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  #1  
Old 03-05-2015, 07:19 PM
Draq Draq is offline
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Default coolness under fire...

So I was looking through my recently purchased v1 PDFs (about damn time. I haven't been able to put my phone down to stop reading them.) and I was reading the section about coolness under fire. It seems a little... Mild for what a soldier would experience or suffer during combat. Now obviously you don't want your character to have a psychotic breakdown every time a gun goes off, but I think the mechanics need to be expanded. Idk how v2/2.2 handles the psychological/PTSD/panicking aspects of things, but I was wondering if any of you had addressed this before. Me and me best friend had devised a game similar to t2k(before we aware of its existence) and we had our own mechanic for PTSD.
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Old 03-05-2015, 09:37 PM
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Targan and Major Po posted a great table of mental illnesses a while back.

I would use it (with modified die rolls) in any modern campaign with quite a bit of combat.
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Old 03-06-2015, 12:35 PM
Draq Draq is offline
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Ooh, thanx. I'll have to look at it later, when I have PC access. I do most everything from my phone.
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Old 03-08-2015, 03:48 PM
Silent Hunter UK Silent Hunter UK is offline
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Interesting. I wonder if any systems have ever covered Asperger's?
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Old 03-10-2015, 12:38 PM
unkated unkated is offline
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Default Game Mechanic fro Asperger's Syndrome? I don't think so

I have not seen it as a game mechanic; you could probably model some aspects of Asperger's in GURPS. Certainly, I have known people who use such behaviors in their characters.

Note that Asperger's is a spectrum, ranging from barely noticeable behaviors across to those who can barely function to handle their daily physical requirements (feeding themselves, cleaning themselves, etc), much less interacting with other people. So, I'm hard pressed to see a game mechanic to cover it in T2K - or any system for that matter.

You could make a rule set of an individual's behavior, but no two would necessarily be alike.

What was it you wanted to try to model?


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Last edited by unkated; 03-10-2015 at 12:49 PM. Reason: minor addition
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Old 03-10-2015, 03:02 PM
Silent Hunter UK Silent Hunter UK is offline
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I wasn't planning on modelling it myself (I'm aware it's a big spectrum). There are certain traits in some systems that could be used, definitely.
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Old 03-20-2015, 08:40 PM
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Quote:
Originally Posted by Draq View Post
So I was looking through my recently purchased v1 PDFs (about damn time. I haven't been able to put my phone down to stop reading them.) and I was reading the section about coolness under fire. It seems a little... Mild for what a soldier would experience or suffer during combat. Now obviously you don't want your character to have a psychotic breakdown every time a gun goes off, but I think the mechanics need to be expanded. Idk how v2/2.2 handles the psychological/PTSD/panicking aspects of things, but I was wondering if any of you had addressed this before. Me and me best friend had devised a game similar to t2k(before we aware of its existence) and we had our own mechanic for PTSD.
When in the hospital at Wally-World, we had fun and therapy in T2K (of course I took it with me!) playing characters based on our own mental illnesses. The staff frowned when we got too deep, but didn't stop us, agreeing that it had theraputic value.
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War is the absence of reason. But then, life often demands unreasonable responses. - Lucian Soulban, Warhammer 40000 series, Necromunda Book 6, Fleshworks

Entirely too much T2K stuff here: www.pmulcahy.com
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Old 03-20-2015, 09:31 PM
swaghauler swaghauler is offline
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Twilight 2013 also has rules in it for "Psychological Injuries," including rules for using the Psychology skill to cure it. I'm not a fan of the base Reflex System, but 93 Games Studio did do several things well in the game.
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