#1
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Your Personal Unit ORBATS
As I try to fine tune some of my units in my campaign, I find it challenging when I need to modify a unit from its original concept to meet the T2K restrictions. Writing a unit ORBAT from scratch it s PITA.
Would you guys mind posting some of your own small unit ORBATS? I mean things detailed down to weapons and vehicles each squad uses not just a unit designation and thats it. Anything you all have come up with, or seen else where, would be great. |
#2
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I don't have any written up on hand, but I would suggest a few rules of thumb:
- A commander should have between three and five subordinates reporting to him. Any more than that, and he will likely be overwhelmed. This does not rule out temporary attachments and support elements. - Infantry sub-units try to build around the machine guns/SAWs/whatever. - Most commanders like to have a recon element, as well as indirect fire support and antitank weapons. - Tankers and gunners like to be massed in as few units as possible, so that they can have the greatest effect on the battle. This goes for aircraft, too, but that's not so much a worry by T2k. - Don't forget the medics and mechanics.
__________________
My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#3
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I don't have any them written down or the materials right now. Seems to have been mislocated temporarily.
At 'squad' level depending on how you describe it, and what the unit does it will be self-contained with no sub-units (many in T2k would move to this format depending on your taste) to 3 sub-units (fire teams). Many have to other sub-units assigned such as Anti-Tank Team, FIST TEAM, Forward Observer Team, Machinegun Team, Scout/Sniper Team, etc on the mission to mission details dictate and the parent unit has resources to hand out. AFV (Tank) Squad would be the crew of an individual Tank, IFV/APC/CFV/ACCV (M2/M3/M113/LAV-25/Stryker would have the crew and dismount teams. At 'Platoon' level again it depends on what you type of units the unit was and resources it may have acquired depending on the GM feel for it. In general again small HQ, 2-4 of the above Squads. They may or may not have medical services and Forward Observer Team assigned depending on the resources of higher headquarters. Depending on the Platoon mission they may have 'Weapons' Squad which would hold the platoons MG Teams and/or AT Teams, again depending on how you want to deal with either team. Some would attached MG team to a squad (especially if the Platoon is only two squads), while AT teams may be Company asset, regardless it can be part of the regular squad or like in Mechanized infantry of the US, have a designated gunner with each dismount team with another assigned to help them within the dismount team. At 'Company' Level depending on the unit will have HQ, 2-4 Platoons, and then will start having 'Support' Platoon or 'Weapons/Anti-Tank/Mortar' Platoon depending on the function of the Company. Again it may have other Platoons attached from higher HQ depending on the resources. Some Mechanized/Armor units may have their Companies organized as 'Teams' in which they have 1 or 2 Mechanized Platoons and 1 or 2 Armor Platoons, and may have Mechanized Anti-Tank Platoon or Section (Half of a Platoon) depending on parent HQ resources, in an attempt to make the Company a Combined Arms Company. At 'Battalion' Level will find HQ, Headquarters Company, Support Company, and 2 to 5 'Line' Companies, at 4 'Line' Companies one has to think about if it would be wiser to make two Battalions, but in T2K resources may dictate that large Battalion would be more of an advantage than two weaker one. If it is Mechanized/Armor HQ, you may find Engineer and other such Company attached. If Light Infantry it may be platoon size element attached. Start of the Combined Arms concept. Also the Battalion would have Mortar Platoon, Signal Platoon, Transport Platoon and Scout Platoon, as well Medic Platoon with aid station/evacuation station. Regiment depending on the Army may be or may not be hq. In many case it either treated as Battalion or Brigade level depending which nationality you are dealing with. A 'Brigade' level will find HQ with mix of Battalions with 2-5 of that are of the task for the Brigade. With a Forward/Sustainment/Support Battalion and similar units assigned to them. Will start to see wider range of units with different skills at Company level and above show up here. Also will host many of the Support elements assigned from Division and Corps HQ. 