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#1
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Communications in Twilight: 2000
In an 2.2e online campaign I am playing in, we have had some discussion about the radios, with what skill they would be used (I don't mean your basic transmitting and receiving but more advanced stuff) and so on. Having served originally as a Forward Observer, I have a decent knowledge of my national military communications protocol, but I am looking for insight from the forum for this as well as I believe, I am not the only one interested in this. My proposition for the house rule for communications at the game was as follows:
Quote:
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"Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013. |
#2
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well from my experience as an FO and later working in commo it makes sense. the only thing i would suggest is make sure that everyone that's likely to receive the training has at least a few points there. for example everyone who's graduated US Army basic training hes some training. everyone thats deployed in any combat unit gets more extensive training. special forces radio sergeants, FO's and communications support specialties would have a significant amount of points there.(us fisters especially since it is our primary weapon. )
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the best course of action when all is against you is to slow down and think critically about the situation. this way you are not blindly rushing into an ambush and your mind is doing something useful rather than getting you killed. |
#3
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I'm a medic nowadays, but if you read the suggestion, there was a notion, the skill would be included to basic military training at 0 (at least) as most militaries provide at least rudimentary training in using both field telephones and manpack radios.
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"Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013. |
#4
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I'd probably have radio operator skill separate form electronics but used as a cascade skill. AS to the rest, the most important thing is the radio antenna, i'll have to figure out what would be good rules to follow gamewise. Radio is a bit tough though, it depends on many factors like sunspots terrain, weather and so on. I guess what would be equivalent to a handie-talkie in Twilight, I once talked to Canadian hams across Lake Erie from the PA shore just by using 6 penlite batteries, a rubber duckie antenna and 1 watt of power, the signal went across the Lake for 50 miles and 20 or 30 miles inland into Ontario.
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Slave to 1 cat. |
#5
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Going off my experience durring my basic infantry training we spent 3 days on comms, later when I went through my work up training prior to my deployments to Afghan, I got another two days. I also did the infantry comms course which was about a month.
I would put in the basic skill block for all army trades and put it down and follow on skill for combat arms
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I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier. |
#6
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I was part of a TDY to get some infantry instruction by the Rangers in the scout unit of the Guam National Guard. I had a couple of hours on the PRC117A- this is more proper to the militia/state guard thread.
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Tags |
communications, radio, twilight:2000 |
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