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  #1  
Old 01-23-2011, 05:05 PM
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rcaf_777 rcaf_777 is offline
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Ok I am planing some characters generation parmaters for this adventure that want to run

First all character are in the State Guard, - Too old for active service or medical unfit so they enlist in guard, so the terms I cam up with is this

Frist Term is a draft term - Players pick a branch of service and do there basic and frist term

Second term is another military or begins civilian Job - PC Choice

The addintion terms done in a civilain career with the character doing this until the war is declared in which case they do basic state guard training which I am working on

I thinking the characters would be at the end of this run are ethier vets form nam to old to do act service or a character being injury durring service and medical released

any thought
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Old 01-23-2011, 05:11 PM
dragoon500ly dragoon500ly is offline
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A guy I used to work for was a Major in the Mississippi State Guard, according to him, the minimum age for enlistment was 42, and that most of the members in the local company were about ready for retirement (62+). A combat outfit this will not be! Kinda reminds one of the WWII German Army and its "stomach" and "hearing" battalions.
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Old 01-23-2011, 08:35 PM
Adm.Lee Adm.Lee is offline
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How do you plan to determine what is the final, war, term?

RAW is to roll d10 under the term number, perhaps you could subtract 3 or 4 from the term number?

Other than that, that's an interesting start for a group.
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Old 01-24-2011, 01:42 AM
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Quote:
Originally Posted by Adm.Lee View Post
How do you plan to determine what is the final, war, term?

RAW is to roll d10 under the term number, perhaps you could subtract 3 or 4 from the term number?
Easiest way is to not have characters start rolling for the war to start until after X number of terms, or so simply not roll for the start of the war and have everyone get X terms. *I would suggest X-3 in the first case and X-5 in the second).
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Old 01-26-2011, 11:58 AM
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Originally Posted by copeab View Post
Easiest way is to not have characters start rolling for the war to start until after X number of terms, or so simply not roll for the start of the war and have everyone get X terms. *I would suggest X-3 in the first case and X-5 in the second).
I figured out that at the sixth term, a PC would be a 42 which seem like a good starting age for the group so it would 6-3 in the frist round and 6-5 in the second? and 6-6 for thrid and fourth round? if they make is this far, this would put a PC around 50 which is still not to bad to start playing.

I figure you end up with a Vietnam Vet who did two tours and came home to civilian job, or

Vet from 70's and 80's so they could seen combat in (sigh) Grenada or Lebanon

I was also figuring that that members would have in non draftable jobs, so no doctors or engineers, but you could have

An NRA Chapter President
A Man that is too hard of hearing to past enslistment
Local Policatian after votes
State Police Officer
Local Sheriffs

I will submitt a new thread with guard training when I am finished with it
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Old 01-26-2011, 01:32 PM
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I figured out that at the sixth term, a PC would be a 42 which seem like a good starting age for the group so it would 6-3 in the frist round and 6-5 in the second? and 6-6 for thrid and fourth round? if they make is this far, this would put a PC around 50 which is still not to bad to start playing.
Gah, sorry. That should have been X=3 and X=5, not X-3 and X-5.

So, if you are going randomly roll for the start of the war, everyone should get in three terms before you start rolling, or you just just give everyone five terms and not roll at all.
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