'Division' would be organized much similar to a Brigade with HQ, 2-5 Brigades of what the Division is suppose to be. They may also have Artillery Brigade, Engineer Brigade, Aviation Brigade (Next to nothing T2K depending where you are at), and 1 Support Battalion and other supporting units. This HQ may or may not be in the OOB that you would want to use. In WWII the Soviets Mechanized and Armored Corps HQ had direct control of Brigades and served as the intermediate hq between Army and Brigade. 'Corps' and on up. Will have two to five sub units, maybe more if a Corps has no Divisions along with supporting Brigades and Battalions as need. Will attach sub units of the supporting Brigades and Battalions to their sub units as they feel is needed to achieve their objectives at the current time. At Corps level or above in some place like the Soviet Army HQ had direct control of the Division working under it, they usually had 3 to 5 Division. Any more than that they would usually create another Army. Also some military establishments have done away with Divisional Command all together or like the US have them set up more fluid where a Division HQ has some support units and then the combat brigades are added for the situation. Basically if you coming up with something for T2K and not too worried about what the units looked like before the war. Use your imagination. If you google a particular unit you can find the OOB of the particular units (Division/Regiment usually). Won't give you a break down, down to platoon level, but give you rough idea. If you can find a Division around 1990 or before look at those. I usually look for WWII version, Vietnam era one if I can find one, something from then 1980s and one from the 1990s and as I am right now currently rebuilding the US Army Divisions. If you look hard enough you can find on down to Platoon Level but you have to know where to look. |
#4
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If you have access to the first 4 modules. Look at the organization details they give for the Krakow ORMO (formerly the 8th Polish MRD) in the Free City of Krakow. Then look at the 14th Polish MRD overall organization in Black Madonna, and then the Ruins of Warsaw look at each community ORMOs and how the General of the 10th Soviet Guards Tank Division organize the remains of his Division.
Also Kato posted a thread that about the 5th US Mechanized Division and the XI Corps. Look at that too. Krakow can be gear toward any unit on both side, but works best for Pact Motorized units, but after reviewing what Grea had done with the 5th Mech and GWD had done with 14th Polish MRD and 10th Soviet GTD you can see that the door is wide open for you to build from the ground up. Hope it helps you some... |
#5
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You can find a whole host of US Army TOE's at the Federation of American Scientists' website
http://www.fas.org/man/dod-101/army/unit/toe/ It may or may not help you - it's obviously based on pre War levels, and some might argue that it actually has too much information(!), but it might be worth a look.
__________________
Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom |
#6
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This is a quick rundown of the OOB I built for the Butchers of Ropczyce, a marauder group listed in the Free City of Krakow. I thought Id post it as an example.
