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#1
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Merc 2000
Okay so this brain drop comes from some discussion on the Discord channel and some emails with a couple of friends who were big into T2k.
The bastard child of the system is Merc 2k. It wasn't really given a chance to blossom as an alternative to the bleakness of T2K. Here are the books that were published for it and note it was designed to work with V2.0 and V2.2 rules. Not sure how easy it would have been to convert to V1.0 rules of the core T2k.
So with all that said, my question for debate on the floor is this: Was it a good addition to the rules as we had them? Did it provide something for players to get their fix of the game engine without having to deal with nuclear weapons and still not be under the thumb of military leadership. Or was it a complete waste of time and effort by GDW? My own personal view since I had it, Special Ops addition, Bangkok, and the Gazetteer; is that it was a fun and different challenge for us when I played the game as a teenager. If we wanted to do some A-team like adventures or some Mack Bolan/Stony Man cheese adventure novels it worked great. We use to break it out and either do a quick one shot or even a mini-campaign when our GM or even us players hit a wall in our current T2K campaign. Question 2: So does this deserve a reboot sometime or even a fan made new source book taking in the modern era of the post 2001 environment and entities like Blackwater, Aegis Defense Services, or Paladin Group?
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Hey, Law and Order's a team, man. He finds the bombs, I drive the car. We tried the other way, but it didn't work. Last edited by Southernap; 03-24-2021 at 12:42 AM. Reason: fix some typos |
#2
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Was Merc: 2000 a good addition to the rules?
In my opinion yes. It added some new rules that weren't included in T2k such as noise levels, sleeping enemy garrisons and guard dogs and the Quick Kill Rule (which would show up in the 2.2 version of T2k but wasn't present in earlier editions) It also included some extra equipment that was definitely useful for T2k such as the Individual Tactical Radio, Snorkel Gear, Extreme Cold Weather Gear, Grappling Hooks, Suppressors. And probably the most important reason for me personally, I could never find enough people interested in playing a survival/post-apocalypse game so I could never get a group to play Twilight. But there was a lot of interest in mercenary type games because the crowd I started gaming with had played lots of Advanced Recon and MechWarrior so mercenaries where a "cool" subject to them. So Merc was the game that allowed me to dive into the T2k 2nd Ed. rules and then later into Dark Conspiracy and Cadillacs & Dinosaurs. Now that last game was important to me for other reasons, I loved the artwork done by Mark Schultz and was very vaguely aware of his Xenozoic Tales comics (Cadillacs & Dinosaurs being a licenced game of the comics) Having the game motivated me to hunt down Xenozoic Tales so that I could actually read them and I'm still happy to have them in my possession. If the T2k series had not included Merc, I might very well have missed Dark Conspiracy and Cadillacs & Dinosaurs. My T2k books would have ended up sitting on a shelf with me wistfully staring at them wishing I could get a group to play it Does it deserve a reboot? I think a reprint with updates to T2k 2.2/Traveller: TNE rules would work fine. I think there's still enough interest in small scale/tactical combat rpgs and mercenary/PMC type games. I would hesitate to ask for a reboot because I generally don't think reboots do much for the original game. Often they change too many aspects and it becomes a totally new game. As an example of what I mean, I have always loved the X-Com video games since I was first introduced to them on the NES. When the 2010 remake titled XCOM was announced I was initially very interested, then when I saw gameplay footage and borrowed a friend's copy to actually play, I was left bitterly disappointed - it was nothing like X-Com and should have been called something totally different as it missed almost every single thing that made X-Com great. I feel the same way about the reboot of Twilight: 2000 by Free League (and enough has been said about that, so I'll leave it at that). Generally, I don't think reboots work (with some exceptions in movies/novels) |
#3
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Bangkok I would say is one of the modules that straddles both worlds - its definitely Twilight 2000 but its also Merc - i.e. it could be played either way - a failing nation state in either system
When I wrote the East Africa book I also saw it as a place where those who love to play mercenaries could play as well - even had one of the NPC's I detailed be a person who runs a mercenary group that runs various missions for hire. With some tweaks that book could also be used for those who want to run MERC scenarios - i.e. the situation in Uganda, Somalia, the Congo and Tanzania would be with them as failed nation states (which for Somalia and the Congo is actually accurate) and the US troops there to prop up Kenya - but doing it entirely in the MERC world and not the T2K |
#4
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Quote:
As to Dark Conspiracy, I never had a chance to play again saw the ads in all of my T2K books and the few times I got a catalog in the mail. Yet, I can see how one would progress from T2k -> Merc 2k -> DC or C&D. Since the GDW made an effort to standardize the game engine across all their major games. Except for a couple of them before the company went out of business. I totally agree the new rules they introduced and some of the new equipment they introduced in Merc2k would have worked well into the T2k game. Since they gave a some expansion to an already robust set of rules and equipment lists. As to the reboot idea. I was thinking more along the lines of a maybe a soft reboot. Where the manual and rules gets tweaked based on the released errata, maybe do some editing so the rules flow a little better. Heck, maybe even just call it a V1.x release of the rules. I also just wish I had the writing skills, I would try and craft a supplement like the recent Pac NW released for T2K or the Korean supplement. If not a good scenario like the Rook's Gambit. I know the Gazetteer gave us ten spots including:
Thinking through to the more modern era. I could potentially see the obvious of combat zones in the Afghanistan, Iraq, Syria. Yet, I could also see maybe something like the narco-terror groups in Central and South America. Going to anyplace in North Africa/Sahara Africa and the unrest there. Some industrial sabotage or even espionage against multi-national corps by other multi-nationals or NGOs. Maybe even creating a new supplement book on how to create your own merc company with rules on how to become your own version of Blackwater or Aegis Defense or some other PMC for hire. Like I said in the opening, Merc 2k offers up some interesting ideas on where the game engine could go and could provide ways as SSC mentions for folks that don't want the bleakness of post-apocalypse world to maybe something as harsh, but you still have TV that works with 3 hots and a soft fluffy bed to sleep in.
