#1
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Batteries?
Something that just popped into my head (and probably all of yours at some point or another): batteries are going to become very valuable items in T2K. Most small batteries, even now (like flashlight batteries and suchlike) are not rechargeable. Even rechargeable batteries can only be recharged so many times -- and back in the late 90s, a lot of rechargeable batteries suffered from the "memory effect." Even vehicle batteries can be recharged only so many times.
I think batteries have been sorely neglected in T2K. |
#2
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Yes, neglected. But really, other than some radios and flashlights, what other things are you going to use batteries in that would be necessary and useful in T2K? I mean, it's not like you're going to be using a remote control for anything, and I-pods and cell phones will just be useless junk. Even cameras will be pretty useless unless you have either a working computer (digital cameras) or a dark room and all the chemicals (SLR film cameras).
So flashlights, maybe night vision goggles, your geiger counter and a radio would be all you would need batteries for. And how long do those things normally last compared to the battery life? I mean, you're more likely to drop or damage your NVGs before their battery life goes out. Maybe your flashlight would go through some batteries, but the rest would probably be on their only, or maybe second set of batteries before wear and tear made them inoperable anyway. Vehicles, on the other hand, those batteries might be more of a challenge that might need to be addressed. Stray bullets, overuse, lack of use...they could all wear down the batteries and require replacements. That might be a challenge in the long run. |
#3
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Good point.
I would expect these to become one of the main cottage industry. As I recall from high school and general memory making a battery is not that hard but it might be hazardous. Nevertheless, I expect that you might make a new one from recycling an old one. That would be especially true as no one would really care about environmental problems. I'm not sure about this but I think that you can empty an old battery case, fill it again with lead or zinc, add acid and get a working one. Of course, you might lose some worker in the process but who cares as long as they are robotnikis or some sort of slaves. That is for vehicles anyway, for light or other things, it will be easier to fix some kind of generating tool such as the one you'll find on bycilcles or cars. Muscles remain the best generator to these days. Just an idea, may be a foolish one. Last edited by Mohoender; 11-29-2008 at 09:13 AM. |
#4
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Are the batteries used in radios and NVGs rechargeable? My players have posted about recharging them and I didn't argue, assuming that they knew more than I about the subject. But tooling around online, I haven't found any indication that the batteries are rechargeable. Even if they are, they would require some sort of adapter, right?
I think it's time for the lights to start going out...
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#5
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AN/PVS-7b NVG's can use either specialized lithium batteries (which last a relatively long time) or standard AA's. During peacetime training AA's are supposed to be used.
Some radios (AN/PRC-127 walkie-talkies, for example) have adapters to allow them to use commercial batteries. They suck, however - really short battery life. The normal AN/PRC-127 batteries (and the ones in the Motorola Sabre radios that generally have replaced the AN/PRC-127 walkie-talkie) are rechargeable. As for the larger tactical ones in US service (PRC-77 and manpacked SINCGARS), I never saw rechargeable batteries or commercial battery adapters. Most of those radios in the units I was in were vehicle mounted in any case, and batteries were not an issue. (Although separate batteries were in some cases required for the COMSEC setting equipment).
__________________
I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... |
#6
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Thanks Chico. Can man-packed radios be "plugged in" to a vehicle and powered off its batteries when the radio batteries themselves die? Or, is it a one-or-the-other type deal?
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#7
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Bon dia!
Talking in general terms, a lot of man-packed VHF radio devices can be transformed to its vehicular-mounted equivalent using the proper equipment, specifically designed to it. The radio transmitter/receiver would be the same in the man-packed and in the vehicular-mounted version. Basically, in the vehicular-mounted type, the battery is removed and the radio-transmitter is plugged in to a framework that usually includes a signal amplifier, the connectors required to power the equipment and the connectors that allow the use of the vehicular antenna. All the process can be completed in less than five minutes, if the framework is previously installed to the vehicle.
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L'Argonauta, rol en català |
#8
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Remember guys as long as the voltage and AMperage is the same as the standard battery why could you not make a battery to work with those radios?
Rechargeable batteries are pretty good these dyas so I can see a GOOD battery pack lasting a long time. I think memory is no longer a real issue with rechargeables.
