![]() |
![]() |
|
#1
|
|||
|
|||
![]()
Well, first post… Here goes (if I can get uploading figured out... :/
Attached is a revision of a PC Sheet from here on the forum, I plagarized heavily. Sorry. But it was a great starting point! Built in Excel (2019). Basically, you type in the “white” cells, gray cells are reference info or descriptions, and calculations are in green cells. My party was coming back to T2K after a 20 year hiatus, and kept getting mired down in the math as we learned the v2.2 system (we had been v1 users back in the late 80’s). Heck, basic rules were getting forgotten, requiring pulling up the books in the middle of a firefight. This version has run through limited play-testing. But seems to figure out the math and lets the player focus on the game. The gun section works for Pistols, Rifles, and Autoguns. I’m working on blocks for LCG and heavy-weapons. After poring over Paul Mulcahy’s site, I’ve tried to adjust the calculations to work with gun values from the books and his tables. I’m also working on a modified NPC sheet that distills this down to a page, where changing a drop-down list of NPC-levels will recalc the stats. I’m open to suggestion on this sheet, especially as the calculations are kind of over-complicated, and you may not agree with how I’ve interpreted rules, or you may find outright errors and mistakes. See what you think. “You’re on your own…” (Well, actually, feel free to message me and I’ll try to fix or enhance as feedback comes in. Updates will be saved with teh latest date in the filename.) Drag-n-Drop didn't work right, so here's a Google-drive link... https://drive.google.com/file/d/1osL...ew?usp=sharing UPDATED - finally figured out the upload steps... FNG... Twilight2000 Blank PC Sheet 5-pg REVISED 2020-11-05.xlsx Last edited by WTFisGoingOnInHere; 11-12-2020 at 09:04 PM. Reason: adding attachment |
#2
|
|||
|
|||
![]()
Oh, and I directly stole Armor rules suggested by SwagHauler and others in another forum-entry.
|
#3
|
|||
|
|||
![]()
You cannot steal what's freely given. Feel free to use ANYTHING I've posted here and PM me if you have any questions.
|
#4
|
||||
|
||||
![]()
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem Last edited by Legbreaker; 04-29-2021 at 04:56 AM. |
#5
|
|||
|
|||
![]() Quote:
|
#6
|
||||
|
||||
![]()
Nah, China's so much glass in T2k.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#7
|
|||
|
|||
![]() Quote:
I tried to work in the the ideas from the other thread where you guys really went in-depth on various Armor rules. |
#8
|
|||
|
|||
![]()
The weapon-calculator section does a lot of the heavy lifting on the math. It seemed to work well for my group, as there were a couple who had never played T2K, and the rest of us were learning the 2.2 rules, after a 20+ year hiatus from v1.
Once your PC attributes are entered, you can just fill in the white squares with the weapon-stats. Then ranges, dice numbers and damage values all solve for you. Ready for a quick reference during combat. This is the values with a 6 STR, and 0 for Small Arms Twilight2000 Blank PC Sheet 5-pg REVISED 2020-11-05.xlsx Last edited by WTFisGoingOnInHere; 11-12-2020 at 09:06 PM. Reason: Clarifying attachment |
#9
|
|||
|
|||
![]()
And here's a shot with a STR 6, and Small Arms of 3.
|
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|