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Weather
How do you represent the effects of weather and temperature in Twilight? The next stage of my campaign is going to be Armies Of The Night and I'm planning on putting in some very cold, icy and snowy weather. How would you recommend representing this in game? I'm thinking of minuses to movement in snowy or icy conditions, minuses to agility where appropriate but I'm not sure about how to play extreme cold. Minuses to agility and movement for bulky clothes? Any suggestions welcome.
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Chuck Norris can kill two stones with one bird. |
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I'll look in my rule books and see what other effects there are. IIRC the Boomer T2K module talks about the effects of operating in the cold too.
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"It is better to be feared than loved" - Nicolo Machiavelli |
#3
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Increased fatigue
with the cold its easier to tire ,and also requirements for calories go up.
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Chuck Norris can kill two stones with one bird. |
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Challenge mag, say, around issue 28? had an article on weather and its effects, I used that a lot back in the (1st ed.) day.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
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L'Argonauta, rol en català |
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yep around that
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we were told that we need to consume more fat when the weather grew colder to stay warm and to not feel hungry all the time . Also in the cold -drinking water is a major issue .Eating snow or sucking on ice is not good . Since all is frozen ,getting the required amount of h2o is a challenge .While marching with full kit you will probably need around 1-2 liters of water pr period to keep from dehydrating . bottles filled with snow tucked under the clothing will melt it to water little by little - but if you have to keep up a high pace -like running from a pursuer with no let up - you expend more water then you get in . dehydration will quickly lead to freezing and to increased fatigue in game terms. |
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atmosphere, rules |
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