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Howling Wilderness
HW has been taking up quite a bit of our bandwidth lately. I'm sure we've had a thread, in the past, dedicated to HW, but I can't find it in the forum archives so...
If you'd like to engage in debate regarding the merits of HW, please do so here, and make sure to follow forum guidelines.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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This was where I discussed how unrealistic the drought was (nearly 50% nationwide effecting nearly all regions when a 17% reductions was the greatest seen in over 120 years of data)
http://forum.juhlin.com/showthread.p...0546#post60546 |
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This thread covers the weaknesses of HW's handling of presidential succession.
http://forum.juhlin.com/showthread.p...ght=succession If you still want a scism you could have a missing member of the line of succession be found after someone further down the line was promoted to president. Milgov following the promoted SecDEF and Civgov following SecState who was missing and presumed dead for a while. There could even be some intrigue about Military forces knowing the possibility SecState could have been alive but did not provide that intelligence and pushed the promotion of SecDef anyway. |
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I like that idea. Makes everything a bit murkier. No clear cut good guys or bad guys...
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As I posted earlier HW was clearly an overboard attempt to explain the US not being the world's superpower in 2300 - so Loren wrote this to try to explain why the US wasnt as strong as before. However he did so in a way that pushed the bounds of what could be believed to where they broke - especially for those who knew that nuclear attacks on the scale of the war, if anything, would have thrown huge amounts of debris into the air and caused heavier winters and wetter weather and possibly shorter growing seasons.
Also the weather that affects much of the US would not have been affected by the location of the nuclear strikes in NA - you would would need to disrupt the weather patterns in the Pacific and Canada to really affect North American weather - and there werent enough nuke strikes in the right place to do that. 2300 AD doesnt need a destroyed US taking a huge amount of time to recover because a drought combined with nukes kills off 90% of its population to produce a French domination of the globe - all you need is the US deciding to go back to its roots as a regional power and letting the rest of the globe go on its own way to do that - and the events of 1996-2000 (i.e. before HW's uber drought occurred) were more than enough to make that a reality And its future predictions for the rest of the year frankly have some major holes in them - there is no way MilGov would pull out of the only oil producing area left in CA, resulting in its strongest remaining unit mutinying against orders when the whole rest of the book states MilGov's big drive is to keep the remaining oil producing areas going at all costs Let alone having its forces in CA go from 5000 men and 24 tanks down to 2800 men and seven tanks in barely eight months - and no effort being made to recruit new men to keep it formations intact - is frankly ridiculous - and of those men only 1600 are actually answering to the Army? If food is short you arent going to have much trouble getting men to join up to defend that food - especially if wearing the uniform means you and your family are first in line for what food there is. I can see some desertions - but having the US Army fall apart completely and not able to recruit at all when half the Southwest, Texas and a good piece of Alaska is under enemy occupation? And especially not after they found out what New America was up to - the Army would have been recruiting anyone who could still stand and carry a rifle! And 43,000 men come home and less than 1400 are actually used as replacements? And those combat veterans with years of experience under their belts get sent to the Ozarks and basically get wiped out by a bunch of New American militia? (Do the math - 85th Infantry - 400 originals +600 combat vets from Europe + 400 from the 194th which was a training unit and thus elite =1400 men and by April only 300 survivors? I read the Ozarks and dont remember the NA being composed of only ex-Green Berets and Rangers). And many of those units arrived in Bremerhaven intact and fully functional - including the 28th (which was the PA National Guard). The 28th could have formed up and walked home to rebuild PA - and yet they and several other fully functional units that were obeying MilGov higher command and showed up as functioning units in Bremerhaven all somehow just disappeared? I dont see the US Army saying "nope lets just let them all go home, after all it would be too much trouble to have them form up again". They would have been sent from the docks in Norfolk as functional units to reinforce the 5th in Texas or kick butt in the Ozarks or say kiss it goodbye Charlie to NA in West Virginia. Thats why you bring them home in the first place. If there is a module that seriously needs to be retconned and rewritten its HW. Its not just the drought - the module as a whole goes way way out of its way to kill off the US and to make the US military sound very stupid while doing so. |
