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Improvised Armor in T2K
I hesitated to post this topic due to some of the recent silliness in a related thread, but I decided to appeal to your better natures by doing so. What follows is a link to an interesting piece about what a few skillful, determined individuals can do with limited resources.
http://motherboard.vice.com/read/a-t...x-tank-factory I reckon one would see a lot of this sort of thing in the T2KU. This would be a good place to post pics of example of improvised or heavily-modded armor from around the world.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#2
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Years ago a group I was playing with added about ten layers of corrugated roofing iron to a light truck. Was more psychological than actual armour, but anything's better than nothing right?
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#3
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That is a former tank factory (one that would have been nuked in any timeline) so the scale of the equipment is equal to the task. Note 100 ton crane in the first picture.
The first thing that makes this work is that it has the permission (backing) of the government. Slightly more than a hillbilly armor thread. |
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"It is better to be feared than loved" - Nicolo Machiavelli |
#5
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A fair point. I can change the title of the thread, if you like.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#6
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Customized armor? Additional and certainly unauthorized armor? Trade off and one off, the armor edition? I, for one am curious how Azovette is going to get around....... 1.5 meters of armor .... What is the new tonnage and can any Ukrainian roads or bridges support it? What they really need to do is consolidate working equipment and bring in machinists / electricians to get the non working equipment going too. Ukraine if it was smart would invest in them with the stipulation that they produce agricultural equipment too. |
#7
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Therefore the weight should be "relatively" low. I think it worked out as 10 points in V1.0 and 1 point in 2.x
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem Last edited by Legbreaker; 09-16-2015 at 12:32 AM. |
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Somewhere in a forgotten corner of my site is a handy-dandy chart that would tell you the armor value of that corrugated iron.
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#9
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My father's father's father, "Fighting Bob" Semple, was New Zealand's Minister of Public Works during WWII. The rest of the Empire couldn't spare New Zealand any armour, so great-granddad sat down with the heads of the Department of Works and designed and had built a "tank" based on a tractor chassis.
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"It is better to be feared than loved" - Nicolo Machiavelli |
#10
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Whoops got the wrong title in my head (actually thats the name of a movie I love ) - I meant to say A Rock In Troubled Waters from Challenge Magazine number 42 and it details much of New Jersey in 2001 including some of the MilGov and NJ state forces in the area including how they were using bank armored cars as armored transports much as New America was doing so in Urban Guerilla.
Sorry about getting that confused Oh and the section I was referring to is the following: 2nd Cavalry Squadron, NJSM: Fifty troopers carried by 10 armored bank trucks.These vehicles have an armor value of 8, and all have other characteristics of a two and a half ton truck. Each car has a radio and an M79, in addition to the passengers' small arms. They are responsible for road patrol in and around Cape May, north of the canal. Last edited by Olefin; 09-17-2015 at 12:03 AM. |
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1st ed stats obviously which equate to barely 1 point in 2.x. No idea about T:2013 - anyone?
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#12
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Like I said love to see Paul put some stats up on armored bank cars and the like for use. It does seem that they could be encountered by characters especially if they are playing in the US and Canada as either potential enemy vehicles or ones they can put into action themselves
Whats interesting is that Urban Guerrilla has three different kinds of armored cars mentioned but doesn't flesh them out as to what kind of armor value they have - meaning they left it up to the GM to come up with something if the characters encountered them. The Peacekeeper vehicle was basically an armored truck - maybe that's the best way to look at bank armored cars Last edited by Olefin; 09-17-2015 at 12:31 AM. |
#13
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If you were to mount a decent cannon on it, it would probably have some decent success against the Japanese tanks, which were relatively light compared to the majority of other tanks fielded by the Germans and Soviets. Heck, one American tanker that served aboard a Sherman essentially called the M4 a "hodgepodge" (besides the not-so-affectionate name of Ronson) of various weapons and gears derived from different branches of the military. One could argue we eventually got it right with the M1 Abrams tank...though it only took us several decades and conflicts to do so.
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"The use of force is always an answer to problems. Whether or not it's a satisfactory answer depends on a number of things, not least the personality of the person making the determination. Force isn't an attractive answer, though. I would not be true to myself or to the people I served with in 1970 if I did not make that realization clear." — David Drake |
#14
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I have always treated the Challenge Magazine material as part of the canon because so much of it is by the same GDW authors who wrote the actual modules - Loren for instance submitted a bunch of articles much of which went into the V2.2 version
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#15
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Tank design (and pretty much all military equipment really) will continue to evolve long after we are dust. Who knows, a thousand years from now AFVs could be completely unrecognisable to us today. They could be the size of a bread box, or as big as an office building. Armour may be a thing of the past with force fields or high speed manoeuvrability the key to surviving. They could even be holograms for all we know! A soldier in the year 3,000 may look back at us and shake their heads in disbelief, much like we do with the tactics employed in the first days of WWI.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#16
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You actually had a fairly decent form of light armor there. If you place the corrugated tin with the raised sections "overlapping" (put the raised edge of one sheet into the trough of another one) and bolt or weld them all together; You will produce a form of spaced armor that will stop handgun rounds and even some light rifle rounds (M1 Carbine rounds). Back it with some cork or fiberglass and it will resist multiple rounds. Bolt it to a frame about a foot away from the vehicle of structure and you have a fairly good "RPG Screen" as well.
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