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Hey, Law and Order's a team, man. He finds the bombs, I drive the car. We tried the other way, but it didn't work. |
#5
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Between the Merc main book, Bangkok, Special Operations and the Gazetteer there was a really good mix of locations, equipment and missions that could be used/undertaken.
Plus M2k had rules for acquiring patrons and renown as well as expansion on parachuting while Special Operations expanded the options for melee combat as well as clarified rules regarding the 3-rd burst option found on the M16A2 and G11. The Gazetteer was generally good but let down by a lack of research in some cases. For example Australia is listed as using the L85 and L86 but we never gave serious consideration to adopting them for service, (even at the time the Gazetteer was written it would have been relatively easy to find out that the main contenders were the M16A2 and the AUG). The L7A1 was a reasonably accurate guess (we adopted the MAG58 rather than the British L7 version of it) but overall, it appears that the writer of that section didn't bother to do any research and instead believed Australia would just adopt whatever the British were using. The section dealing with Indonesia has a similar lack of research, assuming they would be using the AK-74 when a little research would reveal that Indonesia had a healthy small arms industry and produced a number of their own designs as well as local copies of European designs. The Indonesian forces while not against acquiring WarPac/Soviet/ChiCom vehicles, aircraft and heavy weapons, have traditionally eschewed small arms from those nations and used North American and Europe small arms instead. As for Cadillacs & Dinosaurs, it won't likely ever get a reprint as it was licenced from Mark Schultz and there's been no desire to re-acquire the licence (I emailed Marc Miller some years ago about it and that's the gist of what he said). Which means it won't be available anytime soon as a PDF on DriveThruRPG (and most likely never). The best you can do is locate a second-hand copy or find someone who will do a scan for you. |
#6
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One of my two long running T2K games was mostly an M2K game with only some post-apocalyptic elements (in some areas). I liked the equipment and mechanic additions rule-wise and the setting was also interesting.
If anything I'd just like to see a modern re-print with errata added and the setting extended to 2020. The setting conceit was the world was experiencing severe social issues in the midst of an economic depression. The whole reason Mercs were a thing was every country had to seriously scale back their militaries due to economic issues. So it wasn't as bleak as T2K but it wasn't all sunshine and roses. The setting pulled forward to now would be interesting. Organized crime and international terrorist organizations could be added as OPFORs. There would also be opportunities to add new "battlefields" like cyber warfare and hunting down bad guys via digital forensics and such. I always saw M2K as more of a techno-thriller setting so seeing it lean into that would be interesting to me. Even barring those kind of setting changes just errata'ed rules and an updated equipment guide would be cool. |
#7
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I was going to change one thing though. Merc2000 is such a boring name. I liked the idea of stealing the name of another idea from the designer's notes in V2.2. I would have called my work CONTINGENCY FORCE. The World continues to spiral into chaos as the economic decline hits the various nations that once supported the World's economy. In such desperate times, belts must be tightened and sacrifices made. Thus law and order have begun to take a back seat to just keeping the lights on. When the forces of evil attempt to prey on the innocent; towns and corporations need the help of those willing to confront the violent with violence themselves. Such "Contingency Forces" are now common throughout the World. In Contingency Force, you can play as a Private Military Contractor, keeping the peace on a budget. Perhaps you would choose to be a Private Investigator, finding the lost and solving those crimes that the local PD no longer have the time or funding to solve. Maybe you're a Gun For Hire, selling your own special talent for death to the highest bidder. It's all possible with Contingency Force! |
#8
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There's been some small indication from GDW that the severely depressed world economy that was the background for Merc: 2000, was the beginning of the Greater Depression background to the Dark Conspiracy setting.
