|
#1
|
|||
|
|||
Lists of Random Items & Other Things
Hi everyone. I'm finally starting a T2K campaign after a 25 year hiatus, with half a dozen mid to late 20 yr olds including my son, son-in-law, nephew....
We're all pretty excited about it but there are a few little things I'd like to do to make it a bit more fun. Does anyone have a list of random odds and ends they can start out with? I'd love to have them have a few weird things to help build their character's history. Also, does anyone have a list of random items that can be found when searching either a location or an NPC (dead or alive)? Finally, how do you determine the size of an enemy encounter? I had a thought to make the enemy force's initiative equal to the group's total initiative. How do you guys do it? |
#2
|
||||
|
||||
Quote:
Bear in mind that just because there's an encounter, it doesn't mean the PCs will be fighting them. Sometimes it's best to run away, sometimes trade with them, sometimes both sides may even pretend they didn't see each other.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#3
|
|||
|
|||
I'm using v2. I guess I'm talking about the inevitable conflict that results in shooting. Yes, I've been reading the encounter rules, but I can't seem to find any guidance on how to tailor the enemy numbers to the group size.
|
#4
|
|||
|
|||
that is more a function of both the dice but also your judgement as a GM - since its their first time I would go easy with them at least at the start and try to give them odds that arent daunting - think Keep on the Borderlands from Dungeons and Dragons - you start them off slow, get them some experience and some excitement and if they try to take on something too big do what you can to get them to disengage without getting themselves all killed off and hope they get the hint (i.e. sort of the thing you would do starting off a D&D campaign to discourage them from taking on dragons with level 1 fighters and magic users)
|
#5
|
|||
|
|||
I'm digging into the rules some more (probably 90% forgotten after 25 years) and started paging through the Referee's Screen booklet. Looks like I'm playing v2.2. I knew there was a d20 change but couldn't find it until now.
Olefin, the cob webs are slowly clearing. I don't want to overwhelm them. The first combat encounter will be easy on them. They're definitely of the "shoot first" mindset right now. None of them are prior military and I'm retired army, so we've been discussing a lot of things. Should be interesting. |
#6
|
|||
|
|||
Quote:
The other option would be an animal encounter per pages 162-163, which could give them a chance to get some food (30% of the animal's body weight per the Hunting section on page 149).
__________________
The poster formerly known as The Dark The Vespers War - Ninety years before the Twilight War, there was the Vespers War. |
#7
|
||||
|
||||
Welcome Aboard.
Hope to hear about your games. We have something like that around here somewhere IIRC. I'll dig around attachments and post it if I find anything. Edit Some links after quick search https://forum.juhlin.com/showthread.php?t=2322 https://forum.juhlin.com/showthread.php?t=4582 I am going to regenerate the attachments list shortly and will see if I can find anything. Last edited by kato13; 04-30-2019 at 12:02 PM. |
#8
|
|||
|
|||
Quote:
We start in 10 days. Everyone's excited, me included. |
Currently Active Users Viewing This Thread: 3 (0 members and 3 guests) | |
|
|