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  #1  
Old 10-19-2009, 03:30 AM
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Default Careers after the nukes fly .

What will careers look like after the TDM / nukes are flying ?

I am thinking about character generation in the case where
using prewar careers isnt practical anymore -or postwar careers could be used in combination with the careers as pr core rules.

I.e a survivor that starts his game or an NPC that is introduced as someone with a pre war background and a postwar background.

Maybe he was a bank clerk before the nukes flew and a gatherer/fisherman after ?

Please post your takes on all sorts of post apocalyptic occupations that can be used in character generation .I am thinking jobs like hunter,farmhand,rad-zone scout ( has a nice 80s post apoc ring to it ),medicine man,enforcer etc etc .

Minimum requirements to get into that career/line ,
points that are available,
pay,
contacts
and special notes could be listed as examples .

I am aware that everyone has their own take and that variables are limitless as to what could be .Maybe someone sees it the way that there will be no jobs but toiling in a slightly radiated field and others see more exotic jobs like caravan guard. I would like to see it anyways .

thanks
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  #2  
Old 10-19-2009, 03:36 AM
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pmulcahy11b pmulcahy11b is offline
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Having just read the novella that the movie Damnation Alley is based on (only a vague resemblance to the movie, by the way), a post-nuke job might be high-risk driver or courier.
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  #3  
Old 10-19-2009, 04:22 AM
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(based on the Homeless career from Dark Conspiracy)

Urban Scavenger

Entry: No prerequisites
First Term Skills:
* Melee Combat 1
* Observation 1
* Streetwise 2
Subsequent Terms: A total of four levels from the following:
* Language
* Lockpick
* Mechanic
* Melee Combat
* Observation
* Persuasion
* Scrounging
* Small Arms
* Stealth
* Streetwise
Contacts: One per term, criminal or law enforcement.
Special: Double starting rads.
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Last edited by copeab; 10-19-2009 at 04:41 AM.
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  #4  
Old 10-19-2009, 05:28 AM
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Default cheers!

good one .Thanks .

Quote:
Originally Posted by copeab View Post
(based on the Homeless career from Dark Conspiracy)

Urban Scavenger

Entry: No prerequisites
First Term Skills:
* Melee Combat 1
* Observation 1
* Streetwise 2
Subsequent Terms: A total of four levels from the following:
* Language
* Lockpick
* Mechanic
* Melee Combat
* Observation
* Persuasion
* Scrounging
* Small Arms
* Stealth
* Streetwise
Contacts: One per term, criminal or law enforcement.
Special: Double starting rads.
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  #5  
Old 10-19-2009, 05:33 AM
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Default

Quote:
Originally Posted by copeab View Post
(based on the Homeless career from Dark Conspiracy)

Urban Scavenger

Entry: No prerequisites
First Term Skills:
* Melee Combat 1
* Observation 1
* Streetwise 2
Subsequent Terms: A total of four levels from the following:
* Language
* Lockpick
* Mechanic
* Melee Combat
* Observation
* Persuasion
* Scrounging
* Small Arms
* Stealth
* Streetwise
Contacts: One per term, criminal or law enforcement.
Special: Double starting rads.


homeless as a carreer hahahahahahahaahh
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Old 10-19-2009, 05:54 AM
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Quote:
Originally Posted by General Pain View Post
homeless as a carreer hahahahahahahaahh
It fits the Dark Conspiracy setting well, actually.
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  #7  
Old 10-19-2009, 05:59 AM
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Default yep

Quote:
Originally Posted by copeab View Post
It fits the Dark Conspiracy setting well, actually.
as I said - good.

I would think that is a common fate for people after T2K is a fact.

(Gen Pains next character might have to base his skills on that list ).

Got anymore -please post .
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  #8  
Old 10-19-2009, 07:09 AM
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General Pain General Pain is offline
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Talking Depending on time passed since the nukes fell

let's say living in a post-nuke environment is like beeing a criminal - u maybe put in jail depending on term-scheduled INT checks - the same should go for a post apoc character,but in this case you roll against INT or any other score the GM allows - if you fail the roll - the GM can deliver some of these wonderfull career choices:
-Slave
-Bandit
-Homeles
-Cannibal
-Scruffy
-Lunatic
-Madmaxian (MadMax/the Road)
-hermit
or perhaps a nice combo of 2 or more of the above.....

just suggestions....
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  #9  
Old 10-19-2009, 11:24 AM
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Default care to stat any of those ?

skill points ? contacts ? etc ?

Quote:
Originally Posted by General Pain View Post
let's say living in a post-nuke environment is like beeing a criminal - u maybe put in jail depending on term-scheduled INT checks - the same should go for a post apoc character,but in this case you roll against INT or any other score the GM allows - if you fail the roll - the GM can deliver some of these wonderfull career choices:
-Slave
-Bandit
-Homeles
-Cannibal
-Scruffy
-Lunatic
-Madmaxian (MadMax/the Road)
-hermit
or perhaps a nice combo of 2 or more of the above.....

just suggestions....
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  #10  
Old 10-19-2009, 05:29 AM
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Default sounds great

Quote:
Originally Posted by pmulcahy11b View Post
Having just read the novella that the movie Damnation Alley is based on (only a vague resemblance to the movie, by the way), a post-nuke job might be high-risk driver or courier.
If you dont mind - how would you stat this ?
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  #11  
Old 10-19-2009, 05:30 AM
leonpoi leonpoi is offline
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Quote:
Originally Posted by headquarters View Post
What will careers look like after the TDM / nukes are flying ?

I am thinking about character generation in the case where
using prewar careers isnt practical anymore -or postwar careers could be used in combination with the careers as pr core rules.

I.e a survivor that starts his game or an NPC that is introduced as someone with a pre war background and a postwar background.

Maybe he was a bank clerk before the nukes flew and a gatherer/fisherman after ?

Please post your takes on all sorts of post apocalyptic occupations that can be used in character generation .I am thinking jobs like hunter,farmhand,rad-zone scout ( has a nice 80s post apoc ring to it ),medicine man,enforcer etc etc .

Minimum requirements to get into that career/line ,
points that are available,
pay,
contacts
and special notes could be listed as examples .

I am aware that everyone has their own take and that variables are limitless as to what could be .Maybe someone sees it the way that there will be no jobs but toiling in a slightly radiated field and others see more exotic jobs like caravan guard. I would like to see it anyways .

thanks
Do you mean for tw2000 and if so are you talking about careers for characters who might not have been drafted in the last term? Or do you mean for a campaign that is set much after the nukes have gone off (a decade or so).

In any case, marauder is an obvious choice, so are the other archetypes that appear on the random tables like merchants, smugglers, slavers, slaves, primitive, hunter. I'm not proposing stats for these at the moment, but you have stirred my interest in doing so.

Maybe also: scavenger, gang member, some form of resistance fighter.
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  #12  
Old 10-19-2009, 05:57 AM
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Default good ones

Thats the kind of thing I am after - careers to generate characters after there are no more academies,or national militaries to train people.Bear in mind all sorts of civillian type occupations are of interest to

Quote:
Originally Posted by leonpoi View Post
Do you mean for tw2000 and if so are you talking about careers for characters who might not have been drafted in the last term? Or do you mean for a campaign that is set much after the nukes have gone off (a decade or so).

In any case, marauder is an obvious choice, so are the other archetypes that appear on the random tables like merchants, smugglers, slavers, slaves, primitive, hunter. I'm not proposing stats for these at the moment, but you have stirred my interest in doing so.

Maybe also: scavenger, gang member, some form of resistance fighter.
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