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#1
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Twilight 2013
Had our first session of 2013 and all I gotta' say is I love this system, the game is great! I don't see ANY reason sombody wouldn't like it. Its got my vote for sure!!!!!!!!!!
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#2
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I was put off because of the amount of modifiers: your stance, enemy stance, movements, range, weapon type, etc, etc. I liked the idea of all of these things being included but it just seemed too much. What's your view? |
#3
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Gebe - I'd be interested to know if you've encountered the same problem with the damage system in T2013 that I've observed. Doing a little bit of maths it's possible to get a situation where you keep shooting someone and he doesn't get "wounded" any further, i.e. his wound state doesn't get any worse, particularly with Veteran or Elite NPCs.
I started a discussion about it on the official forums (http://www.93gamesstudio.com/forum/v...hp?f=32&t=2428) and seemed to get inconclusive answers from the game designers where they kept stressing the other effects of combat, which, while important wasn't really addressing the issue I've observed. I'm therefore interested whether you've had a situation like this occur as it may be that I'm worrying about nothing! |
#4
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Damage issues
I have not yet came across that problem for we do not hit a combat until this Sat, but I will let you know.
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#5
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Anyway, if you encounter the issue (and it turns out that I'm right that it is an issue in the first place) then the link I posted had some suggestions on house rules to get round the issue. |
#6
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Issues?
Well first of all, I really appreciate everyones concerns, but, in my opinion, if you didnt shoot somebody in the head and cause major head trauma to cause instant death, you can shoot all you want in real life with a handgun and have to wait for the bleed out for someone to die. Thats just how the human body works,its called "shock". So........on the other hand, if your going up against these type of NPC's in the game ill-equiped that is YOUR bad, not the systems. The reality aspects are there for me!
So here is a little bit of advice.........next time pack more heat instead whinning about getting your a## whipped by an NPC dude! Next time try a called shot to the head. Also I am using a .454 Casull Last edited by Gabe The Gun; 05-04-2010 at 10:44 PM. |
#7
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Initiative
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Last edited by Targan; 05-19-2010 at 11:46 PM. |
#8
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#9
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Do it.
Yeah man, I would definitely dig it up and give it a try. I really must press the issue on you about TRYING it, the way I see it you really got to get some people together a actually PLAY the game before you can opinionize it brother. I only say this because alot of people I know could have passed on the system as well for it seemed too complicated and involved to run smoothly, but when they actually got some gametime in with it ,they saw as well as I did at how smoothly the system really does run. And it rocks! The detail in the game and combat are sweet, the details in combat really play out a story so you can imagine exactly whats happening. Its something else man! 93 Games Studio really knocked this game out of the park, and hopefully when you get some gametime in you'll see exactly what I mean my friend.
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#10
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Hang on. Such a strong recommendation and you haven't tried it out in combat yet?
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#11
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Well, character generation is a rather compelling undertaking.
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#12
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2013 is a GREAT game, I don't see ANY reason someone would not like this game! It is totally worth the money to buy the book. You would NOT be dissapointed. Just be prepared for some heavy studying thats all. |
#13
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Melted faces indeed!
Well, it all started something like this in short.
We needed some info. Went to an ureputable scumbag for some info exchanging. A meet was set up. We met. Scumbag #2 wasn't REALLY Scumbag #2. We give them the finger and start walking away. Thay raise weopons and theeennn.................. A PC pulls a pistol and starts melting faces before they knew what hit em' , then my PC turns to a bunker with 2 NPC's manning an MG-42 in a bunker and melts one of thier faces with a 6 round aimed burst. Then another PC and Snake Eyes PC start exploding people from a sniper position they had set up the day before, And when I mean EXPLODEING people thats EXACTLY what I mean! Snake Eyes PC is calling shots w/ Lapua rounds, and the other sniper PC is calling shots with a .50 cal. It was like a ballet of face melting carnage, beautiful! Well done brother Snake. And fill in any details I mite have missed dude, I was just trying to spit out a quik report. |
#14
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454 Casull --> Not a serious gunfighter's gun in the real world, but in a game it kind of depends on how stridently realistic you want to be. On the plus side, using a revolver of any sort in a T2K/apocalyptic/etc setting makes keeping up with your brass easy. A source for bullets with which to reload it would be more of a trick in Europe.
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#15
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The beauty is, the stages are designed to be interchangeable. You want detailed task/skill resolution but don't care about combat, mix and match the stages to give you what you want. I'm not going to open a debate about the backstory, but the ruleset itself is very solid. Not perfect, but pretty damned good.
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Political Correctness is a doctrine, fostered by a delusional, illogical minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end. |
#16
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Grae |
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