|
#1
|
||||
|
||||
Canon / Non-Canon
What does this mean?
|
#2
|
||||
|
||||
Generally
Canon means the original published materials. Non Canon means everything beyond that. Given the time and effort put forth by the DC group IMO equals the research of the original creators (and has a world wide scope), I have, for the dual reasons of keeping conflict at a minimum and to encourage their continued posting, declared their work Canon version 1.5 as far as this board is concerned. As with any other canon variation, (1.0/2.0/2.2/3.0/Finnish) anyone can choose to ignore all or part of this source for their game world. Last edited by kato13; 03-31-2010 at 02:03 AM. |
#3
|
||||
|
||||
Trouble.
To take Kato's perfectly sufficient answer a bit further, canon is the not-quite-correct term we've applied to the published materials of Twilight: 2000 in terms of its basis of authority. Ideally, we should be referencing the published materials as we strike off into the wilderness with our own creations. My work is an example of non-canon material. I try to fit Thunder Empire, et al, into the established Twilight: 2000 universe without making dramatic changes, but one can and should use or simply enjoy anything I've done without a sense of obligation. Even some of my more eye-in-the-sky work, like The Storm in Germany, is meant to add flesh to the bare bones of the v1 chronology. One should accept the work, reject it, or make modifications as one sees fit. Of course, I'm always receptive to well-considered counterarguments or even a simple atta-boy. The canon v non-canon argument has had its overheated moments around here. Personally, I think some of the canon v non-canon furor has more to do with individual prejudices than devotion to the published material, but that's a subject for another thread or PM. Webstral |
#4
|
||||
|
||||
What Kato and Web said...
Canon is the published material. Non-canon is the rubbish the rest of us churn out!
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#5
|
|||
|
|||
Greetings,
Long ago, when I first started writing for T2K, Loren Weisman had this to say about "canon". "When they buy it, it's their game. They can run it how they please." That pretty well sums up my take on it as well. I really enjoyl seeing the variations that other people make from my material. That's what it's all about. My Golden Rule for gaming is simple. If your players are having fun playing it and just as importantly you're having fun running it then it's a good game. Out Here, Frank Frey |
#6
|
|||
|
|||
Quote:
now that I like. well said.
__________________
"There is only one tactical principal which is not subject to change. It is to use the means at hand to inflict the maximum amount of wounds, death and destruction on the enemy in the minimum amount of time." --General George S. Patton, Jr. |
#7
|
|||
|
|||
Quote:
The only people required to worry about canon are people writing for publication by the holder of the IPRs. People doing it for their campaign can do what they please. |
#8
|
||||
|
||||
That never stopped Traveller Canon Wars
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|