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  #1  
Old 10-02-2010, 02:47 PM
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Default Land Mines at Kalisz

While I was rocking my son in preparation for his mid-day nap, I was thinking about Escape from Kalisz. We had a thread discussing the volume of land mines in Poland. I found myself thinking about this in conjunction with having NATO troops escape southward from Kalisz. There is a wooded area south of the city where players generally are assumed to start. At one point a couple of summers ago I sketched the plot for an Escape from Kalisz novel. I envisioned the party moving south through the woods to an east-west road, where they would ambush a Soviet convoy. The problem is that these woods are probably rotten with land mines. Wildlife will have set off some of them, and the pattern probably does not look much like a standard minefield anyway. However, given the nature of the fighting in Poland in 1997, it’s hard to believe that there is anyplace west of the Vistula that doesn’t have at least a random scattering of AP mines. This is going to be a real problem in moving through the woods. The trails, which is where the vehicles are going to have to go, may very well have AT mines on them or be the location of an ambush. A foot unit will have to go first. AP mines will make their lives hazardous and maybe quite brief.

Any thoughts on this, guys?



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Old 10-02-2010, 03:04 PM
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It's a good thought, Web, and one that, AFAIK, has gone unaddressed for a long time.

Here are a few ideas right off the top of my head.

In areas with civilian populations- and especially areas with viable agricultural production capacity- occupying troops may have gone out of their way to remove minefields as a way of improving PR. One or two dead or maimed farm hands and/or cows and the civilians would have a pretty good idea of where the local minefields are. Perhaps some brave and enterprising civilians have taken to removing mines themselves, maybe selling their services and/or the recovered mines. I think that this could make for an interesting NPC encounter.

In forests- at least here in the U.S.- animals often create their own high speed trails. I have a number of rabbit trails in my backyard. Soldiers could follow newer game trails to avoid old mines or one could assume that game and/or hunters have accidently cleared most mines from older ones. As I understand it, in Europe, forests aren't filled with quite as much underbrush as they are here in the States so many game trails are not as common.

Since landmine production probably all but stopped in around mid '97, one could assume that the fighting between '97 and 2000 helped cut down on the number and density of minefields in Poland. Minefields have either been destroyed by fighting (i.e. doing their secondary job of destroying enemy troops and vehicles) or removed by combat engineers. Also, very few new minefields would have been laid after supplies of mines ran out.

That said, there are undoubtedly still quite a few minefields or minefield fragments out there and PCs should be made to remember that if they are too nonchalant about the threat.
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Old 10-02-2010, 04:31 PM
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A random and forgotten minefield could exist most anywhere, but would be more of a nuisance than a real impediment to transit -- though maybe not for the guy who kicks a mine. It wouldn't really stop movement in a direction but could make for the basis for any number of scenarios -- one of the PCs vehicles suddenly mobility killed, they could happen upon local civilians who've just struck a mine, they could even be beneficial with a Soviet patrol creeping up on their camp hitting a mine. Hell, a good foraging roll could even represent happening upon a deer/cow/pig/whatever that hit an AP mine (edible, just watch the shrapnel . . .).

Besides that, I'd throw in a lot of crippled, one legged civilians, a la real world Cambodia and other places where land mines were endemic at some point.
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Old 10-02-2010, 05:07 PM
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One of the biggest effects of minefields is fear -- and even one mine can do that, make you afraid to take another step. You have no idea if it's a random mine that's left over or if you managed to stumble into the middle of a minefield, and your next step could be your last. So you have to carefully work your way back out again, of slowly check for mines as you work your way forward. And you may not be sure when you've reached the end of the field. Something like that can be paralyzing, or at least slow your advance considerably or even stop it while you back out and look for another way around the area.
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Old 10-02-2010, 06:14 PM
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I tend to think there would not be that many minefields around Kalisz and to the south. Looking at Google maps aerial photos show the area is full of farms and small villages as well as lots of small plots where farm houses and barns are. The few forests in the area, and they are sparser than the maps for the game show; are full of small roads, houses and the occasional village.

As I imagine the area in game in the year 2k, I doubt the villages and farm houses are occupied. The larger towns and cities will be in varying degrees of ruination but occupied and therefore using the surrounding farm fields for fuel and food.

If there are mine fields, I would think they would be small and situated in areas where no population exists and where roads or easy avenues for military units to move through would be. Again though I doubt there would be many, or at least there wouldn't be in a game I ran.
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Old 10-02-2010, 08:26 PM
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So can anyone comment on the clearing rate for minefields? How much ground could an individual clear in a day, unaided by machinery? I am thinking about how civilians get on with their lives, clearing farmland and such.

On a related thought, how would a road-crew's steamroller hold up to mines? A quick way to clear farms?

