hunger turns to starvation, most urban areas go Mad Max anarchic. Populations riot, murder each other, and then the exodus from the starving cities to the countryside begins like a plague of locusts. A military unit interacting with angry desperate, starving people (and with lots of guns, this is America after all) would almost by necessity have to use a heavy hand to avoid being overrun, much less restore or maintain order. The other two things that happen are: the Mexicans invade, and the US pulls units from disaster recovery and riot suppression to dealing with the invasion, and MilGov also decides in Fall to send about half of the remaining domestic military forces to Europe to stop the Pact counter offensive. During the collapse phase, just about everyone (outside of rural agricultural areas) would be going hungry. This is the period where any large, organized group of men and women with guns would likely acquire a bad reputation. Money is worthless, group A has food, group B has rifles, machine guns, mortars, and AFVs. Group B needs food to survive. Group B can no longer trade money for food. But they can take / extort food to survive. During the collapse phase, the US military executes a fighting withdrawal from Texas. Let's say your unit is retreating up I-35 in Texas, Mexican advanced units are 50 miles to your south. Your unit passes by a cattle ranch with 50 head of cattle. Do you:
I could see all three happening. The rancher probably wouldn't be very happy that the cattle he needed to survive with just got shot by the US army. If he survived (no thanks to the US government) to see the US army show up again 2 years later, he probably won't be very happy to see the player characters and the prospect of "taxes". Similarly, in areas where there's a lot of anti-government activity (partisan/marauder attacks on military units), units would probably start to see the population as "the enemy" and be much more willing to confiscate everything, especially as they withdrew from areas. And the thing is, under FEP-D, all of this confiscation would be "legal" (and not like there would be courts to resolve the Constitutional question). And every single military / paramilitary / police / state militia unit would probably be claiming these powers, and so the farm / community might get "visited" multiple times in a short amount of time and have their food, fuel, weapons, and people confiscated. And last but not least, without a currency, trade and taxation in economic terms becomes really challenging. You go back to feudal tax-in-kind (a farmer gets taxed part of their harvest) with most people employed directly by the government (you don't work, you don't eat for the most part). There would be no capacity for prisons. A lot of crimes would be treated as capital crimes and summary execution the punishment. And this is just necessity, not the government being intentionally evil. Using warlords in Africa as a reference, food would also be used as a weapon. Deny and take it away from "disloyal" areas, give it to loyal areas. All that being said, players have to be fighting for something besides pure survival, right? Someone needs to be the shining light on the hill, and maybe that's CivGov, maybe it's MilGov. New America would certainly be framing themselves as that. Re: recruitment, I would say recruiting for any military unit would be pretty easy, for the most part. Lots of unemployed and hungry, and the military would be seen as, if nothing else, food. And being on the outside of the wire of a labor camp is probably better than being on the inside of the wire. The way I see the three factions are: 1. MilGov - basically Stalinist (ironic in that), 100% command economy, top down control, trying to do their best to rebuild the country, but running society like a military camp. 2. CivGov - corrupt but at least nominally dedicated to the idea of rule for the people, by the people. 3. New America - neo-fascist, presenting themselves as less anarchic and better run than CivGov ("we get the trains running on time"), and less heavy handed than MilGov ("we aren't some brutal military unit from Pennsylvania that stole your food when you needed it most, we're the men and women that ran off that marauder band last month when they were looting and murdering their way through Georgia"). The way it appeared GDW had it going is MilGov and New America essentially killing each other off and CivGov "winning" by default. |
#10
|
|||
|
|||
![]() Quote:
A great deal of it would involve the personality of unit commanders as well I suspect. |
#11
|
|||
|
|||
![]() Quote:
Using v2 definitions, you can look at pre-TDM America as essentially 99% organized (there are some inner city neighborhoods riven by gang violence that would qualify as insular though). In the immediate post-attack phase, it would still be mostly organized, except for the areas that were attacked, or areas that fell into civil disorder out of panic from expected attacks. But...some areas fell into disorder, and never recovered, which means they would progress very rapidly from independent, to insular, terrorized, anarchy, and devastated. This is how I picture the communities immediately adjacent to urban areas where the population decides on a mass exodus. A little farming town of 1,000 people, 20 miles down the road, is going to get overwhelmed by 100,000 people passing through. People on foot will steal vehicles, hungry/starving people will break into homes and kill livestock for food. A town that size might have 3 to 5 cops (if you throw in some Sheriff's deputies), maybe a third of the population could and would be willing to handle a gun to defend the town, and the town (and the outlying farms) would cover too much