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#1
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Careers after the nukes fly .
What will careers look like after the TDM / nukes are flying ?
I am thinking about character generation in the case where using prewar careers isnt practical anymore -or postwar careers could be used in combination with the careers as pr core rules. I.e a survivor that starts his game or an NPC that is introduced as someone with a pre war background and a postwar background. Maybe he was a bank clerk before the nukes flew and a gatherer/fisherman after ? Please post your takes on all sorts of post apocalyptic occupations that can be used in character generation .I am thinking jobs like hunter,farmhand,rad-zone scout ( has a nice 80s post apoc ring to it ),medicine man,enforcer etc etc . Minimum requirements to get into that career/line , points that are available, pay, contacts and special notes could be listed as examples . I am aware that everyone has their own take and that variables are limitless as to what could be .Maybe someone sees it the way that there will be no jobs but toiling in a slightly radiated field and others see more exotic jobs like caravan guard. I would like to see it anyways . thanks |
#2
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Having just read the novella that the movie Damnation Alley is based on (only a vague resemblance to the movie, by the way), a post-nuke job might be high-risk driver or courier.
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#3
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(based on the Homeless career from Dark Conspiracy)
Urban Scavenger Entry: No prerequisites First Term Skills: * Melee Combat 1 * Observation 1 * Streetwise 2 Subsequent Terms: A total of four levels from the following: * Language * Lockpick * Mechanic * Melee Combat * Observation * Persuasion * Scrounging * Small Arms * Stealth * Streetwise Contacts: One per term, criminal or law enforcement. Special: Double starting rads. Last edited by copeab; 10-19-2009 at 04:41 AM. |
#4
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cheers!
good one .Thanks .
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#5
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homeless as a carreer hahahahahahahaahh
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The Big Book of War - Twilight 2000 Filedump Site Guns don't kill people,apes with guns do. |
#6
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It fits the Dark Conspiracy setting well, actually.
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#7
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yep
as I said - good.
I would think that is a common fate for people after T2K is a fact. (Gen Pains next character might have to base his skills on that list ). Got anymore -please post . |
#8
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Depending on time passed since the nukes fell
let's say living in a post-nuke environment is like beeing a criminal - u maybe put in jail depending on term-scheduled INT checks - the same should go for a post apoc character,but in this case you roll against INT or any other score the GM allows - if you fail the roll - the GM can deliver some of these wonderfull career choices:
-Slave -Bandit -Homeles -Cannibal -Scruffy -Lunatic -Madmaxian (MadMax/the Road) -hermit or perhaps a nice combo of 2 or more of the above..... just suggestions....
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The Big Book of War - Twilight 2000 Filedump Site Guns don't kill people,apes with guns do. |
#9
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care to stat any of those ?
skill points ? contacts ? etc ?
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#10
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sounds great
If you dont mind - how would you stat this ?
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#11
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In any case, marauder is an obvious choice, so are the other archetypes that appear on the random tables like merchants, smugglers, slavers, slaves, primitive, hunter. I'm not proposing stats for these at the moment, but you have stirred my interest in doing so. Maybe also: scavenger, gang member, some form of resistance fighter. |
#12
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good ones
Thats the kind of thing I am after - careers to generate characters after there are no more academies,or national militaries to train people.Bear in mind all sorts of civillian type occupations are of interest to
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post apoc |
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