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#1
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Mass Combat Systems/Scenarios
Group,
I have split this discussion from the ORBATs thread because I believe that while both are interesting, this is a little too off-topic. As a wargamer, I've always been interested in gaming T2K engagements on a tactical level above individual PCs (although that's fun, too!). I would love for anyone to share experiences, house rules, scenarios and so on. Quote:
Sounds cool, all you'd need to do is make sure the correct weapons are assigned to 1-6 person "elements". I see there are rules for PCs and using Last Battle for T2K battles, including converting PCs and weapons to LB stats. Some questions: 1) Did you bother with rolling CUF (or v2 Init) for all PCs/NPCs on the map? 2) Which units would get "Increased Cohesion" in your opinion (if you used that optional rule at all)? 3) Did you come up with any special rules for v2/2.2 weapons (different ROFs), and/or sniper/scoped weapons? Thanks! Tony |
#2
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Quote:
2) I never actually used the Increased Cohesion rule, but my first impulse thinking about it right now is that any group of troops with a Veteran or Elite-level PC or any type of special ops unit would have Increased Cohesion. 3) I have some rules for different power scopes on my site, under Vision Devices, and I have rules for a Sniping skill under Professions/New Skills. I did come up with a Last Battle version of these rules; Snipers could have a great influence on a battle, as they can in real life.
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#3
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It's at a significantly higher level than you mention, but I have played around with an adaptation of GDW's "Volley and Bayonet" for 'grand tactical' combat for T2K. I've used it to solo-play out some engagements and it seems to work OK.
Also, Frank Chadwick's "Command Decision" rules set is also good for battalion(+) level battles, I feel. Although it's a WWII set, I find it plays well in the T2K world too. |
#4
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I've had a lot of fun in the mid-90s with Ground Zero Games' miniatures rules for some battles. They're for generic sci-fi, but if you edit out the hi-tech stuff, they work pretty neat. "Stargrunt" is the squad-level game, and "Dirtside" is the battalion/regiment/brigade-level game.
I think my group used one of them at least once for a T2k-setting game.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#5
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Frank also did "Combined Arms" which is the modern rules set followup to "Command Decision".
Last edited by boogiedowndonovan; 01-26-2011 at 03:37 PM. Reason: nm, someone already mentioned the t2k mass combat boxed set "Last Battle" |
#6
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Combined Arms handles mass combat quite well, I've been using the rules for some time and they are a lot more flexible than some others that have come out!
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The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis. |
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