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Old 11-09-2015, 12:18 PM
.45cultist .45cultist is offline
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Default City of Angels T2013......

"City" might be better is the Mexicans were replaced with a gang using Russian weapons from Ft. Irwin, and/or Chicom weapons and advisors. Replace the girl with a person who has important info. I looked at Red Star/Lone Star first, but it would take a major reshuffle to work.
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Old 11-09-2015, 04:56 PM
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StainlessSteelCynic StainlessSteelCynic is offline
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Been a while since I checked the story of City of Angels but weren't gangs a major source of trouble in that module?
With that in mind, I don't see that you specifically need to have the Mexican forces because like you've said, you could have a gang or even a New America-type group equipped with gear "liberated" from Fort Irwin.
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Old 11-09-2015, 05:59 PM
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Quote:
Originally Posted by StainlessSteelCynic View Post
Been a while since I checked the story of City of Angels but weren't gangs a major source of trouble in that module?
With that in mind, I don't see that you specifically need to have the Mexican forces because like you've said, you could have a gang or even a New America-type group equipped with gear "liberated" from Fort Irwin.
The change would reflect that the front is in the center of Mexico, not inside CONUS. This is actually a better module for that than Red Star/ Lone Star.
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Old 11-10-2015, 12:15 AM
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LT. Ox LT. Ox is offline
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Default Just a thought

Perhaps some "inside help" at Irwin?
Makes sense to me as a lot of personnel would have time to get themselves worked up to whatever splinter group they might have allegiance too either gang or political motivated.
In 1967 we had a number of weapons go missing and a few arrests at Fort Ord. The destination of the weapons was thought to be the Black Panther Party of that era in Oakland California, I am unsure if a legal connection was ever made or if it was a for profit theft of some valuable hardware (two m-60 and several m16 plus a lot of ammo).
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Old 11-10-2015, 06:20 AM
.45cultist .45cultist is offline
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Perhaps some "inside help" at Irwin?
Makes sense to me as a lot of personnel would have time to get themselves worked up to whatever splinter group they might have allegiance too either gang or political motivated.
In 1967 we had a number of weapons go missing and a few arrests at Fort Ord. The destination of the weapons was thought to be the Black Panther Party of that era in Oakland California, I am unsure if a legal connection was ever made or if it was a for profit theft of some valuable hardware (two m-60 and several m16 plus a lot of ammo).
That's "Rosie's Bar" in Armies of the Night! But An irradiated, gang infested LA is more reasonable to the setting.
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Old 11-11-2015, 10:44 PM
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To save my dead tree versions, downloaded both "Armies" and "City". So as I start back on my civvie stuff, I can start on both coasts. My original T2K2 detailed NPC/character is a retired Lt Col. His oldest boy is in Europe for the new campaign. Might start looking at the Europe modules and the T2013 for comparison/ update later, just put a list together. For Red Star/ Lonestar I'm starting with the Texas Legion conning the State and army into arming them like the free polish unit in V1. They are also rounding up a lot of Mexican gear. They will try to wait for the opportunity to start a country. I might use them as the invaders seeking the platform. using former Chinese vehicles. My campaign had a blundered reinforcement using car haulers that scattered Chicom gear and personnel across the gulf and pacific coast. I couldn't come up with any other way for it to be there, I know it's weak.
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