For play, Ill print it out and use an NPC record sheet I have laminated. Units that get wrecked by the PCs are crossed off the main list and I can keep using the laminated sheets over and over again. The list doesnt have much diversity when you lok at it, that has to be added by the GM. Butchers of Ropczyce Capt. Boris Leonov, RPK-74/radio, 2 skorpion machine pistols, 8 frags Binos, NV goggles, 10 clips 40rnds Brutal and murderous, leads by fear -Troops armed with rifles have 4 clips 30 rounds each, 3 frag grenades, 2 kg food Experienced and novices, but trained to fire on semi-auto Troops armed with RPK-74s have 8 clips 40 rounds, 2 frag grenades, 2kg food PKMs all have 6 50 round belts, 2 frag grenades, 1 makarov pistol, 2kg food All RPGs and BG-1s have 6 rounds A Platoon Sgt AK-74/BG-1 AK-74 RPG-18 AK-74/radio AK-74/3 POMZ AP mines AK-74/BG-1 AK-74/RPG-7 AK-74/RPG-16 RPK-74 RPK-74 PKM B Platoon JLt AK-74 AK-74/radio AK-74/RPG-16 AK-74/RPG-16 AK-74/BG-1 AK-74/BG-1 AK-74/4 POMZ AP mines RPK-74 RPK-74 PKM C Platoon SrSgt AKR/RPG-16 AKMR/radio AKMR AKMR/RPG-16 AKMR/RPG-16 AK-74/BG-1 AK-74/4 POMZ AP mines RPK-74 RPK-74 PKM D Platoon SrSgt SKS/radio AKMR/4 POMZ AP mines AKMR/RPG-16 AKMR/RPG-16 AK-74/BG-1 AK-74/BG-1 RPK-74 RPK-74 PKM PKM E Platoon JLt AKS/ RPK-74 AKMR/radio AKMR/4 POMZ AP mines AKMR/RPG-16 AKMR/RPG-16 AK-74/BG-1 AK-74/BG-1 AK-74/BG-1 PKM PKM F Platoon Sgt AKS AKMR/6 POMZ AP mines AKMR AKMR/RPG-16 AKMR/RPG-16 AK-74/BG-1 AK-74/BG-1 AK-74/radio RPK-74 PKM Wpns plt leaders have binos and skorpion machine pistols (2 clips 30rnds) Rifles have 4 clips 30 rounds, 4 frags, 2 kg food, makarov pistols Weapons Plt A (2 horse carts) SrLt AKS AKMR AKMR/radio AKMR AKMR AK-74/2 MON-50 claymores AK-74/1 AT mine AK-74/1 AT mine AK-74 AK-74 2 DShks w/7 50 round belts, AT-7 ATGM w/ 2 missiles Weapons Plt B (2 horse carts) SrSgt AKS AKMR AKMR AKMR AKMR/radio AK-74/2 MON-50 claymores AK-74/2 MON-50 claymores AK-74 AK-74 AK-74 2 AGS-17s w/5 belts 30 rounds, 1 DShK w/6 50 round belts Scout Platoon (horse mounted) Rifles/SMGs have 8 clips 30rnds, 6 frags, 2 PM AP mines, 2kg food SVDs have 5 clips 10rnds, 8 frags, 2kg food PKM has 10 belts 50rnds SrLt AKR AKR AK-74/BG-1 RPK-74/demolitions equipment SVD SVD SVD PTrS-41 14.5mm AT rifle w/IR scope (35 rounds) AKMR/RPG-16 PKM Assualt engineer group (mounted in 4 horse carts) Rifles have 6 clips 30rnds, 6 frags, 4 PM AP mines, 1 makarov pistol, 2 kg food RPKs have 10 clips 40rnds, 2 frags, 1 skorpion machine pistol (2clips30rnds) PKMs have 6 belts 50 rounds SrSgt AKS AKMR/SVD AKMR/2 satchel charges AKMR/6 small demo charges AKMR/radio AK-74/2 satchel charges AK-74/2 satchel charges AK-74/6 small demo charges AK-74/RPO-10 flamethrower AK-74/10 WP grenades AKR/2 AT mines AKR/2 AT mines AKMR/pole charge RPK-74/5 thermite grenades RPK-74/5 thermite grenades PKM PKM Vehicle group T-72 SrSgt AKR AKR AKR Ural-375 (5-ton truck) w/ PKM AK-74 AK-74 Ural-375 (5-ton truck) w/ DShK AK-74 AK-74 Ural-375 (5-ton truck) w/ DShK AK-74 AK-74 Ural-375 (5-ton truck) w/ DShK AK-74 AK-74 Ural-375 (5-ton truck) w/ DShK AK-74 AK-74 |
#7
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This is another OOB I had lying around from a pretty good campaign I ran involving an attempt 2nd Marine Division made to rescue the 5th Infantry Division from the original adventure that came with 1st edition boxed set. I had pretty much run "Death of a Division" into the ground so I thought this would be a fun twist.
The group is the PCs and NPCs I used for the game play, any names in bold were the Players. Echo Company, 2/2 Marines 1st Lt Jack Seaver, CO M16A2 Binos, PRC-68 1st platoon SSGT Tom Calder 1st plt sgt M16A2 Binos, PRC-68 LCPL Dave Cross M16A2/203 AT-4 LCPL Sara Hildeman M249 LCPL Sean Andrews M16A2 PRC-77 LCPL Mike Schulyer M16A2 AT-4 LCPL Julio Gustino M16A2/203 LCPL Art Hadrian M249 LCPL Sam Allen M16A2 20lb C-4, Demo equip, 1 AT mine 2nd platoon SGT Andy Guzman 2nd plt sgt M870 Binos, PRC-68 LCPL Jason Lailson M16A2 AT-4 LCPL Kris Mayfield M16A2/203 LCPL Tom Barnett M249 LCPL Jennifer Schepmann M16A2 LCPL Skip Farmer M16A2/203 LCPL Lisa Hargett M16A2 PRC-77 LCPL Danny Silva M249 LCPL Jose Zuniga M16A2/203 AT-4 |
#8
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Nice work. Anyone else have details of units in their campaigns to this degree?
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#9
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I'll try to dig mine out. I had all the teams in the PC's unit in my campaign written up on file cards, with their names, ranks, positions in the unit, nicknames, personal call signs and important weapons and equipment. Problem is I packed it all away when my campaign ended and my fiance moved in. I will eventually post it all, its just going to take some time.
