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#1
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Going Nuts about Scopes!
I am recently getting back into Twilight 2000 (1st edition) after not having played for a very long time and for the life of me I cannot find any information in the rules on the benefits of using a telescopic sight. Are these in the rules? Or am I being blind and just not finding them?
Thanks! ciao, john. |
#2
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In the basic rules scopes add a +15 meters to base range if using aim action. before calculating ranges and to hit. And also treat extreme range as long range for calculating to hit.
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#3
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That's definitely v2 rules, is it the same for v1?
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#4
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You know, I'm not sure. Its been so long since I played the v1 rules.
Looked at the copy that I have and only found this. "Extreme Range: There is no base hit number for use at extreme range. The long-range hit number is used for extreme range too. There are restrictions on extreme range fire. A tripod-mounted or vehicle-mounted machinegun or automatic grenade launcher may always fire at extreme range, and the hit number is doubled if it is an aimed shot. A sniper rifle may be fired at extreme range only if firing an aimed shot; the hit number is doubled. Pistols, submachine guns, and all other rifles and machineguns may fire at extreme range if firing an aimed shot and firing from a rest (a bipod, tree limb, wall, etc.); the hit number is not doubled." |
#5
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I'm fairly certain that the +15m rule is originally from v1 but I can't find it at present. Is it from Small Arms Guide?
EDIT - It's not in the Small Arms Guide. Last edited by Mahatatain; 05-16-2010 at 08:35 AM. |
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