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Old 05-21-2009, 03:10 PM
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Default Operation Manifest Destiny Ruminations

During my commute, I have been thinking more about my Operation Manifest Destiny concept. (No, I’m not shelving Thunder Empire. I write Thunder Empire when I’m at home, but I conceptualize while driving.) As I have remarked before, the whole concept revolves around airships.

A potential mission or module would involve moving all of the airship equipment and personnel from Missouri to Colorado. MilGov probably would expend whatever resources necessary to ensure safe delivery. Still, given the state of things, there might be room for PCs to play their part. Route reconnaissance would be critical. Oklahoma, through which the most obvious route is traced, seems more-or-less under MilGov control, but one could tweak this situation to add excitement. Surely CivGov would have obtained information about the airships from its own agents. CivGov would realize that airships could completely change the balance of power in their favor. What kind of effort could they make to acquire the airship materials and people being trucked (presumably) to Colorado?

Equally, there may be players in the remnants of the Oklahoma government who could be swayed to try to get hold of the airship resources for themselves. Perhaps CivGov corrupts an important official in the rump Oklahoman government? Perhaps that person thinks s/he can make off with the airship resources and use them to purchase a position in whatever organization will offer the best deal? Perhaps a warlord just outside the boundaries of MilGov control gets wind of the movement of men and machines across Oklahoma and makes a bid of his own to acquire the invaluable convoy?

Assuming the airship materials liberated from the New Americans in the Ozarks make it to Colorado, there remains much to be done to realize a vision of fleets of airships aiding in the reestablishment of long-distance commerce and tying the nation back together. Based on the statistics in Airlords of the Ozarks (thanks, Littlearmies), the smaller New American airship cruises at 12 mph and has a range of 380 miles. The larger airship cruises at slightly more than 11 mph and has a range of more than 500 miles. In order to make proper use of the airships, MilGov will need to establish secure aerodromes at suitable intervals. In some cases, aerodromes will have to be established in locales where there is no MilGov control. Sorting out this problem is an excellent mission for player characters.

I see MilGov turning the whole airship show over to the Air Force. It wouldn’t take much for the USAF Chief of Staff to convince his counterparts that manufacturing as many airships with the greatest possible lift capacity would be Colorado’s top priority. Specialty products and machines not available in Colorado might be necessary. Players could be assigned long-range reconnaissance to locate the needed materials and machines.

Determining MilGov’s priorities is going to be a challenge for me. It’s not going to be hard to come up with a laundry list of missions for whatever airships Colorado Springs has available at any point in time. What gets done first? To a large degree, the answer is going to be based on the condition and assets of the Colorado enclave. Equally, the answer will be determined by the needs and assets of other MilGov enclaves. Also, key personalities will influence the list. Any input on all of this would be most welcome.

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Old 05-21-2009, 04:19 PM
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Quote:
Originally Posted by Webstral
A potential mission or module would involve moving all of the airship equipment and personnel from Missouri to Colorado. MilGov probably would expend whatever resources necessary to ensure safe delivery. Still, given the state of things, there might be room for PCs to play their part. Route reconnaissance would be critical. Oklahoma, through which the most obvious route is traced, seems more-or-less under MilGov control, but one could tweak this situation to add excitement. Surely CivGov would have obtained information about the airships from its own agents. CivGov would realize that airships could completely change the balance of power in their favor. What kind of effort could they make to acquire the airship materials and people being trucked (presumably) to Colorado?

Equally, there may be players in the remnants of the Oklahoma government who could be swayed to try to get hold of the airship resources for themselves. Perhaps CivGov corrupts an important official in the rump Oklahoman government? Perhaps that person thinks s/he can make off with the airship resources and use them to purchase a position in whatever organization will offer the best deal? Perhaps a warlord just outside the boundaries of MilGov control gets wind of the movement of men and machines across Oklahoma and makes a bid of his own to acquire the invaluable convoy?
Opsec???? Maybe Milgov can find a team of soldiers whose families happen to be in a refugee camp in a Milgov enclave. In case years of operations overseas wouldn't have taught people that loose lips sink ships.

Milgov tells the state/local governments (or its subordinate commands) acquire X number of semi trucks (so many vans, so many flatbeds), Y gallons of fuel, and have troops ready to clear civilian traffic, if any, from roads when we tell you. Never any word of airships. High priority cargo, details classified.

Or it might be high enough priority to assign one of the remaining C-130s to fly out and pick up the cargo. To quote Mad Max in Road Warrior "Think of it as a down payment."

