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  #1  
Old 03-12-2012, 04:37 PM
fact275 fact275 is offline
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Default Bear's Den

My friends and I all played T:2000 as teenagers. Recently, we've thought of doing a module as a sort of "retro" activity for old times' sake. I've chosen Bear's Den. We're going to backdate the T:2000 history to 1990 to eliminate the need to update technology or weaponry.

I'd be curious to know if anyone GM'd this module and how you took your PCs through the various suggested courses of action. I presume my group will be anti-Chelkov.
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  #2  
Old 03-13-2012, 05:17 AM
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kcdusk kcdusk is offline
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This was the first module i ever bought, back in the days of "paper"!

I'd need to get it out to refamiliarise myself with it. But i'd play the weather card reasonably strictly. Biting cold, sever wind, whiteouts, difficult travel overland,no water, even simple tasks would be allot harder wearing gloves and fridiged stiff fingers.
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Old 03-14-2012, 09:08 AM
kota1342000 kota1342000 is offline
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Oh sweet. Bears Den is one of the modules I haven't run, but looks friggin awesome.
Ive got a group going through Last Sub so Id be willing to share details about what happens in each of the games...

(putting on my tv announcer voice)
"Last time.....on Bear's Den....."
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Old 03-14-2012, 11:08 AM
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Legbreaker Legbreaker is offline
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Personally I've never been all that keen on Bears Den. Don't really know why, perhaps it's because it's basically a stand alone and appears difficult to include in an ongoing campaign - how do you get the PCs from Warsaw to the Ukraine for example when you've got Omega happening a few months before, and the closest Nato unit is up in the Baltic (US 8th ID). Sure you could run a group of Pact soldiers with perhaps a Nato pilot or POWs, but...
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Old 03-14-2012, 04:58 PM
95th Rifleman 95th Rifleman is offline
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Not keen on Bear's den but Twilight1990 is how I roll these days.

It does make allot more sense to have the timeline kick off in december 86 rather than 96.
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Old 03-14-2012, 05:23 PM
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Default Bear's Den II

My thought was to have the PCs play California National Guardsmen of the 19th SFG that somehow ended up with the 8th ID. They get to Lvov from Riga thanks to a rickety Mi-8, probably using the caravan for part of the travel. It's only about 1000 km between the two cities and Lvov is nearly due south from Riga.

The challenge is to accomplish some of the goals in the adventure. Some require you to enter Lvov and ingratiate yourself with the powers that be there. But the other is to help the 27th Tank Division and that requires you to go away from Lvov. Thus, Bear's Den can take on a life of its own and last many many sessions.

We were just looking to do a one time module so it served our purposes. Sadly, since I first posted, I'm afraid my plans have fallen apart. Some of the guys who used to play back in our teenage years were interested but now 40-something realities have set in and there's only one guy who still wants to do it. So we're on hold (permanently?) until I can find at least two or three more to make a viable team.
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Old 03-15-2012, 06:07 AM
Mahatatain Mahatatain is offline
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As Leg has said the problem with the Bear's Den scenario is that it rather stands alone and is therefore problematic to integrate into a campaign with other pre-written modules. I think that the Ukraine is a potentially very interesting location for a T2k campaign however and so rather than running the Bear's Den scenario as intended I've used it as a starting point for a campaign that will eventually result in the characters leaving the Ukraine (they've been promised a place on a sub so I'll let you guess where that's heading eventually in terms of modules! ).

In the meantime they've already been involved in the Ukrainian civil war (one thing I've added) and are currently planning on how to destroy the Red Bear's SCUD as well as trashing (and possibly stealing) his air assets (another thing I've added).
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Old 03-16-2012, 12:14 AM
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Quote:
Originally Posted by Mahatatain View Post
As Leg has said the problem with the Bear's Den scenario is that it rather stands alone and is therefore problematic to integrate into a campaign with other pre-written modules. I think that the Ukraine is a potentially very interesting location for a T2k campaign however and so rather than running the Bear's Den scenario as intended I've used it as a starting point for a campaign that will eventually result in the characters leaving the Ukraine (they've been promised a place on a sub so I'll let you guess where that's heading eventually in terms of modules! ).

This reminds me of a thread I started several months ago, about what you like & dislike about T2K. One of the things I like about the game is that almost every module provides a basic framework for a whole region; theoretically a whole campaign could be built around a single module, if the GM is ambitious enough to put in the work. Bear's Den is certainly no exception.

An idea I had a while back was to have PCs be part of a team that infiltrated deep behind Pact lines after the brass got intel about a Ukrainian resistance movement. This provided an explanation for why characters from NATO countries were in the Ukraine. Too bad I never got an actual game going, or I'd have gone beyond just a basic idea.
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Old 03-15-2012, 03:42 PM
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Quote:
Originally Posted by Legbreaker View Post
Personally I've never been all that keen on Bears Den. Don't really know why, perhaps it's because it's basically a stand alone and appears difficult to include in an ongoing campaign - how do you get the PCs from Warsaw to the Ukraine for example when you've got Omega happening a few months before, and the closest Nato unit is up in the Baltic (US 8th ID). Sure you could run a group of Pact soldiers with perhaps a Nato pilot or POWs, but...
I just love the sandbox-setting of T2k ; the option to do many different campaigns-settings/one-shot-scenarios in the world of T2k.
The authors (and fans!) provided a lot of different stuff to do just that. Your right - not all of it will fit into on ongoing campaign.

But there are so many different angels to show to your players the developments in the aftermath of a third world war... thats the most amazing thing to me.
I loved that (a huge, well developed background with many colourfull regions) about "Traveller" too. To follow a certain group of characters for a while - stop - and to create another one somewhere else in a different part of the world. Because the gamesetting has so many facettes... With all new options, locations, enemys and friends.

To me the trick is to end a campaign right after its peak - as long as the players want to do more with those characters (but had enough time to accomplish quite something within that setting).

And somewhere in the future, my players will have an adventure in the ukraine,too! After "Bears Den" the pc´s might stumble over a few inspirations from "stalker"... ?! Yeah, maybe
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