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  #1  
Old 08-18-2020, 07:30 PM
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ChalkLine ChalkLine is offline
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Default Cold War Warsaw Pact Vehicle crossposts.

I'm posting a few things I've put up elsewhere on the web. It's not that I don't like this forum but really because I spend a bunch of time on Facebook, way too much time, and my stream-of-consciousness stuff tends to end up there. Also as this is rarely all that fully thought out I tend to not cross-post it. Rae's asked me to do so so here's the first.
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  #2  
Old 08-18-2020, 07:33 PM
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Default BRDM-2M

What's not to love? It's a UAZ with (some) armour!

Anyway, I couldn't remember if I posted this and I've gotten too lazy to look.

The BRDM-2M was pioneered by the, uh, "BRDM-2M" but not the Russian one but rather the Polish one.

The Poles noted that even though they loved this thing it had serious flaws. They especially didn't like the way you had to enter and exit the vehicle's deck hatches. The vehicle isn't short so it's a big drop to the ground and they wanted a way to get in and out quickly, it is a scout car after all. You need to get out and scout.

So the Poles had a long hard look at it and decided they didn't need the belly-wheels. Out they went and now not only could the put actual doors just after of the forward wheels but there was room inside for two scouts as well.

The Russians looked at this and thought the Poles had totally missed the point. Until the Polish vehicles worked so well in actual combat. At that point the Russians also looked at ditching the belly-wheels and adding stuff including the doors and passenger positions. However when they switched to newer radios in the 1990s they noticed that there was now room in the turret due to the smaller systems. Rather than lavish stuff on crew comfort, Russian wars are supposed to be unpleasant, they managed to cram in a mount for the AGS-17 slaved to the main armament and now had something a bit like a M1117.

Okay, new stats:
Same speed stats except the vehicle doesn't have the same obstacle crossing ability the old one had which was remarkable. Now it's just "good".

+1 AGS-17, external mount but belt fed from internal stores. I can't tell you how much ammo it carries for this but I do know the other ammunition stowage is unchanged.
+2 passengers.

(While this might not be all that common, I would make it common though, all the Polish ones had the extra passengers during the period)




Last edited by ChalkLine; 08-18-2020 at 07:41 PM.
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  #3  
Old 08-18-2020, 07:46 PM
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Default BMP-1M, probably the Twilight War standard.

During the 80s we thought the BMP-1 would stay as it is and would be thrown into depots before being issued to third-echelon troops. It seems the Russians, knowing they didn't have the rubles to make the BMP-3 in sufficient numbers, decided to have a hard look at the old war horse.

The big complaint among the many of the BMP-1 was that it was built with another role to the one it now occupies (although that role didn't exist when it was designed). It was only designed to stop shell fragments and rifle calibre rounds, not even having enough armour to defeat the 12.7mm on the sides. This is the vehicle in the rules.

Obviously, this had to change. I could go on about soviet battle concepts, they're quite different to what they led us to believe, but the main thing is that the soviets moved from a "well, we're going to lose men, let's make sure the objective is achieved so it doesn't turn into a slugging match where we'll lose lots of men" theory to a theory where they needed to stop attritional warfare grinding down their troops. This occurred during their Afghan commitment and went fairly unnoticed by the west.

Thus we get the first modernisation; the BMP-1 Afghanka package. This is a survivability package to minimise crew losses. It is a 6mm applique armour package that brings the sides of the vehicle up to a level where it's resistant to 12.7mm armour piercing rounds. They also developed a system where the troops could remove the ATGM from the roof (already upgraded to those used by the latest vehicles) and replace it with a carried Plamya 30mm AGL in a remote mount. If you really want the old 73mm-armed BMP in your game you should be using this one.

However after Chechnya, Afghanistan and watching the west in Iraq the Russians decided that the standard BMP-1 was going to be a rolling coffin in modern combat and embarked on a widespread upgrade to give these vehicles some effective firepower to hold western IFVs at bay.