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Originally Posted by Webstral
Assuming the airship materials liberated from the New Americans in the Ozarks make it to Colorado, there remains much to be done to realize a vision of fleets of airships aiding in the reestablishment of long-distance commerce and tying the nation back together. Based on the statistics in Airlords of the Ozarks (thanks, Littlearmies), the smaller New American airship cruises at 12 mph and has a range of 380 miles. The larger airship cruises at slightly more than 11 mph and has a range of more than 500 miles. In order to make proper use of the airships, MilGov will need to establish secure aerodromes at suitable intervals. In some cases, aerodromes will have to be established in locales where there is no MilGov control. Sorting out this problem is an excellent mission for player characters.

I see MilGov turning the whole airship show over to the Air Force. It wouldn’t take much for the USAF Chief of Staff to convince his counterparts that manufacturing as many airships with the greatest possible lift capacity would be Colorado’s top priority. Specialty products and machines not available in Colorado might be necessary. Players could be assigned long-range reconnaissance to locate the needed materials and machines.

Determining MilGov’s priorities is going to be a challenge for me. It’s not going to be hard to come up with a laundry list of missions for whatever airships Colorado Springs has available at any point in time. What gets done first? To a large degree, the answer is going to be based on the condition and assets of the Colorado enclave. Equally, the answer will be determined by the needs and assets of other MilGov enclaves. Also, key personalities will influence the list. Any input on all of this would be most welcome.

Webstral
It might be possible to string together Milgov enclaves with 500 mile hops. Colorado Springs to Ft. Sill, Ft. Sill to Memphis, Colorado Springs to Hill AFB, Hill to Mountain Home AFB, Mountain Home to McChord AFB, all are under 500 miles. (Yes, getting Hill and Mountain Home back under Milgov control might be an effort). California is more of a problem, as is finding somewhere in eastern Tennessee or SW Virginia to serve as a link to Norfolk and New Jersey.

One calculation the USAF will have to convince the other joint chiefs about is the tradeoffs between diverting men and material into airship construction is worth the savings in fuel over using the relatively massive quantities of existing civil (and military) cargo aircraft that sit grounded. When you add in the relative uncertainties of operations (vulnerability to rough weather, aircrew experience differentials between LTA and fixed wing pilots, availability of support facilities - runways, hangars, parts, gas, fuel) it gets even more difficult to decide.

When I was looking at what was needed for recovery, air transport came out pretty low on the scale. Its a (relatively) high-cost means of transportation. Its two advantages are speed and the ability to bypass hostile ground. Unfortunately, in many cases what is most needed to be moved between enclaves for long-term recovery is bulk items - food, fuel, munitions, manufactured products. These don't move well by air, even in LTA. In many cases, the most efficient use of resources is, unfortunately, to secure a surface transportation route - a rail line, navigible waterway, road or power/telephone line. In the recovery plan we're working on, we have Milgov maintaining a fixed-wing and LTA ferry service between enclaves, but it's infrequent and used for only high-priority passengers and cargo, certainly not being used to move sacks of rice or to reunite families. (This isn't to be cold-hearted, its just that the limited supplies of fuel, spares and crew means that commercial air service won't be back for a few decades).
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Old 05-21-2009, 07:35 PM
Abbott Shaull Abbott Shaull is offline
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Now what would these ship be transporting. Anything above part the cost would be prohibiting.
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Old 05-21-2009, 11:09 PM
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Prevailing winds would need to be taken into account (location and time of year). The actual range could be significantly more or less when this is taken into account. Strong enough winds in the wrong direction could stop the airships cold (or force them to move to altitudes where the wind conditions are different. Strong enough winds in the right direction could make the entire process much, much easier (just floating along in the currents like a raft heading down stream.

Just a thought.
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Old 05-22-2009, 01:31 AM
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Quote:
Originally Posted by Webstral
Based on the statistics in Airlords of the Ozarks (thanks, Littlearmies), the smaller New American airship cruises at 12 mph and has a range of 380 miles. The larger airship cruises at slightly more than 11 mph and has a range of more than 500 miles.
Those speeds and ranges seem woefully inadequate in my opinion when you consider the Hindenberg of the mid to late 1930's was as follows:

Quote:
General characteristics

Crew: 40 to 61
Capacity: 50-72 passengers
Length: 245 m (803 ft 10 in)
Diameter: 41 m (130 ft 0 in)
Volume: 200,000 m³ (7,100,000 ft³)
Powerplant: 4 × Daimler-Benz diesel engines, 890 kW (1,200 hp) each
Performance

Maximum speed: 135 km/h (85 mph)
Admittedly it was much larger, but even so, a machine built with 60+ year old technology able to move 10 times faster and regularly cross the Atlantic?
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Old 05-22-2009, 01:36 AM
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Diesel engines are pretty fuel efficient. The Airlords of the Ozarks airships run on methanol don't they? That would account for a big drop in range.

