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  #1  
Old 08-25-2010, 04:27 PM
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Rockwolf66 Rockwolf66 is offline
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Hello all,

While I'm relativly new to acctually playing TW2K, I've been playing other systems for a while and since I'm now running a TW2K game I'm looking for some information and advice. A quick google search turned up this place and I've looted Paul Mulcahy's website for years for information about various things.

I've also recognised one face here...Hi Chalkline.


Ok that said a little about me. I'm in my late 20's been roleplaying for a couple of decades and have never been in the Military. Sometimes that is an issue as one of my current players is a medically discharged Marine and veteran of Somalia. Sometimes he just can't relax and realise that it's just a game and when he starts sugesting that i'm going to start overrunning the party with Mi-24 Hinds and Black Eagle tanks or that the dug in marauders are going to simply kick every grenade into the grenade sump it gets annoying.
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Old 08-25-2010, 04:34 PM
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Welcome. Can anyone blame folks for kicking grenades into sumps?
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Old 08-25-2010, 04:53 PM
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Nope but it's really funny when you were planning on having said grenades simply frag a machinegun foxholes occupants and having a player start ranting about how you are going to have the undisiplined Maraurder simply kick a half dozen grenades into a hole and be perfectly safe. I've had family see the results when a grenade simulator goes off in a small concrete machinegun bunker with only the MG slit open. A couple trainees were seriously hurt/killed. thus the simply declaring the marauder dead who finds himself shareing a hole with a grenade.
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Old 08-25-2010, 05:21 PM
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Experienced military personnel can be a problem when playing T2K. Perhaps if you talk to him before your next game and ask him to hold his comments during the game about realism to a minimum, and also ask if sometime when it's not game time you can tap his brain for ideas on how to make your game more realistic? Kind of assert your authority as a GM and stoke his ego at the same time, and you'll both learn something.

An then you can report back here and we'll learn something...
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Entirely too much T2K stuff here: www.pmulcahy.com
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Old 08-25-2010, 05:59 PM
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The guy is former USMC Intelligence and thinks that he knows all. Still besides his faults he's a pretty fun guy to game with as his characters have personality to them.

what interests me is what would be a good source of adventures as TW2K moduals are out of print and I'm currently moving so ordering CD-ROM versions is out of the question for now.
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Old 08-25-2010, 07:33 PM
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I've had very similar issues with past players in my PbP. Know-it-all players of any background can really ruin the fun for the rest of the group, not to mention making the GM's job a big headache.

Tell him/her to cool it and let you run the game as you see fit. If they can't handle that, show him/her the door. Sounds harsh but it usually ends up being addition by subtraction.
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Old 08-25-2010, 07:45 PM
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Quote:
Originally Posted by Rockwolf66 View Post
Nope but it's really funny when you were planning on having said grenades simply frag a machinegun foxholes occupants and having a player start ranting about how you are going to have the undisiplined Maraurder simply kick a half dozen grenades into a hole and be perfectly safe. I've had family see the results when a grenade simulator goes off in a small concrete machinegun bunker with only the MG slit open. A couple trainees were seriously hurt/killed. thus the simply declaring the marauder dead who finds himself shareing a hole with a grenade.
Yeah, agreement. Kicking a hand grenade into a sump may keep you alive, but it'll ring your bells something fierce, and if it didn't take someone out of the fight entirely, it would at the very least be like getting flash banged by God.
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Old 08-25-2010, 10:31 PM
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I made the mistake once of firing a blank inside a rifle pit. Just those few grains of gunpowder left my ears ringing and stunned me for a few moments. I'd hate to experience a full on grenade blast in such a confined space!
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Old 08-25-2010, 10:51 PM
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Welcome to the forum Rockwolf66, new blood is always good. What was the path that led you to T2K?
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Old 08-26-2010, 12:23 PM
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hey there, welcome!

I've also dealt with a know it all when I ran my pbem. I used to do some light screening before I let anyone join my pbem, just some "get to know you" type questions so I could figure out who the person was on the other end of the internet. This one know it all didn't answer the questions, no biggie I thought, plus I needed somebody to take over a PC who dropped out so I let him in.

This guy started spouting off like he was real military ("thats not how we did it", " X rifle fires at this rate", etc) and started pissing off the rest of the players (mostly civies with 2 ex military). I gave him a warning and let him know he could chill out, but he kept going on. I think part of the problem is that it was a pbem, and not face to face. After that I gave him the boot.

It wasn't the easiest thing to do, but it had to be done.

Turns out he hadn't had any military experience at all, just spent a lot of time in the university library reading about guns.
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Old 08-26-2010, 05:16 PM
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Me I've gotten most of my early military knowledge from guys who learned about Vietnamese culture the hard way. I grew up around firearms and by 18 I had handled or shot everything from .177 cal pellet guns to Military weapons. Currently I have several friends who have multiple tours of the sandbox under their belt and have my morning starbucks with a strange collection of former servicemen and one British Commando.

As I'm moving I'm takeing a few weeks off from GMing and maybe I should pick up an online TW2K game.
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