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"It is better to be feared than loved" - Nicolo Machiavelli |
#10
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Heehee.....I did filecards for a while too, and of course the good dog would paw them off the table...or some get lost, etc. Also I started losing my mind doing card after card with as fast as I go through NPCs, so I just build lists like the one above now. Its simpler and I REALLY try to restrict myself to just the details you see there. Anything else I found was taking too much away from story building.
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#11
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this is my XI Corps:
50th Armored: 8000 men grudiadz 175 IPM-1, 230 apc/ifvs, 39 M-109's, 4 MLRS, 2 AH-1 , 2 OH-58 , 2 UH-60 5th mech: 6000 men bydgoszcz 25 M-1A2, 31 M-1A3 , 45 M-1A1, 37 M-109, 240 apc/ifv, 3 MLRS 2nd Marine Division: 8000 men Gdansk 60 apc/ifv/aavp, 27 IPM-1, 1 leo 3 , 2 T-80, 8 M-109,19 LAV-25, 32 155mm towed how. 8th Mech : 5000 men tczew 90 stingray 2, 208 apc/ifv , 35 M-109,4 MLRS, 1 AH-64 , 1 OH-58 , 2 UH-60 116 ACR 1600 men naklo 11 M-8, 5 M-60A3/4 , 3 T-72, 2 T-80, 25 M-3, 26 LAV-25, 8 M-109, 2 AH-1, 4 OH-58 1 Canadian mech Division: 4000 men chojnice 19 LEO 1, 21 M-109, 108 apc/ifv, 1 OH-58 2nd marine air wing: 600 men gdyina 2 AV-8B+, 2 MV-22, 4 AH-1W, 3 CH-53E, 4 UH-60 11 arty bde : 1700 men stargard 22 M-109, 8 M-110, 8 MLRS 11th MP bde: 800 men chojnice 24 M-750, 2 M-113 11th Combat Engineer bde: 950 men chojnice 3 CEV , 8 ACE, 5 M-1 AEV, 6 ribbon bridge sections, 3 M-1 AVLB, 6 M-60 AVLB 11th supply/support bde : 2000 men chojnice 8 M-88, 40 large Stills, 160 trucks, 80 tanker trucks. 11th Crops HQ 900 men chojnice 1 M-1A1, 12 acp/ifv all dated 6/1/ 2001 one year after the 2000 summer offensive.
__________________
"There is only one tactical principal which is not subject to change. It is to use the means at hand to inflict the maximum amount of wounds, death and destruction on the enemy in the minimum amount of time." --General George S. Patton, Jr. Last edited by Dog 6; 03-01-2010 at 02:55 AM. |
#12
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You've still got the 5th as an effective and intact unit?
That's a huge departure. It implies you've radically changed the events of 2000 over a large scale too, especially when the 8th's location is also considered.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#13
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Lets try not to discuss WHY people have the units organized the way they do and just leave it a thread about HOW they did it please.
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#14
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This is a very old attempt of mine to reconcile the canon 8th Mechanized values. Even nearly doubling the available manpower I still feel it is vastly understating the support needed (esp after reading Grae's 5th Mech doc)
