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#1
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Motivations?
What is the PCs motivations in the Twilight World?
This is something that was discussed in my group. But, really, what is the PCs motivation to continue on? To continue to abide by the rank structure? <I must admit alot of players who do not like playing leadership roles do get tired of a new character comming in who is a zero calling the shots. Especialy since alot of times those who do play officers tend to be of the munchkin type> So really what are some of the reasons your PCs have to continue? Of course survival is one. But what else? Otherwise you will realise that you fought for this village today. Tommorrow you will fight the bad guys and the village over the hill tommorrow....damn, thats kinda senseless. I'm just gonna stay here and live. So, what are some of your characters motivations?
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"God bless America, the land of the free, but only so long as it remains the home of the brave." |
#2
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I hate to say it, Jester, but yours is one of those questions upon which a sourcebook could based!
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#3
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During the European phase of my last campaign the main motivation of most of the American characters was to get back to the US. It just seemed natural for the players and for me playing the major NPCs that they would want desperately to get home, especially as by the second half of 2000 it was clear that America's war in Europe was pretty much over.
Once the party got back to the CONUS the motivations of the PCs and major NPCs in the party became more complicated. Some of the characters had a pretty good idea of just how ruined the USA was before they arrived home but some of the more naive characters were shocked at the situation in the US once they arrived home and became quite depressed. Many soldiers were allowed to leave the military once they got back to the States but the characters in Major Po's group were never given that option. Po was a master manipulator and suggested (or allowed some to believe) that those under his command would not only eventually be allowed to try to find their loved ones but also would be assisted in doing so. He never made any explicit guarantees of course. Fear kept many of Po's troops from trying to leave, especially the disgruntled ones. I have no doubt that he would have had them killed had they tried to desert (basically because they knew too much). Those in Po's inner circle didn't seem interested in leaving, I believe for one or all of three reasons: 1- power and Po's amazing ability to gather and project it; 2 - duty and the fact that one way or another Po was able to get things done; and 3 - the fact that Po owned and controlled The Blanket (a bizarre, possibly alien manufactured, artifact) which apparently could heal injuries, impairments and afflictions of any kind and may have even provided the user with effective immortality. Had Po ever gone completely rogue (say, trying to make off with a large portion of the NYC gold reserves) I think some of his troops more loyal to MilGov would have at least turned him in or even tried to stage an assassination or a coup. Obviously my campaign was unlike many "standard" T2K campaigns but I think the character motivations during the European phase would hold true in many if not most campaigns. The "grass is greener" mentality would motivate many soldiers to go to great lengths to get back "home", at least if only to see whether "home" still existed or had been turned into a glowing glass depression in the ground.
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"It is better to be feared than loved" - Nicolo Machiavelli |
#4
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In my campaign, I wrote brief char backgrounds - nothing too clever or in-depth but enough of a skeleton for the players to then flesh out themselves with the help of events.
one player was an ex-con and was wholly self-motivated, another had a deep hatred of the Russians, there was a genial philosphical Canadian, an undercover Israeli, a Brit SBS with a sense of inadequacy. Basically, they all had very different motivations and had lots of trouble trying to work out what the hell they 'wanted'. Eventually they got bliss when they set up a base in Grenada where they presently are relaxing awaiting their next mission One thing I have just thought of is one player was Black/Afro-caribbean origins and this caused all sorts of problems for the group whenever trying to be undercover or generally be un-noticed in the original camapaign zones. I am no expert but I was pretty sure that in Poland beyond NATO lines, 99% of the locals and WP forces would be white (maybe some Soviet troops of Asian origins). |
#5
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Quote:
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Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom |
#6
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In one game I played, a fellow player was able to have his PC bluff his way several often into having Soviet and Polish NPCs believe he was Cuban. The GM ruled that the NPCs wouldn't know what a Cuban accent in Russian or Polish would sound like anyway.
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
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