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#1
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[TW2013] Escape from Kalisz. Advice and questions
I'm running Escape from Kalisz for the 1st time using TW 2013. I used the alternate scenario that was posted on this board somewhere. They started out in a university apart of the medical team. One PC is a doctor, one a military lifer as security, and one a hardened lifetime criminal who was drafted into the military.
The PC's just got back from taking out an enemy mortar team. As they get back, artillery starts to land around them. The Doc and criminal go to get the meds from the chemistry lab and find to deserting G.I's trying to steal all the drugs. I wanted to have the PC's to make some type of perception check to tell that someone was in there who wasn't supposed to be. Maybe the door was ajar or something similar. TW 2013 skills are so general. I'm used to playing rpgs like GURPS where there are many types of skills. There seems to be no perception type skills in TW 2013. I used an attribute check for Awareness. Am I missing something? A shoot out occurs with the PC's taking out the G.I's. They then run for the Hummer which they left outside. It's gone. They run to the front of the building and have a couple possible vehicles they could escape with. Each has some sort of drama tied to it.(other G.I's fighting over it and so forth) Like typical PC's, they do something I didn't expect and go looking for some horses to escape the town. I went with it. We ended our session with them finding some horses and taking out the guard who was guarding them. |
#2
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Use the characters awareness to make a check to see if they noticed anything
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************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? |
#3
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And it just so happens that all the PCs know how to ride a horse?
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"It is better to be feared than loved" - Nicolo Machiavelli |
#4
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Not all
One's an American Indian and the other is from the hills of Pennsylvania and they both have animal husbandry. I don't know if they have the mounts skill. Hmmm.....
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#5
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Quote:
Or a lot of Coordination checks. With results that range from humorous to disastrous when (not if) they fail. |
#6
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I'd imagine the characters that can ride can advise the non-riders also. But if thay have to go faster than a walk, look out.
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Just because I'm on the side of angels doesn't mean I am one. |
#7
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If I was in their position I would use the horses as pack horses (assuming I could get a pack saddle) and walk.
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