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#1
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Twilight 2013 Kickstarter
Just wondering with Twilight2000v3MM and I trying to do a virtual tabletop version of the game using TWL2013 rules if anyone has thought about doing a kickstarter campaign and get the licence to the system?
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************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? |
#2
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Oh. Hell. No.
Knowing how much the lic. is per year (IMHO its too much) there's not enough fan base support for the game system, whether T2K or T2K13, to justify the lic. fees. REFLEX on the other hand...... I would however like to get G. Barber and the crew to finish the "Everytown" series. We had 3 done (I think only two published) and had another 3 to go.
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Max M. "aka Moose" |
#3
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Agreed, Max.
Wolf, I hate to say it, because your enthusiasm warms my shriveled little heart... but the business numbers haven't changed since the last time we discussed this. - C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#4
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Isn't it kind of strange that the license fees exceed the likely sales profits? I thought US-style free market capitalism was supposed to be self-correcting in circumstances such as this. What's the point of having a product (the license) available to be picked up if no-one ever would because it would be investment suicide? Can't quite get my head around it.
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"It is better to be feared than loved" - Nicolo Machiavelli |
#5
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Sunset: 2030
Quote:
Rationally, the license holder should realize that unless the license fee is below the expected profit from the license, there will be no license sales, and then set the license fee appropriately. Unless, of course, the license holder has other reasons for not wanting an income from the sale of a license. Other perceptions of the value of the license play hob with free market capitalism. True Yankee style free market capitalism (19th Century Style) would allow for creating a similar but not quite the same setting with similar but somewhat different mechanics (which I believe you are doing anyway). Sunset War anyone? The Sunset of 20th Century Post-modern Industrialism. That's my story and I'm sticking with it. Uncle Ted |
#6
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I can think of one way of sidestepping the licence fee (although it would depend on Far Future cooperating).
1. Crowd fund the software (I suspect it would have to be as a module bolted on to one of the existing virtual tabletops). 2. Make a gift of it to Far Future. 3. Buy copies from FF. $35 per disc springs to mind! Probably cheaper than buying the licence... |
#7
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Why not just create a new IP?
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#8
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And miss out on TW2K's player base of dozens of people? Maybe even scores?!
Last edited by Damocles; 10-13-2014 at 09:11 AM. |
#9
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At the risk of further flattening a dead horse, I'd like to get this on record on the forum. This is a G+ post from Fred Hicks, who runs Evil Hat Productions (responsible for the Fate system and several of the better games that use it).
Quote:
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#10
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Ouch.
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"It is better to be feared than loved" - Nicolo Machiavelli |
#11
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Ouch indeed.....
but at least he tried to live his dream...
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************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? |
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