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#1
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Mortar's
Is anyone using mortars in their games? To what effect? Size?
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"Beep me if the apocolypse comes" - Buffy Sommers |
#2
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They're not exactly practical for smaller groups, same with most other types of artillery. However, I've never seen a group that didn't have at least one in their arsenal.
Usually there's a lack of forward observers too in my experience.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#3
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But, theoretically, mind, you could rig them up like some of the 'Gun Mortars' used on some modern French armoured cars, and use them in direct fire mode as well. Theoretically.
Phil |
#4
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And remember, firing a Grenade Launcher is nothing like firing a mortar. There should be a separate skill.
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#5
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True. Something like Indirect Fire Weapons that allows the laying and firing of mortars, light artillery, tripod mounted machineguns and automatic grenade launchers at targets using maps, compass, and sights such as the C2A1, along with various electronic aids.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#6
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Truly, anything above 60mm is a waste of a player groups time, although watching the antics of players trying to set up a 120mm during an ambush can be amusing!
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The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis. |
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