8TH INFANTRY DIVISION (Mechanized) HEADQUARTERS COMPANY Command 60 Men 1 M113 1 M4 C3I 3 M577 2 HMMWV M998 2 HMMWV M1042A2 Supply 136 Men 42 Horses 16 Mules 6 HMMWV M998A2 1 HMMWV M1042A2 12 HEMMT 10 ton 8 5 ton Trucks 15 10000 liter tankers 12 5000 liter tankers Motor Pool 60 Men 1 M5 Abrams Recovery Vehicle 1 M88 4 HEMMT 10 ton 7 5 ton trucks Medical Detachment 28 Men 2 HMMWV M996A1 1 HMMWV M997A2 3 2 ½ ton trucks 2 M151 3-7th Recon Platoon 58 Men 3 FAV 3 M3A2 4 HMMWV M1044A2 2 HMMWV FSV 2 LAV-25 8 Motorcycles Aviation Platoon (1st Platoon Company B 3-4th Aviation) 42 Men 3 HEMMT 10000 liter tankers 3 5 ton trucks 2 HMMWV M998 1 OH-58C 1 AH-64A 2 UH-60A 8th Artillery Detachment HQ Battery 19 Men 1 M577A3 2 HMMWV M998 1 M7 FISTV 1st Howitzer Battery 12 Men 3 M109A6 2nd Howitzer Battery 12 Men 3 M109A6 3rd Howitzer Battery 18 Men 3 M109A3 1st MLRS battery 6 Men 2 MLRS 2nd MLRS battery 6 Men 2 MLRS Supply Platoon 60 Men 4 M992 FAASV 2 5000 liter tankers 4 HEMMT 8 5 ton trucks Anti-Aircraft Battery (A Battery 5-3rd ADA) 6 Men 2 M691 12th Engineering Detachment 46 Men 1 HMMWV M998 2 M113 2 M9 1 M58 Wolf (Smoke) 1 M1 AEV 1 M104 Wolverine 1 M60AVLB 1ST TANK COMPANY (A Company 1-68th) Command Platoon 28 Men 2 M1 1 M1A1 1 Stingray 1 M577 1 M996 HMMWV 1st Platoon 16 Men 4 M1A1 2nd Platoon 20 Men 3 M1A1 2 M8 AGS 3rd Platoon 16 Men 4 Stingrays 4th Platoon 16 Men 4 Stingrays Mortar Battery 18 Men 2 M18 2 5 ton trucks Support Platoon 44 Men 2 M113A3 4 10,000 liter tankers 4 HEMMT 10 ton 1 HMMWV M998A2 1 M5 Abrams Recovery Vehicle 1ST INFANTRY COMPANY HQ Platoon 41 Men 2 M113A3 2 M1035A1 HMMWV 2 M1097A1 2 M2 2 M577A3 2 Stingers Recon Platoon 37 Men 1 M3A3 1 M3A2 2 LAV-25 6 HMMWV FSV 1st Platoon 30 Men 3 M2A2 2 M998A4 1 Stinger 2nd Platoon 48 Men 3 M2A2 3 2 ½ ton 3rd Platoon 48 Men 2 M2 4 2 ½ ton Mortar Platoon 10 Men 2 M125 Antitank Platoon 10 Men 1 M901 2 M1046A1 Support Platoon 64 Men 2 HEMMT 1 HEMMT 10000 liter 2 5 ton trucks 8 2 ½ ton trucks 2 M1042 HMMWV 2 M1097 2 5000 liter tankers 2ND INFANTRY COMPANY HQ Platoon 24 Men 1 M2 1 M577A3 3 M998A2 2 Stingers 1st Platoon 48 Men 3 M2A2 3 2 ½ ton 2nd Platoon 45 Men 3 M2A2 2 2 ½ ton 2 M1044 HMMWV 1 Stinger 3rd Platoon 45 Men 2 M2 2 2 ½ ton 2 M1097A2 HMMWV Mortar Platoon 25 Men 1 M106 6 2 ½ ton 3 120mm Mortar Antitank Platoon 9 Men 3 M1046A1 Support Platoon 52 Men 2 5 ton trucks 1 5000 liter truck 3 2 ½ ton trucks 1 2500 liter tankers 3RD INFANTRY COMPANY HQ Platoon 22 Men 1 M2 3 M1042A2 1 Stingers 1 M1035 1st Platoon 51 Men 2 M2A2 4 2 ½ ton 1 Stinger 2nd Platoon 47 Men 2 M2A2 2 M113A3 1 Stinger 3rd Platoon 50 Men 2 HMMWV FSV 4 HMMWV M1044 3 2 ½ ton trucks Mortar Platoon 24 Men 6 5 ton 4 120mm Mortar Antitank Platoon 9 Men 3 M1046A1 Support Platoon 52 Men 6 2 ½ ton trucks 3 5 ton trucks 1 2500 liter tankers 1 HEMMT 10000 liter tanker 4TH INFANTRY COMPANY HQ Platoon 28 Men 2 M2 3 M1042A1 1 M997 2 2½ ton 2 Stinger 1st Platoon 44 Men 2 M2A2 4 2 ½ ton trucks 2nd Platoon 52 Men 2 M2A2 3 2 ½ ton 2 5 ton 3rd Platoon 45 Men 3 M2 2 2 ½ ton 6 HMMWV M998 Mortar Platoon 12 Men 3 2 1/2ton Trucks 3 81 mm mortar Antitank Platoon 7 Men 1 M901 1 M1046A1 Support Platoon 50 Men 2 HEMMT 6 5 ton trucks 4 5000 liter tankers 5TH INFANTRY COMPANY HQ Platoon 32 Men 1 M577 3 M1042A1 1 M2 2 LAV-25 1 Stinger 1st Platoon 48 Men 3 M2A2 1 LAV-25 2 M113A3 2nd Platoon 47 Men 2 M2A2 2 M113A3 2 2 ½ ton 1 Stinger 3rd Platoon 50 Men 2 M2 2 BTR-80 2 5 ton 1 Stinger Mortar Platoon 24 Men 5 HMMWV M998A2 1 M1097 HMMWV 3 81 mm Mortar Antitank Platoon 10 Men 3 M1046A1 Anti Air Squad 4 Men 1 M998A2 2 Stingers Support Platoon 44 Men 1 M998 4 5 ton trucks 3 5000 liter tankers |
#15
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I think it's worth hearing why people did what they did if it's radically different from the established histories. A simple list of units and their strengths only goes so far...