It seems at first glance, a tenuous link but there was one adventure in Challenge magazine that involved your M2k PCs investigating a corporation that is a Dark Minion controlled organization. It was written by Craig Sheeley and is titled "Things Got Weirder..." It can be found in Challenge 62, page 12. It's listed as a "Merc: 2000/Dark Conspiracy combined scenario". Sheeley was involved with a few products for the T2k line, notably the East European Sourcebook and perhaps less notably, the adventure scenario City of Angels. So, if you wanted to, you could have the M2k setting slowly morph into the Dark Conspiracy setting - which is pretty much what I did with my first DarkCon campaign (I let the Players use their M2k characters because I didn't want them to realise too soon what was happening - and this was before I knew of Challenge magazine!). Or you could use the DarkCon economic and social setting, (remove the Dark Minion elements) to further develop a more economically depressed, more corporate dominated world background for M2k. P.S. I believe it was Swaghauler who was one to remind me about this combined scenario so all credit to and a big thumbs up to him! Last edited by StainlessSteelCynic; 03-25-2021 at 09:30 PM. Reason: adding afterthought |
#9
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Reinventing the Wheel
Quote:
I never played M2000, but I've run a modern (c. 2020) mercs campaign using T2k v2.2 rules. They worked just fine as-is. Paul M's site has every modern weapon one could possibly encounter in game statted up already. Really, there are so many low intensity conflict hot spots and/or failed states in the world right now, there's a ton of setting info out there for anyone who cares to do a little internet research. These conflicts are changing so quickly that, by the time a sourcebook was released, the info would be fast approaching obsolescence. Legally speaking, I don't think a game designer could detail real-life PMCs like the ones you listed (without express written permission). I'm not a lawyer, but I reckon doing so could expose creators to trademark infringement, defamation, and/or libel lawsuits. -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#10
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I too am happy to see Cadillacs and Dinosaurs isn't forgotten.
Back in the day my group didn't play it, sticking to the more mainstream Twilight 2000 and Merc 2000. We'd just started dipping into The Morrow Project (and also Aftermath) when the group broke up. A TMP campaign was started but hadn't progressed far (4 or 5 sessions only). I wanted to try to create a crossover with the Morrow Project, setting the players up as normal but with the team waking up in the C&D environmet instead of the expected one. It would probably have worked for a short campaign but not for anything long term. Of course they would have been well equipped compared to the locals, so it really would only need a small team and careful managing but it could have been fun. |
#11
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__________________
Hey, Law and Order's a team, man. He finds the bombs, I drive the car. We tried the other way, but it didn't work. |
#12
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I ran an episodic-style game using the Biafran and several of the Caribbean-region missions, often with names & places changed. My group had a flying boat and flew to their missions that way. (Yes, I was deep into a Jimmy Buffett phase at that point, what's your point? I liked Miami Vice a lot, too.) I created "Big Bob's House of Boom" as a hiring hall and weapons store (stores in Miami, Manila, and Las Vegas, ask Bob about franchise opportunities!). I hadn't really done much with v2 or v2.1 within the Twilight setting, so this was my opportunity to learn that game engine, so yes to the 2nd part of the question. Quote:
I'm not sure I would like a setting update, though. Call it what you like, but I like my RPGs both gritty and still fantastical, in faraway places with often made-up names (San Cristobal, Ruritania, Rio Lindo, etc.).
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#13
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Originally Posted by Adm.Lee
"I created "Big Bob's House of Boom" as a hiring hall and weapons store (stores in Miami, Manila, and Las Vegas, ask Bob about franchise opportunities!)." Ok that is out and out genius -I love that name - makes me laugh every time I read that - must have been one fun campaign Last edited by Olefin; 03-30-2021 at 02:56 PM. |
#14
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As an item of interest for Merc campaigns, one that can be used as a roadmap for planning out the shady connections of the corporate world and/or the black market, the following video is quite useful.
It covers an investigation by the New York Times into oil smuggling to North Korea and shows how intricate the operations are to avoid complying with UN sanctions against North Korea. https://www.youtube.com/watch?v=hDTCHdcPYTQ |
#15
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__________________
Hey, Law and Order's a team, man. He finds the bombs, I drive the car. We tried the other way, but it didn't work. |
#16
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Bobby Ray's a cousin of Big Bob, I'm sure.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
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