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  #1  
Old 06-24-2012, 05:39 PM
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M-Type M-Type is offline
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Default Twilight:2000-Different Direction

Hey all, in watching the new season of Falling Skies, I started forming the idea of running a T2k campaign that would run host to an alien invasion in the year 2000, maybe even earlier and breaking up the Twilight War.

I figured I could find some sort of Traveller stuff for either vehicles/equipment/species, as I know there's stuff can links up with v2.2, which I would be running.

Anyone have any good idea on anything I should look at or buy?
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Old 06-24-2012, 07:51 PM
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I can't remember if it's from Traveller or from 2300AD (I think it's from 2300AD but I'll have to wait till I finish work to check my books), they have a few alien races that are really alien compared to the normal "it looks like a human just different" type.

I'm thinking about the Pentapods specifically because they had a range of human compatible bio-tech that could leave the Players thinking "I don't care what benefits it has, I am NOT putting that thing on my face!"

2300AD used to be called Traveller 2300 but got a name change because it doesn't actually relate to the Traveller universe but being a GDW game, it has some familiar stats and some that are close enough to enable some easy changes to suit the Twilight 2.2 rules.

P.S. I just realized, the Dark Conspiracy game probably has plenty of material you could use and again being a GDW game, it's rules are the same as T2k 2nd edition. The main rules book even has a small section on converting from T2k to Dark Conspiracy.

Last edited by StainlessSteelCynic; 06-24-2012 at 07:53 PM. Reason: adding info
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Old 06-24-2012, 08:22 PM
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The Kafers from T:2300 would make great alien invaders and there are lots of pictures and stats available for their weapons, vehicles and equipment.
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Last edited by Targan; 06-24-2012 at 09:36 PM.
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Old 06-24-2012, 08:49 PM
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The Kafers do look like a good source. The Pentapods sound like they could work too, as the players could begin to adapt and try to use their technology against them as the campaign progresses, especially if it's compatible with humans.
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Old 06-24-2012, 09:15 PM
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Some of the Dark Conspiracy equipment could be interesting, specifically the gear in the Dark Tek equipment book (ignore the artwork, most of it is really, really, really bad!)

There's some alien items that have an interesting side effect for humans - if you use them, they have a cost, they require the user to provide lots of their own body energy and this must be replaced, typically by eating x-number of kilograms of meat...
Except that the meat has to be raw... and fresh...

Or they make the user more open to mind-control from the aliens.
I'll have to wait till I get home to check the books for specific details but if you don't want to wait, you can get the books as PDFs through places like DriveThruRPG for a reasonable price.
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Old 06-24-2012, 09:37 PM
Adm.Lee Adm.Lee is offline
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I'm not familiar with DC, but I used to like 2300AD a lot. I'd say you really want to use the Kaefers, they're plenty scary.


2300AD, the 2nd edition, was very close to T2k v2.2. There is a new edition out this year, but that uses the Mongoose edition of Traveller rules (pretty close to Classic Traveller).
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