RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Morrow Project/ Project Phoenix Forum
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 07-24-2016, 02:57 PM
ArmySGT.'s Avatar
ArmySGT. ArmySGT. is offline
Internet Intellectual
 
Join Date: Jun 2011
Location: Colorado
Posts: 2,412
Default Melee combat.......

Since firearms should be conspicuously absent...

Have you gone outside TMP for better melee combat rules? Weapons, armor, even fighting styles and schools.
Reply With Quote
  #2  
Old 07-25-2016, 08:19 PM
mmartin798 mmartin798 is offline
Registered User
 
Join Date: Feb 2014
Location: Michigan
Posts: 667
Default

While I have not used the 4th ed rules for melee combat yet, I expect to with my group very soon knowing the way a couple of them like to fight. I am not sure what you are missing that is not already pretty well handled within the existing rule set. We have melee weapons described that can easily be expanded, we have multiple schools of combat that give various advantages, we have single strike KOs with stealth and the armor rules cover blunt damage. Not sure what you see lacking or that you want to see added. An extensive system like Claw Law would be cumbersome at best to try to incorporate.
Reply With Quote
  #3  
Old 07-26-2016, 07:39 PM
ArmySGT.'s Avatar
ArmySGT. ArmySGT. is offline
Internet Intellectual
 
Join Date: Jun 2011
Location: Colorado
Posts: 2,412
Default

Quote:
Originally Posted by mmartin798 View Post
While I have not used the 4th ed rules for melee combat yet, I expect to with my group very soon knowing the way a couple of them like to fight. I am not sure what you are missing that is not already pretty well handled within the existing rule set. We have melee weapons described that can easily be expanded, we have multiple schools of combat that give various advantages, we have single strike KOs with stealth and the armor rules cover blunt damage. Not sure what you see lacking or that you want to see added. An extensive system like Claw Law would be cumbersome at best to try to incorporate.
Oh, sorry. I should have made it clear I am still a 3rd edition guy. I own a copy of 4th, but it is just a shelf queen.
Reply With Quote
  #4  
Old 07-27-2016, 11:35 AM
mmartin798 mmartin798 is offline
Registered User
 
Join Date: Feb 2014
Location: Michigan
Posts: 667
Default

Ah, now I see where you are coming from. Yes, even with the expansion that added percentile based skills, 3rd edition seemed to have glossed over hand to hand combat. You might try to adapt the 4th edition melee rules. SP in 4th edition tends to be lower when using the character conversion guidelines, so you may need to increase damage slightly. The biggest challenge would be working out a way to interpret DoS and DoF in 3rd edition. This concept could be pulled directly from 4th edition and applied only to hand to hand if you wanted. Then you can use the martial combat skill and the associated specialties with no modifications.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 2 (0 members and 2 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:42 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.