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  #1  
Old 08-02-2015, 02:29 PM
Silent Hunter UK Silent Hunter UK is offline
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Default Speeding up combat resolution - tools?

Does anyone know of any tools out there to speed up the rather time-consuming combat system of T2K?
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Old 08-02-2015, 05:39 PM
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ArmySGT. ArmySGT. is offline
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If you build tables for each players weapons and the most common mooks weapons with the s, m, l ranges with the players skills and modifiers factored in that helps.
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Old 08-02-2015, 09:19 PM
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Cdnwolf Cdnwolf is offline
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Using the tabletop system of roll20.net I was able to make macros to speed up the firing of weapons and damage.
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Old 08-05-2015, 09:30 AM
Draq Draq is offline
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Maybe some kind of dm screen type thing?
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Old 08-05-2015, 11:00 AM
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I would suggest a table with player weapons and related skills, listing both aimed and snapshot values per range, listing the effective range bands for each weapon. Then add a smaller table with the modifiers for use with anything else than the usual gear.

I can try to craft an example at work tonight.
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Old 08-05-2015, 01:03 PM
Silent Hunter UK Silent Hunter UK is offline
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Quote:
Originally Posted by Medic View Post
I would suggest a table with player weapons and related skills, listing both aimed and snapshot values per range, listing the effective range bands for each weapon. Then add a smaller table with the modifiers for use with anything else than the usual gear.

I can try to craft an example at work tonight.
Excellent! Please do that!
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Old 08-06-2015, 08:24 AM
Adm.Lee Adm.Lee is offline
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Quote:
Originally Posted by Medic View Post
I would suggest a table with player weapons and related skills, listing both aimed and snapshot values per range, listing the effective range bands for each weapon. Then add a smaller table with the modifiers for use with anything else than the usual gear.
I can usually fit this kind of information on a 3x5" card, one per gun carried by the PC. I print it with the numbers off, then pencil in the calculated #'s, since they will change sooner or later.

As a GM, I find it helpful to write out before-game what the NPCs' tactics ought to be, as well as their to-hit numbers. It's one less thing to remember when the dice start rolling.

There's also this ad: http://fastercombat.com/enroll/ I've not read nor bought this product; it seems to focus on fantasy RPGs, but a reviewer for Traveller thought it worthwhile: http://freelancetraveller.com/featur...runcombat.html
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Last edited by Adm.Lee; 08-06-2015 at 08:30 AM.
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