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#1
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Most Detailed PC/NPC Character creation system.
I was hoping to tap the brain trust here about any gaming systems that have very involved PC/NPC creation systems. I am trying to automate a process so something with as few choices as possible would be ideal.
In the past I have done similar things like a name generator. http://games.juhlin.com/tools/names.html Which spits out 100 names randomly generated by using US social security name data. And a couple hundred earth like planets (for a potential Stargate game) http://games.juhlin.com/planet/list/planets.html (I stitched together the planet tables from the stargate RPG, a solar type table, the list of all resources listed in the CIA factbook and a planetary photo generator I found) Similar to how I made planets, I want to make interesting random people using s series of randomized steps which are based on statistical data. Modern or Near future would be ideal but any source might be interesting. For example one of the steps would be to check for mental illness using the data from this thread. http://forum.juhlin.com/showthread.php?t=46 The charts would be a starting point as this has a 40% chance for mental illness (a rate I would probably limit to perhaps child soldiers, victims of human trafficking etc). The rate could be 1/20 of that for someone with very little hardship. I am looking to string together a series of steps to make some interesting personal backgrounds. Things like aptitude, interests, hobbies, quirks, likelihood of higher education, numbers of languages spoken etc would all add flavor. If any games have charts with even more detailed data I would be very interested in seeing them. I think I plan to use this for some type of fiction project, but it might just end up being a reason for research. When I made the planet generator I had a lot of fun researching the possibility of life sustaining planets for each star type, how to do the math for planetary distance, etc. Let me know if you guys have any thoughts. Thanks Kato |
#2
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I doubt that this is what you're looking at doing, but it's kind of amusing. It generates a different NPC (or PC, I guess) every time.
http://whothefuckismydndcharacter.com/
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 12-08-2016 at 08:21 PM. |
#3
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It would be lovely to see an automated or semi-automated T2K character generator.
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#4
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Quote:
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#5
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My Gunmaster:2000 conversion has a very complicated character generation system. Family background, childhood education, year-by-year tertiary education/career generation, individual progression for each skill in each of those years. Bolted onto the already fairly complicated Harnmaster character generation system. So darn crunchy you could crack your teeth on it.
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"It is better to be feared than loved" - Nicolo Machiavelli |
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I have seen that Harnmaster was pretty detailed (picked up the core rulebook at an auction a few years ago), but I have only seen references to Gunmaster.
Was Gunmaster an official published release? Did it update things beyond combat like the Occupations tables for a more modern setting? Currently both sites that seems to have links related to it are down. http://www.Warflail.com and http://www.lythia.com/forum/ I would be interested in anything you would be willing to share. |
#7
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These threads always remind me of Traveller.
Roll for your third term.. Oops your character died... start again. |
#8
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I seem to recall that Cyberpunk 2020 had a moderately involved PC creation process. It followed a "lifepath" system and because the game was skill based (like T2k) rather than level based, PC generation had to give out skills like T2k but determined by special abilities & career as dictated by the PC's "Role".
The lifepath created a character background similar to T2k but if I remember, had aspects of childhood, number of siblings and so on. |
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