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  #31  
Old 02-19-2010, 01:51 PM
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I guess it depends on what fleet you think is left. I DONT want to go over that again as it tends to get messy.

But for me, if even some of the returning troops stay on the Norfolk enclave makes alot of sense depending in the totals.

The more we talk about this, the more I like the idea that some people got discharged. Makes it a bit easier to swallow then seeing 50k troops back in the US when they cant feed themsevles.

Would MILGOV give them weapons or confiscate them ya think?
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  #32  
Old 02-19-2010, 02:27 PM
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This whole discussion makes me think of what would happen when 50,000 hungry and armed troops show up in a place where food is scarce. You know what will happen? A riot by those who already live there! Followed by a massacre at the hands of all those armed troops returning!
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  #33  
Old 02-19-2010, 03:19 PM
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Originally Posted by pmulcahy11b View Post
This whole discussion makes me think of what would happen when 50,000 hungry and armed troops show up in a place where food is scarce. You know what will happen? A riot by those who already live there! Followed by a massacre at the hands of all those armed troops returning!
General Po's idea of heaven you mean!!
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  #34  
Old 02-20-2010, 09:17 AM
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Default Where in the World is Diego Garcia?

Actually, I know where it is, but what has happened to it re: the Twilight War? It has lots of supplies, fuel, an airstrip capable of handling b-52s, and several B-2 bombers stationed there (at least in realtime today). What's damaged, what's left, and how do we get there to loot it?
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  #35  
Old 02-20-2010, 10:00 AM
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General Po's idea of heaven you mean!!
Do you mean Major Po or General Pain? Or some sort of horrific combination of the two?
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  #36  
Old 02-20-2010, 04:21 PM
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Do you mean Major Po or General Pain? Or some sort of horrific combination of the two?
I thought he automatically got promoted at death!!
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  #37  
Old 02-20-2010, 07:46 PM
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Actually, I know where it is, but what has happened to it re: the Twilight War? It has lots of supplies, fuel, an airstrip capable of handling b-52s, and several B-2 bombers stationed there (at least in realtime today). What's damaged, what's left, and how do we get there to loot it?
I think you probably mean "had" all that stuff.
Several years into the war the vast majority of stores all over the world would have been depleted. With the Nukes wiping out virtually all significant production and transportation, those stores are extremely unlikely to be replenished.

So, the airstrip might still be useable, but what's the point when there's hardly any aircraft flying about wasting valuable fuel?

However, my guess is that it would have attracted a nuke. Situated where it is, and housing one of the five GPS monitoring stations not to mention being a rather important naval base, etc, it would almost be considered criminal to think the Soviets would leave it intact.
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  #38  
Old 02-20-2010, 09:30 PM
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Quote:
Originally Posted by Targan View Post
Do you mean Major Po or General Pain? Or some sort of horrific combination of the two?
Major General Popain? "Excuse me sir, do you have any Grey Popain?"

I'm sorry about that last line, I couldn't resist...
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  #39  
Old 02-21-2010, 02:51 AM
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I thought he automatically got promoted at death!!
Major Po isn't dead, just the campaign he was in. In fact I'm not even sure that he could be killed. To paraphrase Rah from Platoon "The only thing that can kill Po is Po".
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  #40  
Old 02-21-2010, 04:33 AM
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Nuke him from orbit. It's the only way to be sure.
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  #41  
Old 02-21-2010, 04:56 AM
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Nuke him from orbit. It's the only way to be sure.
You'd need a Nova Bomb from Starship Troopers.
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  #42  
Old 02-21-2010, 06:13 AM
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Good point. Maybe we'd better just bring in the Death Star and be done with it?
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  #43  
Old 02-25-2010, 11:23 PM
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To bump this thread....

Assuming you agree with the concept that some of the returning forces from Europe would be let go, would they get to keep their weapons and such? Or would MILGOV give them a few weeks rations and a parka and just say "Good luck, your on your own"?

Seems like an awful lot of hardware running around Virginia then if so...
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  #44  
Old 02-26-2010, 09:17 AM
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I can't believe they would be just discharged, guns & all, without some kind of planning. There's going to be enough of a problem with the ones that will just walk off on their own! On what grounds would they be allowed to leave? I would think their contracts have an "emergency stop-loss" clause, and if there's any time to enforce that, it's after 1997.

