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#1
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Starting Bootcamp
I'm looking to start the players out in boot camp to let them get to know some of the other members of the project and figure out who they want in their squad. Hopefully they're form some attachments and be excited to run into individuals again "on the other side".
I'd really like to have a large, randomly generated roster of other recruits they could encounter. Are there any Morrow NPC generators around that produce interesting results? Anyone done anything like this and had success? |
#2
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We have talked about it.
The details and bits are easy. It is the random generator coding that few of us have any experience with. There is a few NPC threads in this forum. Welcome! |
#3
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I don't have one currently, but if you tell me more precisely what you are looking for I might be able to help!
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#4
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Yeah, I do web development for a living, but it seems like laying out the system is actually a bigger issue.
Things characters need: Name, Gender, Age, Race, Team Type, Traits, Ability Scores, Skills Name Other people have done the work of pulling census records for a given year, race and sex. Using these details we could randomize an appropriate name for our recruit based on these factors (assuming you also include the year current year). Gender 50 / 50? Age Morrow Project already has this parameter. Run with it Race Don't know if it's possible to easy grab a racial makeup in the US for a given year. Team Type While they may not end up in this particular team type, most recruits are suited to one. Traits Noteworthy bits about the particular character, the meat of making the system really interesting: Son of a high ranking member of (the US Government, a large corporation, etc), (1st, 2nd, 3rd) Generation Immigrant from (Russia, Ireland, Mexico, etc.), Mathematical Prodigy [grants bonus dice to logic], Farsighted [dice penalty to perception], Requested his/her (child, spouse) to be frozen as well, etc. Ideally any given character has 3-5 or so which are influenced by Team Type (Mars team members are more likely to be Abnormally Large). Ability Scores Have a base distribution based on Team Type (recon being balanced, mars leaning towards physical and science towards mental). Modify based on traits Skills Would need to figure out appropriate distributions for the available education / jobs already in the book. Ideally team type influences which education/jobs are selected and therefore eventual skills tend to match with ability scores. |
#5
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I am also a web developer and have already done some of the stuff you listed;
For example http://games.juhlin.com/tools/names.html (i think this is from 1990 census) . If the code (or more likely the data) would be useful let me know. I actually just got the core rules for 4 (was waiting for my FLGS) and was planning to whip up something like this for the character creation (this is twilight 2013) http://games.juhlin.com/files/CharGen.gif I might be able to direct some time to this over the next week. I'll let you know. |
#6
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Neat. I figured someone else might already be on this and I didn't want to unnecessarily duplicate work.
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