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Writer at The Vespers War - World War I equipment for v2.2 |
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One note though the US was insanely good at producing food prewar, with inefficient conversion (livestock feed/ethanol/cornsyrup) and exports totaling well over 50%. A thread lost from our old site (before I was running things and everything gets backed up religiously), had data I spent about a week researching on what the overall calorie generation if we just had 10% of prewar US production (and remember this was with government incentives not to grow). Counting only the 6 most productive grain crops the generation was 3100 calories per day per person. This excludes all fruits, vegetables, nuts, fish, game, etc. I know there would be losses and inefficiency everywhere (which is why i started at 10%), but there also would be expanded victory gardens, growing crops in parkland and similar expansion of agriculture. (Remember this is the 4th summer after the nukes so many issues of the initial food production issues would have been addressed - hybrid seeds for example). Because of this and the fact that the drought (due to weather physics) cannot be everywhere, I still have a problem with the HW projected starvation rates. If you want to throw in a blight or two (soviet bioweapons anyone?) you can probably hit the original numbers, but it is something again the I feel should be rethought if someone is looking closely at the details of HW. |
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On a grander scale, the ease of transporting goods in an industrialized society has led to extensive specialization predicated on being able to move goods from where they're concentrated to areas where they're needed. Without that transportation network, it becomes a crippling overspecialization. Corn and animals from the Great Plains can't reach the northeast, citrus and celery and cotton from the South has difficulty reach the Great Lakes, and the Rocky Mountains are basically a wall preventing any significant trade across them. Being able to grow crops isn't enough on its own; they need to be able to be transported where they're needed.
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Writer at The Vespers War - World War I equipment for v2.2 |
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In our campaign, we focused more on small scale local farming efforts and stepped away from the need to ship food across country. Smaller towns, victory gardens at EVERY home and keeping populations limited by the areas ability to grow its own food. If you are saying you can support 3-5 people per acre with modern farming practices and thinking about more organic natural systems, limit the population to that number times the number of acres you can put under seed.
If you get creative with your food production, there is NO reason why people have to die from hunger here. Its about priorities, training and dedication. Today we are all distracted by the shiny things and the fact all I need to do is run down to the store to get some food or go to the local drive thru place. After a nuclear exchange, people will realize the need to be self sufficient.
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"Oh yes, I WOOT!" TheDarkProphet |
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Those that minimize this impact should read up on the Hongerwinter, 1944-'45. Think about how a regional embargo of food and fuel could affect even a small country like Holland. Now, apply that scenario to a much, much larger country like the U.S.A. The impact would be devastating. Now I know that a lot of people think that the mega-drought described in HW is terribly unrealistic and, perhaps, they are correct. But even a reprise of the widespread drought that occurred during the early 1930s could have devastating consequences when coupled with a badly disrupted transportation system (major hubs nuked, fuel and automotive/locomotive parts in very short supply).
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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A 40-60% drought in 40+ continental states, to me, is overkill and doesn't allow for variation in what the players are dealing with. From HWs description the US will by august be dried out dead crops from sea to shining sea. If you want a dire scenario have a worse than the 1934 drought in 16 major food producing states. Have a flu in a half dozen more. Have a hurricane swamp Florida or the Gulf Coast. Have transportation systems break down providing food to the East coast. Have locusts in the South and forest fires in California. But have the overall effects be smaller, more localized, and more varied. Let the players mitigate the damage in a small area or simply move on to greener pastures. I rarely venture from facts and into opinions and I suppose the above is about as much opinion as I ever do, but I feel it is a reasonable one given how unrealistic some aspects of HW are. The writers of HW had what, a year to think things out, we have a group here that has been thinking about it for 30+ years. A larger group, with more access to information than the original team (mightily talented as they were) could ever dream of. I personally don't want to put any blocks on peoples efforts to find better and more interesting solutions to questions many of us ask about the game. |
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