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#16
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Dog6 covered this in the "LAV-75; Stingray; M8 AGS" thread. His world seems radically different from canon in many respects.
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#17
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Kato, that's a bunch of work.
Webstral |
#18
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I have had that doc since before I found this forum. I literally spent months playing around with it before deciding that the "barely 1000" men could never support the 8th Mech's declared equipment. It therefore languished in my docs folder until now. Hope someone can build upon it.
Edit: I should note that I threw in a few exotic vehicles (M1AEV, M5AVR, M1 Bridge, etc) just to give myself some options as a GM. They probably should be replaced with a M88, a M113 and a M60 AVLB. The Anti Air assets are also probably too high, but the EESB does mention several stingers per infantry company, so I included them. Last edited by kato13; 02-28-2010 at 10:22 PM. |
#19
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This is the OOB for a re-built 91st ID in California, getting ready for a push around to the east of the ruins of the LA basin.
91st Infantry Division HHC (HQ & HQ Company) & Communications (100 troops) 3 infantry Brigades (1st, 2nd, and 3rd, all the same organization, each Bde;3 Rifle battalions of 225 troops (organized into 4 companies 1 Mortar company of 125 troops (3 batteries of 12 81mm mortars) 1 Anti-Tank/Heavy Machine Gun Company of 100 troops (vehicle mounted and armed with .50cal M2HB and M40 106mm RCL) 1 Support Brigade (4th) 4 Supply Battalions of 125 troops each (ammo, fuel, food) 1 Transportation Battalion of 150 troops (60 vehicles including 2 ½ ton trucks, HMMWV, M274 Mules, and M151 Jeeps, also any civilian vehicles that can be salvaged; vehicle count is growing daily) 3 Artillery Battalions of 100 troops each 1st Bn; 4 M101 105mm howitzers, 8 4.2in mortars, 10 2 ½ ton trucks 2nd Bn; 5 M101 105mm howitzers, 6 4.2in mortars, 10 2 ½ ton trucks 3rd Bn; 4 M101 105mm howitzers, 7 4.2in mortars, 10 2 ½ ton trucks 1 Engineer Battalion of 250 troops (also 20 5 ton dump trucks, 2 loaders, 2 bulldozers) 1 Cavalry Squadron of 100 troops (22 M114 recon vehicles and numerous Jeeps) (Also the only armored vehicles in the Division) |
#20
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The Green Jackets Platoon TO&E
See attachment.
Webstral |
#21
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NOW we have some good stuff rolling in...WOOT!
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#22
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These are more Sourcebooks than Orbats...
...but may be help for someone here...
http://thebigbookofwar.50megs.com/DOX/0-SOURCEBOOKS/ Any comments or critic are welcome PS: This is absolutly not CANON as I think it's a lot easier to make shit up than to use dusins of hours researching.(Even though some researching have commenced) Apart from that this is work anyone can modify for his or her pleasure. GP
__________________
The Big Book of War - Twilight 2000 Filedump Site Guns don't kill people,apes with guns do. |
#23
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Quote:
Webstral |
#24
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This is an orbat for a small civillian unit that I faced in a twilight 2000 game. They were a small light unit something like the selous scouts.
