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#1
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Speeding up combat resolution - tools?
Does anyone know of any tools out there to speed up the rather time-consuming combat system of T2K?
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#2
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If you build tables for each players weapons and the most common mooks weapons with the s, m, l ranges with the players skills and modifiers factored in that helps.
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#3
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Using the tabletop system of roll20.net I was able to make macros to speed up the firing of weapons and damage.
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************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? |
#4
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Maybe some kind of dm screen type thing?
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#5
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I would suggest a table with player weapons and related skills, listing both aimed and snapshot values per range, listing the effective range bands for each weapon. Then add a smaller table with the modifiers for use with anything else than the usual gear.
I can try to craft an example at work tonight.
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"Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013. |
#6
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Quote:
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#7
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Quote:
As a GM, I find it helpful to write out before-game what the NPCs' tactics ought to be, as well as their to-hit numbers. It's one less thing to remember when the dice start rolling. There's also this ad: http://fastercombat.com/enroll/ I've not read nor bought this product; it seems to focus on fantasy RPGs, but a reviewer for Traveller thought it worthwhile: http://freelancetraveller.com/featur...runcombat.html
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. Last edited by Adm.Lee; 08-06-2015 at 08:30 AM. |
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