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Starnaman vs Fall-back
I was reading Fallback again. And I realized a MAJOR hole in the logic of the scenario. IF KFS launches the Great War, then the Village of Starnaman and the Delta Base are HOSED. Hell the idea of KFS is directly opposed to Starnaman. A small, independent community that has withstood the ravages of time.
The KFS would swarm a small black powder community under with the artillery and armored cars. Plus the idea of KFS having access to Delta Base???!!!?? AND surviving Morrow Teams? Solutions: Starnaman is not in Kentucky. Easiest and quickest fix. Still have to careful since the KFS Great War will range up and down the Mississippi. KFS is NOT the big bad bogey man as portrayed in "Bullets and Bluegrass" or the monster that is in "Fallback". I really do not know how to re-write the KFS into something manageable. I think that your average recon group will be more like the Spartans at Thermopylae. IMHO, the First Armored Division as it appears in "Operation Lonestar" MIGHT be a good opponent. Except for the KFS having P-47's. This could be offset with the 1st Armor being linked up with Morrow and Morrow using Stinger Anti-Air extensively. There are only 50 some P-47's per the KFS TO&E. This is doable. The First Armor DOES have DUAPFSDS. The KFS has HE and solid shot. The armor battle SHOULD go to First Armored. I think I will get off of my soap box now. (About damn time according to my wife.) My $0.02 Mike |
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Thanks! I look forward to more. |
#3
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Certainly, the KFS seems an example of overkill. Not least of all that when one thinks about the Project; they're not exactly Green Beret Ninjas with state of the art killing machines bursting out of the ground to wreak havoc. Rather they're small groups of semi-trained, well-intentioned volunteers with some modern equipment.
The idea that the KFS would orient most of their military, industrial complex seems unlikely. If the KFS is going to provide the level of comfort it's hoping for they will be spending as much effort building tractors and trucks as armoured vehicles. So a few thoughts, 1 The standard KFS armoured vehicle will probably have the following wishlist. 1 Travel faster than a galloping horse (the fastest thing its likely to be encountering) 2 Be able to cover most terrain including rivers at fording points. 3 Be sufficently armoured to resist musket and possibly heavy rifle fire. 4 Be able to carry its crew and half a dozen or so extra 5 Be able to carry enough water, fuel and other supplies to be able to cover several hundred miles. 6 Have a sufficently heavy weapon to destroy any other light vehicle or damage a building out to a mile or so. Whilst the V300 meets this requirement so do most lightweight wheeled vehicles, probably even an armoured Humvee would do the trick. No point ending up like Nazis with the worlds best tanks abandoned when they ran out of fuel or threw a track. Probably the V300s would be there but as described in Fall Back as Tank Hunters for taking on the Morrow Project when needed etc. Secondly would they really need 105mm artillery? Heavy guns, heavy ammo able to pound the enemy at 10 miles range. When if the enemy cant fire back, it'd be easier to do it from say 2-3 miles with mortars? |
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My take on "Fall Back" and "Bullets and Bluegrass" is the key to winning lies in the bottom line. If the cost is too high the Five would abandon the effort, gutting the pro-war factions in the process. Also Memphis Village would be in more trouble as the source of percussion caps, unless they get them from the KFS.
Last edited by .45cultist; 01-14-2017 at 11:59 AM. |
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