I'm pretty sure the listed speeds for the AotO airships are not the maximums and can be doubled or tripled can't they?
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Old 05-22-2009, 12:30 PM
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I'm pretty sure I read that the only place helium is "mined" is in the US-- Montana or South Dakota, maybe? I would think wherever that is, should be come a high priority, too.

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http://en.wikipedia.org/wiki/National_Helium_Reserve
Oh, crap, it's stored in Amarillo! But it can be recovered from natural gas fields, like the ones around central Kansas, apparently. Well, that will have to be one of the stops from Arkansas to Colorado Springs, then.
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Old 05-22-2009, 12:35 PM
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My resource maps on my gaming site has the location of the current Helium processing/storage sites.


Last edited by kato13; 05-22-2009 at 12:43 PM.
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Old 07-05-2009, 01:31 AM
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OPSEC is a strange bird by 2000. We’d all love to believe that all of the appropriate people will be loyal and concerned with operational security. However, I think it’s entirely possible that local bandits and warlord will have agents in any major Army (Navy, USAF, Marine) command. A little gold, some dirt, a woman… the reasons for soldiers to pass information to others are as old as opposing forces. By 2000, many of the previous bets will be off for many of the survivors. Also, there is the high likelihood of CIA/CivGov moles in any major MilGov command. These moles might not be above passing information to local warlords if they felt doing so advanced CivGov’s interests over MilGov. It doesn’t take many people to compromise OPSEC.

As far as using C-130s goes, I think there are a couple of considerations. The first is the quantity of materiel to be moved. The wrecked airship and all of its components are going to be more than a single C-130 can haul. You raise a good point, though, by questioning just how much gear there is to be moved. I’ll have to re-examine the module and try to crunch some numbers.

The other problem with assuming that C-130s are available is that there are problems throughout CONUS that might be solved with a very modest airlift. For instance, the cat cracker at the MilGov enclave at Cairo, IL might be dealt with by moving suitable experts or a new part into place. Colorado might very well have some of both. Yet MilGov has not airlifted in the necessary gear or personnel to solve the problem. Why? By the same token, MilGov doesn’t provide transport for the PCs to get to Baja California to recover the precious weather satellite in Satellite Down. Why? One would think such a high priority item would merit an air drop into the locale at the very least. Further, in the opening section of Airlords of the Ozarks, the officer briefing the PCs remarks that the New Americans have achieved air superiority—with slow, short-range dirigibles and ultralights, no less. Perhaps the briefing officer only means local air superiority. Perhaps the briefing officer doesn’t understand that Colorado (or another MilGov enclave) still has MAC aircraft available. My interpretation, however, is that there are no operable C-130s to challenge the New American airlift capability. The briefing officer is concerned because the New Americans have found a way around the problems that have grounded the USAF.

I agree completely that Colorado Springs is going to try to find suitable bases for aerodromes within the range of whatever airships MilGov can acquire. The strategy will closely resemble the strategic placement of coaling stations across the Pacific linking the West Coast with the Philippines.

It’s true that air transport of the materials needed for recovery is at best a poor solution. Rail and water are the best solutions, if one is going to transport thousands of tons of grain, raw materials, fuel, and other bulk basic commodities from one part of the country to another. The object of the LTA links between MilGov enclaves is not to turn Colorado Springs into a granary that will provide other MilGov enclaves with ongoing supply. Airships enable MilGov to move certain key assets—foremost among them being personnel with critical skills. Other items that can be moved are machine tools and other specialty items that can help the surviving MilGov enclaves supply themselves. An emergency supply of several tons of seed might make the difference between an enclave feeding itself in Fall 2001 and failing. Although ammunition ought not to be moved by air, the timely arrival of a few tons of machine gun, rifle, and mortar rounds might make all the difference for some enclaves. Often, the item in shortest supply dictates the level of success of an organism, a population, or a society. Airships can ease the bottleneck for some of those items. Even a very limited ability to move personnel and goods between MilGov enclaves can have an enormous impact on the viability of the enclaves.

As for the range of the airships recovered from the New Americans, I agree that the range and speed of those airships are quite poor. Hopefully, Colorado Springs can do better in 2001 and beyond.

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Old 07-05-2009, 03:13 AM
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In our campaign, we had airships (rigid-hulled zepplins actually) built by MilGov being built even before we had a copy of the Airlords of the Ozarks. We had descirbed the reason why, was that the Air Force Chief-of-Staff had someone on his staff who was a major history buff. And while growing up had gotten involved in gliders and airships, and brought up the fact that the Germans during the first world had used airships to send supplies to the German field armies in Africa. Since the majority of the USAF personnel assets had ended up being transfered to ground combat positions and other areas outside of Air Force control, they where able to convince GoA Cummings that developing these airships would be a major advantage since the majority of high-tech devices where out of their reach at the moment. They had already been using high altitude 'weather balloon' technology form the 1950s and 60s to gather intelligence, and this was just another 'retro-tech' answer to the problems they where having RIGHT NOW.

