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#1
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Mutants anyone?
How about your ideas for mutant monsters? Can we start a threat on that topic?
Yesterday I was poking at the new edition ideas on mutants and flora/fauna. I thought- not enough evil plants. Today my wife just told me about this plant that causes blisters and blindness. I got to imagine a place where this plant releases spores into the air that causes blisters and blindness- and your group wanders into the region where everyone is blind and blistered. http://en.wikipedia.org/wiki/Giant_Hogweed What are some of your ideas? |
#2
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We have not had a specific thread on mutants. However, we have discussed them in relation to other topics. However, there is a thread on Blue Undead.
I, for one, am not in favor of mutants. Mutations take a LONG time to evolve. Yes, Man dumped a huge S*** load of radiation, biological and chemical horrors into the eco-sphere. I refer you to the Chicxulub event that had at least a major role in the demise of the Dinosaur. http://en.wikipedia.org/wiki/Cretace...tinction_event It took MILLIONS of years before the mouse and shrew size mammals evolved into larger critters. Now, could you see a faster bunny? A goose that can fly longer? Maybe. Not much else IMHO. My $0.02 Mike |
#3
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I go back and forth on this one. I think some of them are cool and would make a great adventure. Then, other times I think the various human factions are more than enough to challenge the players.
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#4
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Well what about the Breeders then? I could see there experiments creating a spontaneous mutation that breeds true in subsequent generations.
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#5
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I thought the Breeders were looking for "untainted" genetic material in order to eliminate the mutations that have encroached into human DNA due to the fallout and biological attacks. I figure anything that had unwanted mutations would be neutralized.
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#6
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They also experiment and the mistakes are either destroyed or sold off to slavers. It could be possible some of those mistakes may have eventually escaped and bred creating a mutated monsters.
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