RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 05-26-2016, 09:47 AM
rcaf_777's Avatar
rcaf_777 rcaf_777 is offline
Staff Headquarter Weinie
 
Join Date: Sep 2008
Location: Petawawa Ontario Canada
Posts: 1,104
Default prisoner of war exchange

Any thoughts as to if this would happened?
__________________
I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier.
Reply With Quote
  #2  
Old 05-26-2016, 02:06 PM
LT. Ox's Avatar
LT. Ox LT. Ox is offline
Registered User
 
Join Date: Jun 2015
Location: West Colorado
Posts: 304
Default Yes I think

Only question is When or more to the point when at what levels?
__________________
Tis better to do than to do not.
Tis better to act than react.
Tis better to have a battery of 105's than not.
Tis better to see them afor they see you.
Reply With Quote
  #3  
Old 05-26-2016, 02:40 PM
pmulcahy11b's Avatar
pmulcahy11b pmulcahy11b is offline
The Stat Guy
 
Join Date: Sep 2008
Location: San Antonio, TX
Posts: 4,347
Default

Shoot them.
__________________
I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

Entirely too much T2K stuff here: www.pmulcahy.com
Reply With Quote
  #4  
Old 05-26-2016, 10:54 PM
Draq Draq is offline
Registered User
 
Join Date: Sep 2014
Location: texas
Posts: 329
Default

It would depend on the officers of the units making the exchange, the prisoners being exchanged, and why.
Reply With Quote
  #5  
Old 05-27-2016, 03:15 AM
LT. Ox's Avatar
LT. Ox LT. Ox is offline
Registered User
 
Join Date: Jun 2015
Location: West Colorado
Posts: 304
Default er ah hmmm

Quote:
Originally Posted by pmulcahy11b View Post
Shoot them.
shhh not so loud, and did you take yer meds today GI?
__________________
Tis better to do than to do not.
Tis better to act than react.
Tis better to have a battery of 105's than not.
Tis better to see them afor they see you.
Reply With Quote
  #6  
Old 05-27-2016, 02:55 PM
unkated unkated is offline
Registered User
 
Join Date: Jun 2014
Location: Eastern Massachusetts
Posts: 416
Default

Quote:
Originally Posted by pmulcahy11b View Post
Shoot them.
Only if you are willing to have yours shot. Always.

Then of course, you have the issue of your troops being willing to risk themselves, knowing that if they are captured, they will be shot.

Then, when they figure out that it's because of you, perhaps they will stop following you.

Uncle Ted
Reply With Quote
  #7  
Old 05-28-2016, 06:37 AM
adimar adimar is offline
Registered User
 
Join Date: Mar 2010
Posts: 24
Default

In the us civil war, confederate spec ops were considered bushwhackers and not entitled to be treated as pows and were executed by the north.
This promptly ended when an equal number of northern officers were killed by the CO of this unit. (Can't remember if the officers were shot or hanged)
The operational lesson is don't kill pow unless you are willing to suffer the same. Or have another very good reason.

Adi
Reply With Quote
  #8  
Old 05-28-2016, 08:43 AM
dragoon500ly dragoon500ly is offline
Registered User
 
Join Date: Oct 2010
Location: East Tennessee, USA
Posts: 2,894
Default

Quote:
Originally Posted by adimar View Post
In the us civil war, confederate spec ops were considered bushwhackers and not entitled to be treated as pows and were executed by the north.
This promptly ended when an equal number of northern officers were killed by the CO of this unit. (Can't remember if the officers were shot or hanged)
The operational lesson is don't kill pow unless you are willing to suffer the same. Or have another very good reason.

Adi
If memory serves, it was Mosby who hanged some of Custer's men following the execution of several Confederate prisoners. Mosby then promised Custer that it would be repeated if the Yankees wanted to continue.
__________________
The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.
Reply With Quote
  #9  
Old 05-28-2016, 03:30 PM
ArmySGT.'s Avatar
ArmySGT. ArmySGT. is offline
Internet Intellectual
 
Join Date: Jun 2011
Location: Colorado
Posts: 2,412
Default

Quote:
Originally Posted by pmulcahy11b View Post
Shoot them.
Probably the most common solution in such a post-apocalyptic setting.

Well, near post-Apocalyptic setting.
Reply With Quote
  #10  
Old 05-30-2016, 11:30 AM
pmulcahy11b's Avatar
pmulcahy11b pmulcahy11b is offline
The Stat Guy
 
Join Date: Sep 2008
Location: San Antonio, TX
Posts: 4,347
Default

Quote:
Originally Posted by pmulcahy11b View Post
Shoot them.
I'll grant you I was being flippant, but I just don't see keeping EPWs around. They are a drain on resources and personnel. If your players are a small group, they just don't have the resources to keep EPWs around. Thus, my remark.