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Old 10-03-2010, 05:37 AM
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Quote:
Originally Posted by pmulcahy11b View Post
One of the biggest effects of minefields is fear -- and even one mine can do that, make you afraid to take another step. You have no idea if it's a random mine that's left over or if you managed to stumble into the middle of a minefield, and your next step could be your last. So you have to carefully work your way back out again, of slowly check for mines as you work your way forward. And you may not be sure when you've reached the end of the field. Something like that can be paralyzing, or at least slow your advance considerably or even stop it while you back out and look for another way around the area.
The players (and by extension their characters) in my campaign were terrified of mines.
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Old 10-04-2010, 11:31 PM
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I agree completely that AT mines are much less likely in forested areas than AP mines, with the caveat that the more open the woodland the more likely AT mines will have been seen to be necessary.

Quote:
Originally Posted by pmulcahy11b View Post
One of the biggest effects of minefields is fear -- and even one mine can do that, make you afraid to take another step. ..that can be paralyzing, or at least slow your advance considerably or even stop it while you back out and look for another way around the area.
This is a very valid point. An American AFV crew fleeing Kalisz may be extremely risk-averse in a vehicle that can neither be replaced nor recovered. In the end, though, they may have to go through the trees where they can and hope that none of the AP mines they may encounter are strong enough to break a track.

Leg, you bring up a very reason not to get off the trail: inaccessible terrain. Once one gets off the beaten track in the woods with a tank, it’s hard to say what’s going to happen in terms of accessibility. The most logical thing to do is have the foot guys scout a route. This, of course, makes the foot guys vulnerable.

I’m not saying a group of PCs will huddle at the edge of the woods or get blown up on the way there. I’m trying to look at the mentality of a party of survivors.

Here’s another problem: the M1, given its voracious appetite for fuel, probably has to make a dash from one spot to another. This means driving hard for a period long enough to justify the fuel required to start the beast, then finding a hunker-down spot while recce goes out again. It’s all very stressful.
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Old 10-05-2010, 12:46 AM
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I can see a party which includes a thirsty vehicle such as a tank, provided they have the manpower available, will only move said vehicle(s) a kilometre or two at a time after an infantry scouting component has cleared the path. Each and every bound will be heavily thought over first and the engines shut down between bounds.

This could explain the relatively slow travel speeds given in the game.

On contact with an enemy this slow, careful and very deliberate movement plan goes right out the window. The small(ish) chance of hitting a mine becomes almost irrelevant compared to the definate chance of being shot at with a missile, rocket or enemy tank.
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Old 10-13-2010, 03:41 PM
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Default mines for hunting

I think people would stack a few bushels of fodder around an AP minefield and wait for the deer/boar to sizzle through.

I have seen that this is a way for poachers in Asia.

I like Horsesoldiers idea of travelling EOD gypsies,

disarming,arming,selling AND buying new and used munitions Gov`

As for economics -these types might even lay a few mines of their own to boost business...
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Old 10-04-2010, 05:43 PM
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Who's going to be laying mines south of the 5th Division's last stand? If it's the Soviets and Poles in July 2000, where did they get a lot of mines, and why would they be dropping them there? IIRC, this was an extended meeting engagement, a mobile battle of sorts. Minefields, AFAIK, are more common in deliberate defensive positions, and the Battle of Kalisz doesn't seem to fit that for me.
This is a fair issue to raise. The answer comes in the form of the 1997 campaign. There’s a thread somewhere in the archives in which we discuss this issue at length, so I’ll only recap here. The Pact gets kicked out of East Germany in December 1997. Their best units have been very roughly handled, first by the West Germans, then by the Anglo-Americans. Although the West would like to come to terms at this point, the Kremlin has no intention of doing so. Since the Soviets aren’t going to sue for peace, they can hardly expect NATO to demobilize. In fact, the thing they fear the most—a German-led invasion by the West aimed at the USSR —looks pretty darned likely at this point. The best thing to do is to use Poland as it has been intended for use all along: as a bulwark against the West.

Trading Polish space for Soviet time means fighting a defensive action until Pact forces can be readied for a counteroffensive. Soviet doctrine calls for defense in depth based on multiple belts of obstacles—principally mines. Given three to four months between the end of the campaign in East Germany and the beginning of the NATO offensive in Poland, the Pact can lay an awful lot of mines.

We know from the timetables given in the v1 chronology that NATO’s offensive didn’t exactly burn up the track moving across Poland. Much of this can be attributed, I assert, to the very dense defenses established by the Pact in western Poland in Jan-Apr 1997. As the NATO offensive ground eastward, the Pact would have established fresh defenses on the most likely avenues of approach. Kalisz is a road junction 200km east of the Oder. I think it’s entirely likely that the Pact would have established defenses in depth (meaning, among other things, minefields) here as the front line moved towards the Soviet border.

So the short answer is that the 1997 fighting would have resulted in minefields in and around Kalisz, along with the creation of fortified fighting positions and the other survivability structures employed by a dug-in defender. NATO would have cleared the mines affecting the MSR, but little else. They didn’t have the time and manpower to clear mines in their own rear between April and August/September 1997. The engineers would be too busy at the front.

