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#1
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MY Project
So as I mentioned in the last thread, I am trying to build the Project, in anticipation of a campaign I am trying to get together in 2017. I dislike the canon Project because it appears to be the result of a bunch of different people working towards a bunch of different ideas, all with the idea of maximizing roleplaying fun - I am not at ALL opposed to the latter, but as the GM I consider that something I have to work using the structure of the Project and not the other way around.
As it currently stands (and this is still rough), the Project is broken into 7 Regions, each divided into 6 Areas, each with 5 Groups. There is one additional Area (Alaska) and one additional Group (Hawaii) directly under the National command. Without going into the details of facilities and administrative subcommands, here is the basic structure: National Command (1):
Regional Commands (7):
Area Commands (43):
Group Commands (216):
Any thoughts? *: Manages internal Project issues **: Formerly "Specialty" ***: The Research Labs are the same ones with the same people where all the proprietary Morrow tech was developed - the equipment was stowed, the staff frozen. Last edited by cosmicfish; 12-19-2016 at 12:51 PM. |
#2
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I think it looks really good and similar to what I had thought about. (9 regions and ~52k
The generic start for Regions/Areas/Groups seems very promising, but different geographical areas might need different specialization. Like the sea ops being focused on Ocean, Great lakes, or major rivers. I don't know what you have at the Region air base level but I had plans for deployable helicopters at the Region level. Maybe 5 flights of 2 (plus ground crews) which could be temporarily run out of Area logistical or maintenance facilities. I had 2x M/AH-6 6 x UH-1 and 2 x CH-34 per region IIRC. Perhaps these could be considered direct report teams at the region level. I would also add some redundancy at the national and region level as losses there would have a much larger effect on operations than areas or groups (which are small enough to be merged). No need for full redundancy (except maybe on logistics) but Command and Comms should be able to take up a portion of the other's work if one is lost (assuming a national asset cannot assist). Overlap between capabilities of the remaining regional facilities would also be logical if there is no duplication. I have some interesting tools for calculating distance from canon nuclear strikes I could dig up if you decide you want to evaluate potential locations. For example when I was placing my regions and area facilities I used it to make sure I was 100 and 75 miles away from a strike respectivly. Another note from my research good luck placing teams in New Jersey if you want it 25 miles away from a strike as I think there is only one small area that fits that bill. If you get to the point of placing sites, let me know and I'll see what I can get up and running. |
#3
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Part of my motivation for keeping Groups 100% mobile was so that they could be kept out of the high-risk locations but still move to support them post-war. But I am also basing my allocations on a simple "probability of survival" algorithm, so high-density areas are allocated fewer resources per-capita (pre-war). The remains of New Jersey may not require too many teams anyway! |
#4
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Here is my basic mapping tool i built years ago. It was meant to be a AutoNAV analog but was never completed.
