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Nuclear Information in the original Rule Book
So do you guys follow/support the data that was provided in the original rule book about nuclear missiles, crater size, blast radius, radiation area and such?
How would an airburst influence those numbers?
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"Oh yes, I WOOT!" TheDarkProphet |
#2
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As a convenient modifier I might say that for an air burst, I would cut the fireball and total destruction radii by 25%, and increase the rest by 25%. I might reverse those for an underground detonation. |
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I am trying to apply those guidelines to a T2k setting honestly and never got a good feel from those websites that "imitate" a nuclear blast. Saw these and thought I would try them...
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"Oh yes, I WOOT!" TheDarkProphet |
#4
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Well, TMP nuclear info was provided almost entirely to add flavor to the target list, it was never intended (I hope!) to be used to model a nuclear explosion in-game! Without knowing what the destruction radii mean in terms of a game mechanic, you can't even use TMP as a starting point.
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