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  #1  
Old 01-02-2015, 10:13 PM
Adm.Lee Adm.Lee is offline
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Default Hidden rule, crouching facepalm

I don't remember why I was just flipping through the Big Yellow Book just now, but I was. I read through the Skills section in Character Generation, and something popped out that I could have sworn wasn't there before.

When a skill level matches its controlling attribute, every skill point above that is halved.

I don't know how many times I've griped about players who plow every skill point they can grab into Small Arms (rifle), to end up with super-shooter PCs with no other skills worth speaking of.
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Old 01-02-2015, 10:58 PM
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Cdnwolf Cdnwolf is offline
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Missed it too....
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Old 01-06-2015, 09:49 AM
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Default super shooters

you give those guys a high and windy climb or an IED to disarm....
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Old 01-06-2015, 10:14 AM
Olefin Olefin is offline
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Done that myself - its very easy to forget that the game is about a hell of a lot more than just being able to nail someone with an M16 - being a great shot wont help much if you cant forage very well or walk into ambushes that a five year should be able to detect

A good way to look at it is what skills would you need to have even survived the war to that point as basic setup - i.e. any soldiers in Europe for instance would have been there and been in combat at a minimum two years - there is no way being just a super sniper with hardly any other skills would let you survive to even get to mid 2000

Last edited by Olefin; 01-06-2015 at 10:25 AM.
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Old 01-06-2015, 03:56 PM
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Bullet Magnet Bullet Magnet is offline
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There are many situations where rifle skill can be totally irrelevant. Suppose the PCs need to meet someone in a bar (nice RPG stereotypical situation). The bar owners may take a dim view on customers sporting obvious weaponry, maybe even have a weapons check at the door. If things get ugly, as often happens in these scenarios, being able to use that concealed pistol you were able to get in would be quite useful. Or maybe things got ugly and there you are with no weapon at all. The fat end of a broken cue stick makes for a passable club. And of course, someone skilled in unarmed combat could shine in this setting. Being able to shoot a fly off a horse's ass at 1500 meters means nothing if you don't have your rifle, and are face to face with a 4th degree black belt.

And of course, non combat situations. Being able to scrounge up some new spark plugs to get the HMMWV moving could be a wonderful thing when that enemy division is fast approaching.

So, go for it! Let them throw every point they can find into rifle skill. Then, put them in as many situations you can think of, where other skills would be far more useful. Sharpen up those Evil GM horns!
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Old 01-06-2015, 05:27 PM
Olefin Olefin is offline
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love the barfight scenario or the scrounger one - lots of other things you can throw in - like finding the perfect snipers perch for your guy with all that skill at shooting - but he cant climb worth a damn and injures hiimself big time when he fails in his attempt - or when the enemy finds you and has armor and the guy carrying the anti-tank rockets gets it - and there you sit the proud owner of an anti-tank missile launcher that you have no ability to use

or you fail trying to interrogate someone because you had to be the best shot in the world and as a result you fail to find out about that Russian infantry platoon that has taken up residence in that town you are about to enter
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Old 01-07-2015, 05:05 AM
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Targan Targan is offline
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Quote:
Originally Posted by Bullet Magnet View Post
And of course, non combat situations. Being able to scrounge up some new spark plugs to get the HMMWV moving could be a wonderful thing when that enemy division is fast approaching.
I think the HMMWV uses glow plugs, not spark plugs.
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