Now, here's a possibility that has been used successfully in past games: flip them. If you say the right things, and show them kindness, you have one or more NPCs that can beef up your group numbers, and are reasonably reliable (I've stung players with unreliable NPCs, but if they do it right, you may have a friend for life). Acting skill and high CHA will definitely help here.
__________________
I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

Entirely too much T2K stuff here: www.pmulcahy.com

Last edited by pmulcahy11b; 05-30-2016 at 11:32 AM. Reason: Thoughts at the last moment
Reply With Quote
  #11  
Old 05-30-2016, 03:41 PM
swaghauler swaghauler is offline
Registered User
 
Join Date: Jan 2015
Location: PA
Posts: 1,481
Default

Quote:
Originally Posted by pmulcahy11b View Post
I'll grant you I was being flippant, but I just don't see keeping EPWs around. They are a drain on resources and personnel. If your players are a small group, they just don't have the resources to keep EPWs around. Thus, my remark.

Now, here's a possibility that has been used successfully in past games: flip them. If you say the right things, and show them kindness, you have one or more NPCs that can beef up your group numbers, and are reasonably reliable (I've stung players with unreliable NPCs, but if they do it right, you may have a friend for life). Acting skill and high CHA will definitely help here.
Ask my players how much of a pain in the ass it can be to march a bunch of prisoners across Africa to a UN camp for internment.
Reply With Quote
  #12  
Old 06-02-2016, 06:24 AM
rcaf_777's Avatar
rcaf_777 rcaf_777 is offline
Staff Headquarter Weinie
 
Join Date: Sep 2008
Location: Petawawa Ontario Canada
Posts: 1,104
Default

If your not keeping EPW around what are you doing with them? letting them go? what would happen to EPW in CONUS or Canadian Camps?
__________________
I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier.
Reply With Quote
  #13  
Old 06-02-2016, 06:31 AM
Adm.Lee Adm.Lee is offline
Registered User
 
Join Date: Sep 2008
Location: Columbus, OH
Posts: 1,386
Default

Quote:
Originally Posted by pmulcahy11b View Post
Now, here's a possibility that has been used successfully in past games: flip them. If you say the right things, and show them kindness, you have one or more NPCs that can beef up your group numbers, and are reasonably reliable (I've stung players with unreliable NPCs, but if they do it right, you may have a friend for life). Acting skill and high CHA will definitely help here.
This is much more in line with my understanding of the world by 2000.
__________________
My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
Reply With Quote
  #14  
Old 06-03-2016, 05:43 PM
unkated unkated is offline
Registered User
 
Join Date: Jun 2014
Location: Eastern Massachusetts
Posts: 416
Default

Quote:
Originally Posted by pmulcahy11b View Post
I'll grant you I was being flippant, but I just don't see keeping EPWs around. They are a drain on resources and personnel. If your players are a small group, they just don't have the resources to keep EPWs around. Thus, my remark.
In a small group, sure, keeping EPWs may be pointless.

But then deaths for no good reason seem pointless to me, too.

Getting a reputation for killing all EPWs may be hazardous to your health - they start hunting you in particular.

You can always strip them of equipment and leave them tied to a tree (this is one of the ways of making contacts).

It depends on the situation
  • are you passing through an area, soon to leave?
  • are you inbound on a specific mission and will soon have to transit back through the same area?
  • is this part of your area of control in which you found intruders?
  • are these enemy soldiers or marauders known for killing anyone and anything they come across?
  • how long do you expect to have to operate as a small detached group?

To me, these are all factors in deciding what to do with enemy EPWs.

For a larger group, having a labor source for less soldierly aspects of cantonment can be useful. 50 EPWs watched by 5 soldiers while they work in the field is a net gain of 45 men that are then available for soldiering.

Another option - sell them (or their labor). There are active slave markets in Poland, and probably elsewhere.

And you can always remind them that as much as they may not enjoy being slaves, permanently or temporarily, you could have killed them, and chose not to... (but if they are really unhappy, you can fix that for them).

Uncle Ted
Reply With Quote
  #15  
Old 06-04-2016, 11:22 AM
Silent Hunter UK Silent Hunter UK is offline
Registered User
 
Join Date: Feb 2015
Posts: 374
Default

If the other side has someone you want back, it could probably be arranged.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 2 (0 members and 2 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:23 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.