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#1
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Not an MMO; MMOs are dick-farms.
No, I wish we could get a straight-up, get from Poland to Germany before x days thing spanning a huge playable area. Sure you'd need to have multiple zones, but given what games can accomplish these days, why not? Nobody's going to make such a best, but it would be amazing if it got done. I think it'd really work well, an alternate cold-war future, slightly different vehicles and weapons...the character starts out Military but can change alliances or go rogue entirely. The possibilities are endless. (Yes I'm aware Paragon Software did do a computer T2k back years ago) |
#2
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You're right, it would be great, but nobody is going to do it, at least not in the format we here would like to see.
The days of the cold war are over by a generation or more, nobody really cares any more about what could have happened. Any games made these days will be all about more current events like Iraq or Afghanistan, or some made up country which looks a lot like those sorts of situations and where the good guys (aka the western world) always comes out on top without having to resort to nukes, chemical weapons and massive worldwide depopulation. The tech certainly exists to do a great T2K game (or similar scenario), but who'd play it? More to the point, who besides us archaic fanatics would spend the money and buy it?
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#3
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Anyway, I'm a little rusty on my C## oh and a couple hundred devs, a few thousand QA folks and $50m to make it happen, so... :P |
#4
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I'm actually going to school exactly for this (Major: Game Design and Development, yes it's a major), and I would agree that'd it be a great and fun game, but there'd be A LOT of work to be put into it from a Dev stand-point, especially for what raket suggested. And like Leg was mentioning, the supply probably won't be meeting the demand so to speak.
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#5
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Given what you'd be doing (starting a new franchise based on a little-remembered pen-and-paper RPG that was written and based around now-known-to-be-false assumptions about the Cold War) and the resources it would require, the only two routes you could hope to go would be:
Develop it solely as an online team shooter, at which point (in my opinion) you might as well just play 8-player DOOM. Six months after launch anyone serious about it will have ditched it. Develop it solely as an MMO...and all the baggage that goes with that. Develop it on the side as a fans-only project, which means it will at the very best sit in alpha forever, never being released. A few blotchy youtube videos and a "playable when console commands are invoked to make things work" will wind up as the only thing(s) that exist. |
#6
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Get Fallout 3 on pc. Download the GECK (Garden of eden creation Kit) from Bethesda. Learn how to use the GECK, and make that which you seek. Yes, it would be a lot of work. Basically a total replacement of the quests, textures, maps, and NPCs, but it could be done.
It'd take someone a lot more skilled with the GECK than me, however. ![]() The good news is, there are a *LOT* of Mods already made that you could either incorporate directly or borrow elements from. All you'd need to do is ask the mod creator if you could use it, and not be doing this for profit or commercial use. And finding directions on how to do the modding is pretty easy, too. I say Fallout 3 and not Fallout: New Vegas because IMO Fallout 3 is much, much better. Mods turned Fallout 3 from a great game to a truly outstanding game. OTOH, Mods made Vegas basically playable. I also hate Steam and won't advocate anyone using (paying for) anything that requires Steam. If anyone decides to mod Fallout, whether for a T2k game or just to have more fun with Fallout, go to the Fallout 3 Nexus. All kinds of great files. I especially recommend Fallout Wanderer's Edition, 19th & 20th Century Weapons, and Mart's Mutant Mod. *I didn't write those mods, nor do I know the authors or have any kind of special interest in them other than the fact that theyre some of my personal favorites.* |
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