RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Morrow Project/ Project Phoenix Forum
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 09-13-2015, 04:38 PM
ArmySGT.'s Avatar
ArmySGT. ArmySGT. is offline
Internet Intellectual
 
Join Date: Jun 2011
Location: Colorado
Posts: 2,412
Default HAAM suits.





These very much need an update. They are to useful to discard and too powerful to give out to players as more than one or two.
Reply With Quote
  #2  
Old 09-13-2015, 05:30 PM
cosmicfish cosmicfish is offline
Registered User
 
Join Date: Mar 2015
Posts: 477
Default

TMP in many ways seemed like someone brainstormed a post-apocalyptic game, and then decided to just include every idea without asking if they were consistent or made sense. The HAAM suit is wildly inconsistent with the rest of the game, and so mismatched in power that I cannot see any way it could be used in a game without making every subsequent mission a joke.

Kill it. Or change it to something much simpler and more limited.
Reply With Quote
  #3  
Old 09-13-2015, 05:39 PM
nuke11 nuke11 is offline
Registered User
 
Join Date: Jul 2009
Posts: 310
Default

Think when the game was originally developed and what where the sci-fi games at that time to compete with?

Aftermath and Gamma World, there are others, but the names escape me at the moment.

So we have the Blue Undead and HAAM suits and other oddities in the game.

Do they make sense, no in most cases, but they make sense if you are developing a game in that time period.
Reply With Quote
  #4  
Old 09-13-2015, 06:39 PM
cosmicfish cosmicfish is offline
Registered User
 
Join Date: Mar 2015
Posts: 477
Default

Quote:
Originally Posted by nuke11 View Post
Do they make sense, no in most cases, but they make sense if you are developing a game in that time period.
The HAAM suit and Blue Undead scream Gamma World to me, but that was the mistake - be distinctive, don't copy! And now is probably not a good time to emulate games that were popular so long ago. TMP 4ed should have no qualms about overwriting the decisions of 3ed and older.
Reply With Quote
  #5  
Old 09-14-2015, 09:45 AM
RandyT0001's Avatar
RandyT0001 RandyT0001 is offline
Registered User
 
Join Date: Oct 2013
Posts: 254
Default

No Blue Undead in 4th edition.

HAAM suits are acceptable because the Project only has about seventy or so, one per Mars 1, one per Science 1, one at each regional command base and one at each of two regional supply bases. With twelve regions that accounts for 48 suits. If PB1 and PB2 each have ten for MARS service or as replacements that makes the total 68.

Most HAAM suits went to the US military (p. 186, 4th ed.). If the WoK were able to secure a US military base (pre-war) where HAAM suits were being issued then WoK might have ten to a hundred suits. After 150 years maybe half survived and are still functional.
Reply With Quote
  #6  
Old 09-14-2015, 09:51 AM
cosmicfish cosmicfish is offline
Registered User
 
Join Date: Mar 2015
Posts: 477
Default

Why so few, when they are so unbelievably useful and powerful? And how did the US military get any, I thought they were always a Project invention?
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:29 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.