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Max M. "aka Moose" |
#9
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Things to consider, which are often not, when talking about batteries is the weather. Heat and cold are enemies of batteries. Both will kill them in very short order, as will neglect.
Yes batteries can be rebuilt/recycled. It probably can be done in a 'cottage' industry and with due care done safely, though perhaps not the EPA standards. Some one with chemistry skills and mechanical knowledge should be able to set up the operation I would think. My chemistry is not that good RL, but the theory is relatively simple. A thing to consider when talking recharging batteries is you will NEVER get 100% recharge. Each time a battery is in discharge, it reduces the overall effectivness of the battery. Automotive suffer the worst when discharged/recharged as they loose lead from the plates, which ultimately result in the lead buliding up in the bottom and shorting the battery out over time. Recharging you will loose about 3-5% each time. So the first recharge the battery is 95-97% of the new battery. Assume the battery only looses 3% each time. The first recharge, as stated is 97%, the next one is 94%, the next is 91%, etc. When a battery is below 80% in the automotive industry it is considered discharged, and in many cases will not serve as needed in the vehicle, especially in the cold. Marine deep cycle batteries stand up to the recharge much better because they have more lead in the battery (compare the weight of the deep cycle to the standard auto battery and feel the weight difference). Deep cycle battery service should include a periodic full discharge of the battery and slow-trickle recharge (which can take up to 24 hours). I'm not sure about dry-cells, such as your radio batteries. However the AA that I have recharged still only lasted a few (ten or less) recharges. Perhaps it was something I did wrong, or just my luck. In game however I allow recharge of the small batteries as well as for the pack radios, thinking the technology is available and perhaps the goverment would get smart, (not probable but possible) and use rechargeables. Even if they too wear out, I think in the long run they would be more economical and would help with the logistical headaches of millions of thow-a-way batteries. Just my thoughts on the matter. Grae |
#10
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Quote:
Anyway, Graebarde is right and ultimately, chemistry will be the only response to the lost of effectiveness of a battery. Ah! And if anyone has ever used a manual battery recharger (there are radio devices with such a complement, with a crank attached to it), perhaps has tested in a physical way the decaying rate of an old battery. When battery is low you need much more arm exercise to obtain (or to keep) enough power to operate with and old battery than with new one!
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L'Argonauta, rol en català |
#11
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Quote:
Chuck M.
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Slave to 1 cat. |
#12
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Depending on which timeline/setting you're useing you'd best not forget that France, Spain, Portugal, Sweden etc, all advanced western countries, were not seriously disrupted during the twilight war. I'm certain France poduces batteries and maybe some others too. There will still be trade either official and sanctioned or Black market. If you can get batteries in Afganistan today you'll more than likely be able to get them in Poland T2k. It'll just be a matter of how many and how much can you pay.
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#13
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batteries
many military radios use special batteries that are not commonly available -
I never saw a civilian version of the brick sized battery for th ean-prc -1077 or the -77 for that matter ( bloody heavy thing). I am guessing that comms pretty soon would need to be a patch work of scavenged parts ,batteries and mostly civillian radios that can use batteries that are more common. Rechargeable batteries exist of course ,but they will wear out or be ruined eventually. As for sweden trading with poland after TDM - they have 8 million people and a partially arctic climate .Its all you can do to feed and keep them warm and pretty much nothing else as I see it . |
#14
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Did anyone see Book of Eli? The Denzel character had some sort of battery to power his iPod. He took it to a tinker in baddy town to recharge. What was going on there? Acid refill? I didn't get it.
So, if most battery production ceased in '97, by 2000, even rechargeables would be dying off at quite a clip. That's 2+ years ofbattlefield/outdoors-type use. Methinks most batteries would be failing fast. And with batteries, it seems like if you use them a bit and leave them in a device, they run out a lot faster than if you leave them in the package, completely unused. In other words, you put a couple AAs in your walkman, listen to the radio for 5 minutes, and then forget about it for a couple of months. Next time you use it, the batteries are almost dead. On the other hand, you leave the AAs in a package for years, they may still be fresh when you need 'em. Sound about right to you?
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#15
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I agree that by 2000/2001 Duracell type batteries would be a thing of the past...and as has already been mentioned the rechargeable batteries of the day ('95 - '97) were not all that long lived and for most common people even having the ability to recharge them would be nill.