territory for that few of people to defend against a horde of refugees, and most townspeople probably wouldn't be willing to murder refugees (at least, not in the beginning), and the horde of refugees would be the human shields inadvertently hiding/protecting the desperate and/or evil people that are going to steal your car, your food, your guns, kill your livestock, and maybe murder your family. So early on in the first few weeks after the attack, maybe the group's mission is to go into a recently nuked city to recover some VIP or some special asset. In order to do that, the group has to swim upstream going against the tide of human migration, and maybe along the way help restore order to small communities they pass through. Post-attack: mostly organized, with some pockets of terrorized/anarchy/devastated. False recovery: mostly organized, with the pockets of terrorized/anarchy/devastated retreating. Unravelling: Mostly organized has given way to mostly de facto independent. In this phase, helping communities stand up on their own with a little bit of aid (here's a few M16EZ kits, you need to form a militia, any ex-military or swat? congats, you are the militia commander, here's a RF40 that you can use to request help with), before moving on to the next crisis area or the next part of the mission. Collapse: organized areas only exist in pockets, a lot of independent areas are progressing through the insular/terrorized/anarchy/devastated phases. The government would still go about trying to prop up communities ("We're not retreating, we're advancing in a different direction"), but the problems have at this point completely overwhelmed resources. We're in free fall, but flapping our arms desperately to fly or slow the fall (that's where the player group comes in). Meanwhile, other military units are stripping areas clean of assets as they withdraw to whatever organized areas remain. I should point out here that necessity is a harsh mistress. Most of us are the heroes or protagonists in the story of our lives. But in the story of someone else's life, we may be the villain. Using the retreating military unit in Texas scenario again, those cows are lost to the farmer no matter what. If the US military doesn't take them, then the Mexican or Soviet military will, or if not them, the Texian Legion or some other strong marauder group that won't be bringing peace, justice, and the American way to the area. But the farmer won't see the theoretical group in the future taking or killing his livestock, he'll see the US army doing it, so the US army becomes the villain (again, if he survives, but if he survives, it likely be despite the US army, not because of them). In the collapse phase though, there would still be investment in communities, but it would be fewer communities, smaller investments, and more strategic as we approach hitting the ground level, which would form the basis of re-organization. In economic terms, the end of the collapse can be seen as the effective exhaustion of pre-attack capital stores, where "capital" are the durable goods that are used as the inputs to make other goods and capital production and expenditure has largely reached equilibrium. Net new capital will have to be built the good old fashioned way (largely with labor as the primary input), but this new capital can be the carrot that pulls independent communities back into the CivGov, MilGov, or New American orbit...by pre-TDM standards, it's going to be paltry. Instead of a pallet of survival rations or MREs, it might be a couple of 50 gallon drums of seeds. Instead of a 20 kw generator and a tank of diesel, it might be a spool of copper wire and some instructions on how to build a 3-phase generator assuming you have a working motor. The recovery phase (really, a series of phases, as there are likely to be regressions and set backs) you see the re-advancement of civilization into Indian country, and the same things would still happen, but assets would be mostly increasing in terms of availability and complexity/sophistication (maybe as industry is stood back up in Colorado, we're able to expand support to newly manufactured M16s and newly manufactured ammo instead of ammo that's been reloaded on the same brass 15 times and is a 50-50 case failure dice roll). So, the TL/DR version is I don't see your player scenario ever going away if you don't want it to. Your players don't have to be the units stripping the land bare. But they might have to convince the same people 2 years later they aren't returning to do more of the same. |
#12
|
||||
|
||||
![]() Quote:
The Hobbesian view of human nature has been belied time and again by real life events. More often than not, in a crisis situation, strangers cooperate and help one another to get through it rather than devolve into self-serving, dog-eat-dog rapaciousness. In World War II, during the Blitz and, later, the bombing of German and Japanese cities, episodes of urban refugees descending on rural farming communities like locusts were few and far between. Evacuations were largely orderly and peaceful. If anything, farmers gouged evacuees for food and shelter. For a more recent, American example, look at the aftermath of hurricane Katrina. At the time, the media made post-Katrina New Orleans out to be a hell-scape, Mad Max style free for all, but there's little evidence that widespread looting, rape, and murder took place in the days and weeks after the levees broke. Instead, strangers helped one another evacuate to higher ground, and shared the basic necessities of life until FEMA arrived in force. -
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
![]() |
Currently Active Users Viewing This Thread: 4 (0 members and 4 guests) | |
|
|