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#1
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best 1st scenario for newbie
Greetings,
I pulled Twilight 2000 v.2.2 out of my attic recently, having bought it when I was a kid and never having played it. Well, now I have a couple of players who are willing. What would you recommend as a 1st module? I've never been in the military and don't know much about modern combat and such. I read the Escape from Kalisz and didn't like it very much, although I like plot of trying to get back to the U.S. Thanks, Michael |
#2
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Going Home or Pirates of the Vistuala are pretty good beginner scenarios because it allows you play test different talents (ie armor combat - mass combat - driving vehicles)
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************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? |
#3
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One thing to take into account is that almost all of the published adventure material was written for v1.0. Most of the plot points are still usable but you'll need to adapt any equipment or NPC stats. The community here can help with specifics.
It sounds like you want to run a classic "start in Europe, get home to the World" campaign. This sets you up for several of the original modules:
I do feel compelled to ask, though: what sort of adventures do your players want and where do they want the campaign to go? - C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#4
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I havent discussed that with them yet
i havent decided witch system to use. V2.2 or Twilight 2013, which i recently picked up. Have u played 2013? I cant seem to find a forum that supports it yet. |
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Hi Michael,
when I started to play, most of my players had no idea of the background and no one knew the rules. But the rules are complicated (Not too complicated, but you have to bear a lot in mind. I personally think, the rules are not in a good order. I still have to flip back and forth through the book. I thought, it is better, to get to know the rules a little better, before starting with one of the modules.). Therefore I choose, to start a little earlier. Before the actual desaster at Kalisz, I gave my players 2 mini-adventures, to accustomize to the rules and the setting. The adventures were like a Shadowrun without magic and Matrix, but the players got used to the rules and had the chance, to finetune their characters.
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I'm from Germany ... PM me, if I was not correct. I don't want to upset anyone! "IT'S A FREAKIN GAME, PEOPLE!"; Weswood, 5-12-2012 |
#6
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Quote:
Any suggestions? |
#7
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Quote:
- C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#8
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Yes Teg... have you played Twl2013 .... lmao...
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************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? |
#9
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I kinda liked Escape from Kalisz myself. it set the tone for the game.
Check out this variant of Escape from Kalisz that I posted a while back. http://forum.juhlin.com/showthread.php?t=2882 You might also want to consider Kings Ransom which is set in Iran. I liked it because it wasn't as open as the other modules, the players had a mission which could lead to bigger and better things. Plus gas and air support is available in Iran... |
#10
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Thanks
Thanks for that variation. It's perfect! That will be very helpful. I liked the idea of escaping but when I read the module it was very confusing. This division went here and that division went there and was pushed back to here and these tanks are here and are going there to push back that division who was here but is now there. Now what do you do? The only thing I got from that is that the Americans were kinda surrounded. I don't even know if that's right.
Does the map of Poland in the V.2.2 book show where the bad guys are? I'm assuming that's what all the blue ink is. Michael |
#11
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Quote:
Although the units in and around Kalisz are basically correct, take the rest with a grain of salt. Some of the positions are shown as of before the Summer campaigns, some after, well after (like nearly December 2000!)
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#12
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Quote:
well, I think confusion is part of the scenario. Your unit is getting clobbered from all sides and you don't know much besides "Good luck, you're on your own!". I seem to recall a mention in the Escape from Kalisz booklet that the pc's start in a forest between two towns. Don't remember the names of the two towns at the moment... -bdd |
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