And since the USN actually still has several of the pre-World War Two era airships they operated in storage they and the USAF would have something to use as a model for their efforts to build large Zepplin style airships.

Thus MilGov had already started work on airship technology... And the addition of the New America Airship tech would allow them to speed up their work at developing these zepplins that would be needed for the recovery of the country.

Or at least.. that was how we did it in our home campaign.
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Old 07-27-2009, 11:47 PM
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Okay, I'm piecing together a bit more on the value of airships in 2000. Were we to suppose that MilGov continues to have a C-130 in operation (which I think is open to some question), the C-130 still has its limitations. Avgas is rare and getting more rare. The C-130 can carry around 20 tons. Obviously, a niche remains, but perhaps MilGov has needs that are better met with another vehicle.

Airships on operation in the 1990's had cargo capacities greater than 20 tons. In some cases, airships could lift in excess of 100 tons for much less fuiel than making five C-130 hops. Granted, the airship isn't exactly burning up the track. There are cargoes that don't have to be there overnight every time.

Right now, I'm thinking about heavy machinery. Howling Wilderness, which I like up to the part about the climate change, mentions that the Colorado enclave is rebuilding industries from the ground up as manpower and materials allow. Airships would be a means of transporting heavy machinery from one location to Colorado. We could come up with an enormous list of the machines Colorado Springs would want, I'm sure. Whole modules could revolve around PCs searching for and securing the desired heavy machinery so that an airship extraction operation can come in and retrieve the stuff.

By the same token, strategic metals might be worth diverting an airship mission. Vanadium, tungsten, chromium, and other metals with specialized industrial applications might be too heavy for a C-130 mission; or there might not be a suitable landing site near enough to the metals for a C-130 mission. However, if the USAF can work out a system of retrieval while the airship hovers overhead (yes, I know the weather has to be right), a whole host of sites an circumstances become accessible. Really, it's rather exciting. PCs have an enormous range of possibilities that don't involve further degrading the situation in CONUS.

I'm thinking about the future of Thunder Empire and module design as a means of spurring further creativity. Phoenix has a fair amount of manufacturing. PCs might be charged with a LRS mission designed either to catalogue industrial sites in the Valley of the Sun or to search for a specific type of machinery. Although the PCs can't carry off the desired machines like they can a painting, their actions could have a direct effect on making teh machinery accessible either for an armed convoy coming in from Fort Huachuca or an airship retrieval.

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Old 07-28-2009, 01:10 AM
Abbott Shaull Abbott Shaull is offline
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Now what one of the first thing would be to find out how many one can make say few months time. How much tonnage one could move, and can you keep production up over time too.

You would want enough made initially to help move troops and their stores. This is important is giving people on your side, to put their mind at ease that they are on the right side. I mean moving a Battalion or more several hundred miles where they might be need right now is what many leader are on many leaders mind. They want to know they can get timely reinforced in times of need.

I agree the most of the fleet should be centrally located, but as your fleet grows some should be moved to the outlying fields. As replacement for those airships that have equipment failure or just for the local use. In Going Home the French III Corps used the airborne troops to make air mobile reactionary forces. These airships could be used to do the same thing. Move platoon or company from a locale to another where they can help some one who needs it now. The trouble with this, is that the people who have the means to call for help, have to realize they should be in dire straits before calling for this sky troops.

As for the need to secure land routes, this is easier said than done. It takes nothing to sever a rail line or to set up road block. Let's face it, there are too few rivers that can support commercial traffic too. You could use ultralights/airships with the rail lines too, where they ultralights scout to make sure their nothing going on with the rail line ahead of the train. Airships could be used to transport any force or engineers/labors to handle problems...

Just some thoughts...
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Old 07-28-2009, 01:16 AM
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Quote:
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As for the need to secure land routes, this is easier said than done. It takes nothing to sever a rail line or to set up road block. Let's face it, there are too few rivers that can support commercial traffic too. You could use ultralights/airships with the rail lines too, where they ultralights scout to make sure their nothing going on with the rail line ahead of the train. Airships could be used to transport any force or engineers/labors to handle problems...
I like this part. It would be very easy to make an unpowered light rail cart (like a trolley) from which an ultralight could take off, rolling along the track until the ultralight lifts away. You wouldn't even need to modify the landing gear. All you'd need to do would be to make sure that you had a suitable site to land the ultralight near the stopped train after it had completed a recon flight.
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