In the short term I can see there was probably a flourishing trade market in batteries after the nukes started falling. If sticking to the v.1 timeline it makes you wonder how many technologies never really got off the ground...personal computers & cell phones were nothing like they are now and not even as prevalent in everyday society as now. (For myself I didn't have either a cell or PC until around '97.) I've always assumed that not much in the way of new tech or technological advancement would be showing up in the world in general for quite a few years after the war petered out. |
#16
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I don't see a lot of difference between V1.0 and 2.0/2.2, but it is amazing how many people seem to think tech of today, or even 5-10 years ago, should have been available in T2K. In my view development on the whole ceased stone cold dead around 1997. There's sure to have been the oddd exceptions and some more consumer type tech might not have progressed past 1995-96, but mid 1997 is a good rule of thumb in my book.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem Last edited by Legbreaker; 03-02-2010 at 11:32 PM. |
#17
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Quote:
Quote:
Last edited by kato13; 03-02-2010 at 10:43 PM. |
#18
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Very true. But it's the same with most tech really. Think back ten years ago and try to remember how many flat screen TVs were out there and how much they cost to buy. You basically had to have a second mortgage to afford one and even then they were big and bulky things that tended to be in for repairs more often than working.
Now you can't buy anything but flatscreens - believe me, I've tried about 2 years ago to replace a unit in a building I manage. Who could have said that would be the market penetration even just 5-6 years ago!? All in all I think the designers did about as well as could be expected predicting the future of tech at the time. It's not like they were Futurists is it. (Yes, that is an actual profession!)
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#19
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"That means 599 million are left " WooT
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"There is only one tactical principal which is not subject to change. It is to use the means at hand to inflict the maximum amount of wounds, death and destruction on the enemy in the minimum amount of time." --General George S. Patton, Jr. |
#20
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No Batteries? You mean I have to blow up my rubber doll manually???
(I sit it next to me in the Hummer and put General stars on its flak helmet... amazing how many times its been shot at and not me!!)
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************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? |
#21
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A point to add into this discussion:
Would places like France that were less damaged by the war have become a source of batteries and other tech gear? I have no idea whether France actually manufacture their own batteries at present but I would imagine that as the rest of the world is collapsing due to the war that they would ensure that they could manufacture key pieces of technology like this as they have retained much of their industrial capacity. I mention France because I'm playing a French character in Raellus' online game but the same may also be true of places like Australia and New Zealand who've suffered less from the effects of the war. What do people think? |
#22
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Primary Germany France United Kingdom Italy Spain Secondary Netherlands Belgium Sweden Austria Switzerland Raw materials will be a problem but from my perspective France will be THE major source of batteries in Europe post TDM. Spain, Switzerland, and Sweden would be potential sources. |
#23
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#24
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The whole concept of stealing/smuggling valuable cargo from somewhere like France is an interesting idea for a scenario I think and had also occurred to me!
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#25
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Quote:
Chuck
__________________
Slave to 1 cat. |
#26
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Quote:
Chuck
__________________
Slave to 1 cat. |
#27
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I remember reading an old 1950's era book on electronics where they had an article on recycling one of the old beer can sized batteries they had in those days. It was able to be done at home with common chemicals and if a kid did it, under adult supervision.
Chuck
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Slave to 1 cat. |
#28
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#29
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Thread necromancy
Now, this question may seem dumb, but I'm really not shure:
Are batteries produced according to some kind of international standard? Reason for asking: Do Soviet forces (or any other WarPac armies) use the same kind of batteries as Western militaries? During my last FtF-session the characters looted some Polish radios. No one of us was really shure, if those radios may be equipped with batteries the PCs have in their belongings.
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I'm from Germany ... PM me, if I was not correct. I don't want to upset anyone! "IT'S A FREAKIN GAME, PEOPLE!"; Weswood, 5-12-2012 |
#30
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This PDF lists info on common battery types, with several of them including Soviet designations among other names for the type. It looks like common stuff like AA, 9 volt, and similar types had Soviet counterparts. Batteries for specialized military equipment aren't discussed, but I'm pretty sure there would be no interoperability across NATO/Warsaw Pact lines with that sort of stuff, unless the items used standard battery types like AA batteries for US NODS.
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