The best case I can see for those who insist on leaving would be offer to set up colonies of farmers on empty land, like the Romans used to offer their veterans. Then they could keep their guns, of course, and act as militia. Or jobs in repair & recovery shops for skilled mechs.
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  #45  
Old 02-26-2010, 01:44 PM
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In theory thats a fine idea, set them up as guards in farming communities.

But I would think there would be a concern that these units, who have no loyalty to the community they are placed, much less to the government that just tossed them out, just turning marauder no?

If they arent under direct command of MILGOV, would they let them walk away with all that hardware?
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  #46  
Old 02-26-2010, 01:47 PM
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The best case I can see for those who insist on leaving would be offer to set up colonies of farmers on empty land, like the Romans used to offer their veterans. Then they could keep their guns, of course, and act as militia. Or jobs in repair & recovery shops for skilled mechs.
This seems very sensible.

Of course, one track could be a blue-on-blue psyops gig. Run everybody who wants to leave through a gamut of civilians talking about how horrible things are out there and how the troops at least eat. Get the returnees from Europe thinking that they are better off in uniform than out. Pass out some medals and maybe even establish a Potemkin village to get the boys thinking that the country could be fixed--if they stay. Maybe MilGov could create some villains responsible for horrible, horrible things and emphasize that the Army is going to go get all the bad guys during the process of rebuilding the nation. All that rubbish...

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  #47  
Old 02-26-2010, 01:59 PM
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I dont think it will be soldiers wanting to leave as much as MILGOV not being able to feed them all and discharging them. Printed canon says some will be released once they back to the States.
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  #48  
Old 02-26-2010, 04:24 PM
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How things worked out in my game went like this;

I gave Norfolk a pass and used the 'near miss' scenario. Norfolk was damaged but not destroyed. The canon was too fudged up IMO to use, why go to Norfolk if it had been nuked? there were plenty of other ports still available.

As far as the troop situation upon returning. Basically I had it were even though MILGOV did have plans for many of the troops, once they got back on US soil - some after many years in the ETO - there was very little MILGOV could do (short of executing a bunch of them) to keep them in the service.

I understand the point about saying that most would not want a discharge because they would be on there own without food or supplies. However I had the driving force for the ones who left be that they needed to go and find out what had become of their loved ones and homes...many would return to MILGOV after finding out they had nothing left of their old lives...many died.

About half mustered out/deserted/went over the wire etc.

My player team made a deal with MILGOV, they basically told them they were 'heading out' but would agree to be 'in reserve' should MILGOV really need them.

My guys left and worked their way to Texas playing out Allegheny Uprising, Airlords of the Ozarks and Gateway to the Spanish Main along the way before getting to Texas and getting involved in Red Star/Lone Star and a long campaign based around the South Texas Grange.

Oh, and MILGOV did come calling a while later...the guys got roped into the MILGOV invasion of Florida to take down the New American Southern Confederation at St. Petersburg...

It went on from there.
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  #49  
Old 02-26-2010, 06:08 PM
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Originally Posted by Webstral View Post
This seems very sensible.

Of course, one track could be a blue-on-blue psyops gig. Run everybody who wants to leave through a gamut of civilians talking about how horrible things are out there and how the troops at least eat. Get the returnees from Europe thinking that they are better off in uniform than out. Pass out some medals and maybe even establish a Potemkin village to get the boys thinking that the country could be fixed--if they stay. Maybe MilGov could create some villains responsible for horrible, horrible things and emphasize that the Army is going to go get all the bad guys during the process of rebuilding the nation. All that rubbish...

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Webstral, I like your line of thinking. When I GM, I do twisted things like this and mess with player's minds.
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  #50  
Old 02-26-2010, 10:16 PM
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Quote:
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How things worked out in my game went like this;

I gave Norfolk a pass and used the 'near miss' scenario. Norfolk was damaged but not destroyed. The canon was too fudged up IMO to use, why go to Norfolk if it had been nuked? there were plenty of other ports still available.

As far as the troop situation upon returning. Basically I had it were even though MILGOV did have plans for many of the troops, once they got back on US soil - some after many years in the ETO - there was very little MILGOV could do (short of executing a bunch of them) to keep them in the service.

I understand the point about saying that most would not want a discharge because they would be on there own without food or supplies. However I had the driving force for the ones who left be that they needed to go and find out what had become of their loved ones and homes...many would return to MILGOV after finding out they had nothing left of their old lives...many died.

About half mustered out/deserted/went over the wire etc.

My player team made a deal with MILGOV, they basically told them they were 'heading out' but would agree to be 'in reserve' should MILGOV really need them.
I did things very similarly in my campaign.
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