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#1
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Campaign Starting Scenario Options
Most of us have Escaped from Kalisz (or a similar small-unit-cut-off-behind-enemy-lines scenario) at least once or twice. I've seen a few campaigns start when (or shortly before) the PCs escape from an enemy POW camp, and others where the PCs are a small part of an extant military unit sent out on a special mission by a higher headquarters or government (a-la Kings Ransom).
What are some other ways you've started a T2k campaign, either as a player or the Ref? Is there any starting scenario that you particularly like or dislike? Why? -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#2
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Starting Twilight 2000 campaign!?
Probably I would send timelines for United States (Howling Wilderness), Persian Gulf (RDF Sourcebook) and Finland (my own timeline). Players should vote which area they want play. No character creating. They would have to choose from premade characters. I was thinking Air Force and State Guard characters for New Jersey campaign. USAF characters for Iran and probably MP: s for Finland. No officers for start, only rank and file. No epic adventures for start, only one shots for first games. (Probably using modified scenarios from Recon RPG.) When they are familiar with game and area, they could play adventures like Last Sub and King’s Ransom. |
#3
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I’m about to start a PbP game using 4ed rules. My idea is that the characters are from a National Guard division (possibly Texas) in Alaska that has been slowly wiped out. They are on their way home and the game starts with the characters about to enter Washington state from Canada. I’m allowing token Canadian and Russian soldiers in the group.
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#4
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Haven’t done this but would like to at some point in time for a CONUS based campaign. The idea is that the PC’s are a group of European vets who are mustered out of service and given a land grant that gives them a reason to stick together and establish roots somewhere.
This Land Is Your Land PC's are all veterans of the European campaign who have been engaged in anti marauder operations since they returned from Europe in Operation OMEGA. The Military Government now feels that conditions in (insert whichever area you plan to set the campaign in) are stable enough to allow it to undertake a partial demobilisation, code named Operation EXODUS, thus alleviating stresses on the military supply chain, particularly when it comes to feeding large numbers of troops. The key points of EXODUS are as follows. 1. Demobilised troops will be subject to mandatory enlistment in the appropriate State Guard, and as such are subject to being called up to active duty at any time by order of the relevant State Governor. 2. Demobilised troops will be allocated a Land Grant in the form of a piece of farmland. This is the macguffin that is intended to tie the group to the local area 3. Recognizing that those who have fought together may wish to remain together, demobilised troops may team up with others to form small groups. 4. Due to the exigencies of the service certain MOS’s (e.g. medics, Special Forces) are designated as Stop-Loss and are not eligible to apply for Operation EXODUS (this is meant to encourage players to run ‘regular’ PC’s rather than Special Forces operators).
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Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom |
#5
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@Rainbow Six: Very interesting concept. The idea of a campaign revolving around "base-building"/defense, and civil relations appeals to me. I tried my hand at Ref'ing this sort of campaign but it fell apart due to player conflict. Some folks are just too accustomed to run-and-gun style T2k gameplay.
Quote:
https://www.drivethrurpg.com/product...ific-Northwest -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 12-14-2021 at 06:23 PM. |
#6
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I suggested The Last Days of the Red Diamond a while ago. The TL;DR is to start off with the 5th Infantry Division still intact and play through its entrapment and demise.
- C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#7
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I've started a couple of games where the PCs are actually the "players" stat-ed up from real life (with a bit of generosity), and then the game takes place in the players real life town/city (ala Red Dawn). Players can try to rescue friends/family, escape, fight back, "hold" real life places of interest.
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"Beep me if the apocolypse comes" - Buffy Sommers |
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