http://googlemaps.juhlin.com/map_ver_0_5_002.html Unfortunately google keeps changing specs so things break. Some day I may fix the strike visualizations (you used to be able to see the damage rings) and the units tab. Plus I would like to add markers for resources and map elements. To get to the Morrow project strikes click on the strikes tab and then click "Manage" button . Change from Tw2k Canon Strikes (default) to Expanded Morrow Strikes. Then as you drag around the map the window will get updated with the closest strikes. (Expand shows the nearest 25) You can still use the "MAP" and "RESOURCES: tabs to find all sorts of things from airstrips, hospitals and schools (MAP) to mines, chemical plants, and renewable energy sources (RESOURCES). Once you click on the Tab you can click "Manage" to select what elements you want to find. I think it defaults to renewable energy sources and population centers. (and I was just starting transmitters when I stopped working so that is very partial) The markers can also be cool for measuring stuff. As you can plop one down and then see how far it is from any particular point. Click Mark and it should put a pushpin in the map. Using the marker button you can see how far you are from the point once you move around. All in all it is about 50% functional but I still use it a lot even if it is just using the markers to measure an airstrip of something. Oh you can change from km/meters to miles/feet and a few other things in the options section. Hope it is useful. edit (search was broken but i think it is fixed now) edit 2. If the link does not work, give it a few hours as I just created the sub-domain and it can take a bit to propagate to the world. Last edited by kato13; 12-19-2016 at 03:46 PM. |
#5
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Due to the volume of stored material in Area facilities, they were not expected to be able to move with organic transport, but I tried to keep equipment stocks at the level of weight and volume being 10X the organic transport. My expectation would be that sub units would assist in both convoy escort and in transport. I also prioritized equipment on what would move out first in an emergency. Again area facilities would not be required to move (as teams are), but if necessity or simple convenience made it desirable, it was possible. If they did not move and were able to use their original facilities, the project would simply have a surplus of items that would probably be useful anyway (generator, tents, fortification elements, etc) Last edited by kato13; 12-19-2016 at 03:52 PM. |
#6
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National Command (1):
Total Personnel: 44,396 Regional Commands (7): Total Personnel: 5,878 = 41,176 Area Commands (43): Total Personnel: 876 = 37,668 Group Commands (216): Total Personnel: 131 =28,296 Your Morrow Project has 151,536 personnel? How do you tracelessly disappear 150k persons? While trying do find family less drifter with bachlelors degrees and a fondness for camping? Also what is there to do for 44k personnel to do when managing 28k persons? |
#7
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National Command (1): 44396 - (7 * 5878) = 3250 Personnel in National Command 3250 Total Personnel: 3250 Regional Commands (7): 5878 - (876 *6) = 622 Personnel per Region 622 Total Personnel: 4552 Area Commands (43): 876 - (5 x 131) = 221 Personnel per Area 221 Total Personnel: 9505 Group Commands (216): Total Personnel: 131 =28,296 The bolded numbers total 45603 so my math might be off somewhere (maybe i double counted AK and HI somehow) Now that I look at the numbers the Areas having such low personnel counts with bases and 20 direct report teams does seem to be an issue, but I think the higher levels are ok (assuming a fair bit of automation) Last edited by kato13; 12-20-2016 at 07:29 AM. |
#8
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Maybe Bruce does all the heavy lifting taking people off crashing airplanes like in the 1989 movie Millenium. No one goes looking for dead people.
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#9
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No, kato13 had the right idea. Let's take it from the ground up:
Team (4,479): Between 6 and 12 personnel each, with the vast majority at 8 or 9. Group (216): 15 Teams totaling 122 personnel, with another 9 in a "command team" for 131 total. Area (43): 5 Groups totaling 131x5=655 personnel, another 161 personnel in the 20 teams attached directly to the Area Command, 40 personnel running the 5 small bases, and 20 more in the command team for 876 total. Region (7): 6 Areas totaling 876x6=5,256 personnel, another 433 personnel in the administrative subcommands, 147 personnel running the 7 medium bases, and 42 more in the command team for 5,878 total. National (1): 7 Regions totaling 5,878x7=41,146 personnel, 1 Area with 876 personnel, 1 Group with 131 personnel, another 883 personnel in the administrative subcommands, 42* in Phoenix Team, 1,098 personnel running the 27 large bases, and 220 more in the command team for 44,396 total. How do you tracelessly disappear 50k? Or 10k? Millions of people die each year and thousands more go missing never to be found. I would suspect that TMP would have a not-small office devoted to making sure that all recruits "died" in the manner that required the least amount of effort to conceal. Even if the Project was 150k strong, spread over 30 years that only adds up to 5k per year on average. Boating accidents in deep water, plane crashes, deaths overseas, situations where the body was "cremated" before any return to family, situations where someone else's corpse is substituted for the Project member... ultimately there should be lots of ways to do it and, like so many questionable issues, this must have happened for the Project to exist. So even 150k doesn't worry me, I just don't want a Project that large. *: Can't remember if this is the canonical number or not, I just used it for convenience. Last edited by cosmicfish; 12-20-2016 at 11:05 AM. |
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