Here we get the BMP-1M, a very different beast and probably quite a surprise to many people. They turfed out the old turret because they'd come to believe that IFVs were unavoidably going to be involved in urban combat. In its place was put a remote mount, here's the blurb:

"It is fitted with a TKB-799 "Kliver" one-man weapons station armed with a missile pod, a 30 mm 2A72 multipurpose autocannon (it can be used against both ground and air targets) and a 7.62 mm PKTM coaxial machine gun. The missile pod is mounted on the right side of the weapons station and normally holds four 9M133 Kornet (AT-14 Spriggan) or 9M133F "Kornet" ATGMs with a laser jam-resistant fire control system, but these can be removed and replaced by a pod of 9K38 Igla (SA-18 Grouse) surface-to-air missiles. It carries 300 rounds for the main gun, 2000 rounds for the machine gun and 4 ATGMs. It also has a modern computerized fire control system with a two-plane stabilizer and a 1K13-2 telescopic sight with distance measurement/thermal/laser channels and ballistic calculator with external sensors.
Computer simulations proved that the BMP-1M can outperform the American M2/M3 Bradley at firepower efficiency (the tested aspects included ATGM power, the effective range of the ATGM and the autocannon during day and night conditions and launching the ATGM while on the move). In these simulations the BMP-1M won a combat engagement with the M2 Bradley 1.3 times more often."
This beastie was available in 1998 but you can bet your bottom ruble it'd be turning up a lot earlier during the Twilight War.
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Old 08-18-2020, 07:49 PM
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Default The PT-76 amphibious gun vehicle

Use in combat in the Twilight 2000 setting

You'll note that I have not referred to this vehicle as either a Light Tank or a Reconnaissance Vehicle. This is although it has often been used in these roles where it predictably performed extremely badly it was not envisioned for these roles when it was designed. The USSR experimented with it for these and rather unscrupulously marketed it as them but it's not either. In fact what its actual role is for is quite different.
Let me explain. The PT-76 gets a bad rap in T2K and Cold War gaming because it's huge, thin-skinned, under-powered and has a very bad turret/crewing design choice. The usual assumption is that the soviet union screwed up with it but kept it on because the chassis was useful.

What it's actual role is for is extremely narrow. It's a boat that can climb over sandbars and provide fire support to troops assaulting rivers and beaches, places where the soviets took extreme casualties in The Great Patriotic War. When you examine the following aspects it starts to make sense;

- Actual zero gun depression.
- Very large hull but a tiny turret.
- A gun with a medium calibre but ammunition the soviet union had already discontinued using.
- Very thin armour, so thin it can only stop rifle ammunition and shell fragments.
- All systems placed below the turret ring.
- Limited vision blocks. Less rather than more than their MBTs, an odd choice for a scout vehicle.
- Very large, strange, two man hatch with a superimposed commander's hatch.

Looking at these things you start to see why the soviets made their trade-offs in design.
The gun has -0º depression because it's meant to shoot from the water level upwards. [Edit: The hull was modified in 1957 to allow the gun to get a -4º gun depression. I suspect that the buyers were unimpressed] The D-56T tank gun (it's actually a unique gun, not a conversion as some sources say) uses a comparatively large calibre round because they contain more HE filler. If it was to use a 'tankerised' S-60 57mm autocannon it couldn't store the amount of ammo it would need to put down the same amount of HE and the 85mm D-44 gun would have meant a vast 20 tonne amphibious hull. The hull is meant to be submerged where it's safer (HEAT rounds of the time detonated when they hit the water and no light tank armour would stop the 90mm guns then in use) so the turret is tiny to limit its target profile - and thus the hull size is less important. A large hull is vital for a swimming tank and this also mandates thin armour because weight has to be kept down. The radio and so on was placed low, below the waterline where they were safe. As it was in effect a self-propelled gun it didn't need much vision equipment, far less than even much earlier reconnaissance tanks and even less that the contemporaneous T-55. The big hatch was designed so that the turret crew could escape wearing breathing gear or life vests.

