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Arrangements at the Front
I had an evil thought tonight. The war in Europe in 1999 is characterized by long-distance penetration raids. Obviously, the formations nearest the enemy bear the brunt of this. Obviously, it’s impossible for the number of troops remaining to control the whole front. The formations nearest the front would be expected to mount patrols into the areas they couldn’t control directly. This would suck for them. What if some of the units at the forward edge of the NATO or Pact occupation zone in Central Europe strike an arrangement with their counterparts on the other side. Say, for example, the 476th Motor Rifle Division foresaw that there would be no need to patrol a given area during a specified time on a specified date. If enemy raiders penetrated this area and tore up friendly units in the rear… well, those sorts of things happen when the units at the forward edge of the occupation zone don’t get enough supply or reinforcement and find themselves obliged to make arrangements with the enemy across the way so that the higher-ups in their safe rear area command posts can feel good that the war is being prosecuted without us poor s.o.b.s who got unlucky enough to be stuck at the front all getting’ killed for no good reason at all.
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“We’re not innovating. We’re selectively imitating.” June Bernstein, Acting President of the University of Arizona in Tucson, November 15, 1998. |
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This sort of small unit, impromptu front-line diplomacy is an aspect of the T2K game that most games seem to neglect. I know that most PCs like the combat part of T2K, but it seems that in the T2KU of '99 and 2000, a lot of folks would do just about anything they could to avoid taking casualties, up to and including talking to the enemy. In a brillant T2K PbP I played in a few years back (Stalemate War on RPGnet), a company-sized unit of the 5th ID was surrounded in a town outside Kalisz (Blazki, I think) by elements of a Soviet MR regiment. They both took a lot of casualties in the battle for the city. The American company commander contacted the Soviets (or vice-versa) to arrange the "escape" of the American unit. Neither side wanted to lose more men KIA/WIA, so the Soviet commander agreed to give the Americans a couple of trucks and look the other way during a two-hour window. That way, he looked good for taking the town without any more casualties and the Americans avoided fighting to the last man or ending up as POWs. I though the way the GM set this scenario up was pretty genius.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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I read in Marlantes' book about the arrangements one of Rommel's recon units made with the British recon regiments. Since the desert is really, really dark after sunset, both sides shut down at that time, for fear of getting very lost. They arranged an informal agreement to stop patrolling at 5pm. That then grew into nightly radio calls to let the other side know if one of their patrols was lost in the desert, or had been picked up during the day, and so on.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
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(I lived and worked in the desert at least fifty miles from ground lights.. the heavens are beautiful when uncluttered by ground wash or smog) but I CAN understand the disorientation if you don't know how to read the stars. It's like being at sea.. a sea of sand in the case of north Africa. |
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Slave to 1 cat. |
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__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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