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View Poll Results: What would be the most valuable pre-industrial / artisanal trade in T2k | |||
Potter | 0 | 0% | |
Tanner / Leatherworker | 0 | 0% | |
Spinster / Weaver | 2 | 11.11% | |
Glassblower | 0 | 0% | |
Candle maker | 0 | 0% | |
Cooper | 0 | 0% | |
Carpenter | 3 | 16.67% | |
Stonemason | 1 | 5.56% | |
Seamstress | 0 | 0% | |
Cobbler | 0 | 0% | |
Blacksmith | 8 | 44.44% | |
Other (Please specify in comments) | 4 | 22.22% | |
Voters: 18. You may not vote on this poll |
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#1
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Most Valuable Artisanal / Pre-industrial Trade
I was thinking about Molotov cocktails, and how available glass bottles would be three or more years after the end of mass production, and that got me considering alternatives. I figure that small ceramic vessels could serve nearly just as well as glass bottles for making Molotovs. IIRC, at least one ancient/medieval civilization filled pots with venomous snakes and hurled them into besieged cities as a primitive bioweapon.
Anyway, that got me thinking about how many people there would be with the skill to produce pottery in the post-industrial era, and that got me thinking about other pre-industrial trades. I reckon most, if not all, of them would be very valuable during and after the apocalypse. Does any one jump out as being especially so? Did I miss any important ones? What are your thoughts? -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 10-30-2021 at 05:04 PM. |
#2
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distiller or making of wine and beer.
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#3
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A really good book if you can get it is "The Medieval Machine" 1976. Gimpel, Jean.
This is a good and readable overview of just how surprisingly mechanised the medieval world was. At this point you start to realise that not just carpenters and fabricators are vital but also the people who design, site and emplace this machinery are essential for survival. As an aside, if you do historical or historical-fantasy games these things make great adventure locations. |
#4
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Based on my eLibrary, you could potentially add the following to your list. Some would likely be secondary skills rather than primary occupations.
Apiarist Basket maker Bookbinder Botanist/Herbalist Brewing/Distilling Chemist - includes manufacture of adhesives, inks, solvents Engineer - boring, hydraulic/irrigation, mechanics, sanitation, etc. Farrier Horologist Meteorologist - includes building and use of barometers Printer - includes paper-making, engraving and woodcuts Rope-maker Wheelwright Woodworking - cabinetmaking, carving, joinery, turning |
#5
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Tough call
I went with carpenter because everyone needs shelter. But potter & leatherworker right up there. Seamstress or tailor gets quite important come winter. Spinner/weaver are good additions to this list.
Last edited by Bulldog1972; 11-01-2021 at 08:38 PM. |
#6
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How about the man or woman who has the knack to make old stuff work again?
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#7
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Quote:
People like me, who have very little practical knowledge, on the other hand... -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 12-08-2021 at 01:40 PM. |
#8
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It's not an artisanal trade, but I think storytellers and/or performing artists would see their value rise during and after the apocalypse. Deprived of modern electronic media (TV, movies, radio, etc.), people would be starving for entertainment and news. I think you'd see a return of the wandering minstrel (combining the roles of entertainer and news conveyer).
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 12-08-2021 at 01:42 PM. |
#9
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IMHO, one of the most useful skills in a (barely) post-apocalyptic situation is manufacturing prosthetics and "mobility aids". This could be anything from making false teeth to artificial limbs and wheelchairs.
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