So, the PT-76 wasn't a light tank/reconnaissance vehicle and when used in these roles it failed abysmally. It couldn't fight other tanks and it couldn't see anything to be any use. The BMP, BRDM and similar vehicles filled that role instead where they perform(ed) well. When the PT-76 fought actual light tanks such as the M41 Walker Bulldog it generally was destroyed before it could get a shot off or was even aware of the enemy. In fact the soviets only put stabilisation on the gun when it was shown that it had trouble hitting beach targets in any sort of swell.
Right, enough of the essay on what it is.

Where would you see this thing?
Well, unless it's pressed into service as a gun tank like so many specialist vehicles often are with "mixed results" (ie: a death trap) it is strictly a fire support vehicle. It's best function is if you imagine it as a direct fire artillery piece with the pathetic armour and vision that entails. By the time the Twilight War starts it's strictly used by naval infantry and only they have stockpiles of its rare ammunition so it's only where they are. Each vehicle should have a section/squad of troops that accompany it as it's relatively blind and they keep infantry and their nasty RPGs away from it. If any sort of armour is in the vicinity these things immediately retire, they have no business even fighting M2 Bradleys or even lighter reconnaissance vehicles. It can be considered to have no effective armour.

Is it any use?
Well, yes and no.
For the fighting that goes on in the Twilight War it is very good in that it can get across the demolished infrastructure. It doesn't need a bridge and this should not be underestimated as to how important that is. A good example is WW2 IJA tanks that were light to the point of uselessness in opposition to anything with a gun but they could get places where anything with a gun couldn't, meaning they were often very handy indeed. The PT-76 can appear in a lakes district or riverine area and rain down HE from outside of HMG or RPG distance. A careful enemy can utilise one to manouevre into a spot to whack a strongpoint with an HE round or two and then get it out before it's wrecked.
Otherwise it's only good for carting stuff around.
Consider this when considering it for an AFV; the commander's sight is not slaved to the gunsight. This means the commander/gunner has to use two sights, one to acquire a target and then one to engage it. As these sights might be pointing in different directions and the gunner's sight is of a narrow focus there might be a lot of hunting around to engage a moving vehicle that will likely result in the vehicle's destruction. The crews know this all too well.
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  #5  
Old 08-18-2020, 11:38 PM
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Default Spasibo

Thanks for cross-posting these here, Chalk. When I was a kid first getting into T2k, I wouldn't give Soviet/WTO-made vehicles a second look. My thinking has changed quite a bit since then. Although I'd still take most NATO AFVs over their Soviet/WTO equivalents, I no longer turn up my nose at all ComBloc gear. I've grown quite fond of the former DDR BTR-80 in the PbP I play in, for example.

Some of the mods in the entries you posted make the vehicles to which they've been added more attractive options.

I think Soviet AFVs would suffer disproportionate losses early in the war, when NATO's technological edge was still sharp, but later in the war, I think the relative simplicity and durability of Soviet vehicles would give them a slight advantage over the high tech-dependent NATO vehicles.

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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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  #6  
Old 08-19-2020, 03:34 AM
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ChalkLine ChalkLine is offline
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Default

Quote:
Originally Posted by Raellus View Post
Thanks for cross-posting these here, Chalk. When I was a kid first getting into T2k, I wouldn't give Soviet/WTO-made vehicles a second look. My thinking has changed quite a bit since then. Although I'd still take most NATO AFVs over their Soviet/WTO equivalents, I no longer turn up my nose at all ComBloc gear. I've grown quite fond of the former DDR BTR-80 in the PbP I play in, for example.

Some of the mods in the entries you posted make the vehicles to which they've been added more attractive options.

I think Soviet AFVs would suffer disproportionate losses early in the war, when NATO's technological edge was still sharp, but later in the war, I think the relative simplicity and durability of Soviet vehicles would give them a slight advantage over the high tech-dependent NATO vehicles.

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I did one on the T-54/55 upgrade package as well but now I can't find it. If i see it I'll post it.
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