After NATO fell back across the Oder, the Poles would be quite keen to get the minefields cleared, of course. The Soviets might not be so keen, though. So long as the LOC were open, the Soviets probably would have had better uses for their engineering assets. And, of course, everyone was busy coping with the nuclear exchanges for the rest of 1997.

Clearing mines without specialized equipment is a slow and agonizing business. It’s all well and good to talk about clearing mines by hand, but you don’t have to see too many people blown to hamburger by anti-tamper devices, ham-handedness, or just plain bad luck before this approach loses its charm. This much said, some sappers get quite good at this sort of thing. The civilian population in Central Europe will produce some folks who are fairly handy at this, too.

Quote:
Originally Posted by Legbreaker View Post
"Recycling" like this is likely to be one of the few methods of resupply by 2000.
Very astute, Leg. I agree completely. This goes to one reason why some minefields will be left in place, while others will have been created with scavenged or locally fabricated mines. The security situation enters a downward spiral from late 1997 onward. As the countryside fills with marauders, the need to fortify communities increases. Defensive barriers of every description will appear around the surviving communities. We should expect to see a “moat” of mines around Kalisz.

So by the time 5th ID rolls through western central Poland, there will be two main categories of minefields present: minefields left from the large-scale fighting of 1997 and minefields established in the interim for the purpose of keeping bandits out of town. Some of these fields will be known and marked. Some will be known but unmarked. (It’s better if the locals know where the mines are but let marauders stumble across them.) Some will be unknown and unmarked. Most will be in open areas, but some will be in restricted terrain, like the woods. After all, an unimproved road through the woods can offer a very serviceable bypass for attackers who don’t want to tackle minefields in the open.

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I could see a specialist cottage industry growing up of semi-nomadic civilians who travel around clearing mines, IEDs, and UXO for farmers and smaller communities and then trading the recovered mines or explosives to merchants, military forces or new governments like Krakow. Could make for an interesting group for PCs to encounter or travel with.
Now that’s an interesting idea! I really like this one. EPW and convicts might be cheaper, but civilians with specialized techniques might be more cost-effective. One problem I foresee is that the local armed forces would be inclined to “draft” said civilians. This isn’t necessarily a deal breaker for the concept, but it’s something to be considered.

Quote:
Originally Posted by Raellus View Post
In forests- at least here in the U.S.- animals often create their own high speed trails. I have a number of rabbit trails in my backyard. Soldiers could follow newer game trails to avoid old mines or one could assume that game and/or hunters have accidently cleared most mines from older ones.
I was thinking just the same thing for my characters. However, it’s hard to move an M1 along a deer trail.


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Old 10-04-2010, 06:14 PM
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...it’s hard to move an M1 along a deer trail.
Only if you want it to stay a deer trail....

I've seen the damage an M113 does to trees when moving through the forest. An M1 is a much larger and stronger beast.
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Old 10-04-2010, 07:51 PM
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Only if you want it to stay a deer trail....

I've seen the damage an M113 does to trees when moving through the forest. An M1 is a much larger and stronger beast.
Absolutely it is. But in the context of land mines, we were discussing a deer trail because the deer likely would have cleared the mines. Other locations off-trail are terra incognita.
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Old 10-04-2010, 09:54 PM
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I can't see much need to lay anti-vehicular mines in forests. Yes AFVs can push their way through them, but in heavy terrain there's a good chance they'll get hung up on the fallen trees, or worse throw a track.
Anti-personnel mines on the other hand would be almost everywhere if there was a long engagement in the vicinity, and the area could have been covered by fire. 2-3 years of plant growth could effectively hide these areas too, interrupting sight lines etc.

I would think that minefields are unlikely to have a great impact on farming due to the greatly reduced population in northern Europe. I can't recall off hand how many civilians died in the warzones, or moved to safer areas, but I can say Silesia had 97% losses.

It might be a bit inaccurate due to prewar food importation, farming methods, heavy machinery, etc, but 97% population reduction would have a similarly large reduction in required farming area. What farmland is required would likely avoid the known minefields.
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Old 10-04-2010, 09:40 PM
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So the short answer is that the 1997 fighting would have resulted in minefields in and around Kalisz, along with the creation of fortified fighting positions and the other survivability structures employed by a dug-in defender. NATO would have cleared the mines affecting the MSR, but little else. They didn’t have the time and manpower to clear mines in their own rear between April and August/September 1997. The engineers would be too busy at the front.

After NATO fell back across the Oder, the Poles would be quite keen to get the minefields cleared, of course. The Soviets might not be so keen, though. So long as the LOC were open, the Soviets probably would have had better uses for their engineering assets. And, of course, everyone was busy coping with the nuclear exchanges for the rest of 1997.
So the above is largely a military viewpoint. But what about an economic one? How will all these minefields affect the ability to farm and produce food in an area? Feeding Poland (or not, as the case may be) is one thing I am working on at the moment; trying to work out what population is around, and where they get their food. I have been working on a simple model for this, and it uses land. Figuring out how this gels with minefields is something to work out...

So, maybe my paragraph above is just a comment, not a question. But does anyone have additional thoughts on the impact of mines on farmland?
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