Sqaud Leader: M59 SKS, 100 rounds 7.62x39mm 2-F1 hand grenades Rifleman/Grenadier: M59/66 SKS, 100 rounds 7.62x39mm 4-anti tank rifle grenades Rifleman/Grenadier: M59/66 SKS, 100 rounds 7.62x39mm 4-anti tank rifle grenade Rifleman/Grenadier: M59/66 SKS,100 rounds 7.62x39mm 4-anti tank rifle grenade Rifleman/Grenadier: M59/66 SKS, 100 rounds 7.62x39mm 4-anti tank rifle grenade Sniper: M-48 Mauser Rifle Zrak 4X24mm ONM76 scope 100 round 7.92x57mm TT-33, 25 rounds 7.62x25mm, 3-8 round magazines. fighting agaisnt this small 6 man unit was remarkably challenging despite the fact they where only armed with SKS's. While some of the rifleman accurately aimed and fired their rifles at us,we took cover and others fired rifle grenades at us pinning us down. When the men in my unit broke from cover to fire at the grenadiers the unit sniper picked them off and they whole team was supported by accurate rifle fire. The unit I was in was what what left of a Russian motor rifle sqaud. We had 5 guys armed with AK-74's and one PKM machine gunner. We had no RPG's or GP-25 and no sniper, they took out our Machine gunner imediatly and everytime a rifleman in the company picked up the machine gun they shot him. A couple of other Russians soldiers were wounded by shrapnel from the rifle grenades. We did manage to wound the sqaud leader after which they broke contact. |
#25
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Soviet Infantry Company
written by David Bober in 2004 (or earlier).
__________________
I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... |
#26
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Quote:
With a little research, I figured it would make more sense for this kind of formation to pull the 106mm rcls back out as the ammunition would be easier to manufacture and the system has many less quirks. Its the mortar equivalent for the anti-tank side and can be used for bunker busting too. Thanks btw |
#27
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I like doing research -- it's therapeutic.
__________________
I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#28
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I agree, if it wasn't for my research projects, I'm pretty sure my head would have exploded by now
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#29
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Something I was working on at work during the slow periods... Just a rough draft - and I also plot the locations on a map...
OOB 4CMBG July 2001 HQ Unit - 20 Men Sig/Support - 10 Men Medical - 10 Men Engineers - 60 men 3RCR - M Coy 100 men N Coy 100 men P Coy 100 Men Hvy Wpns 25 men 1R22eR - A Coy 100 Men B Coy 100 Men C Coy 100 Men Hvy wpns 25 men RCD HQ 3 Humvee 11 men A sqdn - Troop A - 3 x Leopard II 25 Men Troop B - 3 x Leopard II 25 Men B Sqdn - Troop A - 4 x Lav-25 16 Men Troop B - 4 x BMP 2 16 Men Troop C - 4 x Bradley 16 men C Sqdn - 50 Horses 50 Men RCHA 1 Battery - 1 x 105 mm, 3 x 120 mm Mortar 25 Men 2 Battery - 1 x 105 mm, 3 x 120 mm Mortar 25 Men
__________________
************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? Last edited by Cdnwolf; 03-10-2010 at 10:07 PM. |
#30
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Here is the last unit make up of the Group of characters we ran .
Sr Officer Rank wise Major US Army Chaplin Weapon the Good Book and a .45 Pistol Captain US Eng Corp's M-16A-3 rifle 8 x30 Rd Mags , 9MM pistol with 3 mag's , two Thermite Grenades and a satchel Charge . SFC ex ranger Mess Sgt HQ ,HQ Co. Carried a M-16 A3 , 9mm pistol and his Chief Knives . Staff Sgt . Mechanic carried a M-3 Grease Gun , And M-1911 .45 pistol Also had a snub nose .38 revolver Buck Sgt Female Radio Operator Carried M-16 A3 and 9mm Spec 4 Payroll Specialist Carried M-16A3 with 203 and 9mm Vehicles 1 recovery Vehicle with Repair Trailer , 1x Hmmwv , 1 x Duce with Field Mess Cooker , 1x M-113 comand Vehical . This Group was made up of Actural Ex service men and NG members . And The GM had us Play as what we actualy Served as in the Guard or Active Duty . As you can see there was not an Inf Men Amoung us . Last edited by Spec6; 03-10-2010 at 11:32 PM. |
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