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Old 01-23-2011, 05:05 PM
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Default Character Generation

Ok I am planing some characters generation parmaters for this adventure that want to run

First all character are in the State Guard, - Too old for active service or medical unfit so they enlist in guard, so the terms I cam up with is this

Frist Term is a draft term - Players pick a branch of service and do there basic and frist term

Second term is another military or begins civilian Job - PC Choice

The addintion terms done in a civilain career with the character doing this until the war is declared in which case they do basic state guard training which I am working on

I thinking the characters would be at the end of this run are ethier vets form nam to old to do act service or a character being injury durring service and medical released

any thought
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Old 01-23-2011, 05:11 PM
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A guy I used to work for was a Major in the Mississippi State Guard, according to him, the minimum age for enlistment was 42, and that most of the members in the local company were about ready for retirement (62+). A combat outfit this will not be! Kinda reminds one of the WWII German Army and its "stomach" and "hearing" battalions.
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Old 01-23-2011, 08:35 PM
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How do you plan to determine what is the final, war, term?

RAW is to roll d10 under the term number, perhaps you could subtract 3 or 4 from the term number?

Other than that, that's an interesting start for a group.
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Old 01-24-2011, 01:42 AM
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How do you plan to determine what is the final, war, term?

RAW is to roll d10 under the term number, perhaps you could subtract 3 or 4 from the term number?
Easiest way is to not have characters start rolling for the war to start until after X number of terms, or so simply not roll for the start of the war and have everyone get X terms. *I would suggest X-3 in the first case and X-5 in the second).
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Old 01-26-2011, 11:58 AM
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Easiest way is to not have characters start rolling for the war to start until after X number of terms, or so simply not roll for the start of the war and have everyone get X terms. *I would suggest X-3 in the first case and X-5 in the second).
I figured out that at the sixth term, a PC would be a 42 which seem like a good starting age for the group so it would 6-3 in the frist round and 6-5 in the second? and 6-6 for thrid and fourth round? if they make is this far, this would put a PC around 50 which is still not to bad to start playing.

I figure you end up with a Vietnam Vet who did two tours and came home to civilian job, or

Vet from 70's and 80's so they could seen combat in (sigh) Grenada or Lebanon

I was also figuring that that members would have in non draftable jobs, so no doctors or engineers, but you could have

An NRA Chapter President
A Man that is too hard of hearing to past enslistment
Local Policatian after votes
State Police Officer
Local Sheriffs

I will submitt a new thread with guard training when I am finished with it
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Old 01-26-2011, 01:32 PM
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I figured out that at the sixth term, a PC would be a 42 which seem like a good starting age for the group so it would 6-3 in the frist round and 6-5 in the second? and 6-6 for thrid and fourth round? if they make is this far, this would put a PC around 50 which is still not to bad to start playing.
Gah, sorry. That should have been X=3 and X=5, not X-3 and X-5.

So, if you are going randomly roll for the start of the war, everyone should get in three terms before you start rolling, or you just just give everyone five terms and not roll at all.
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Old 01-26-2011, 04:31 PM
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Don't forget that as State Guardsmen, the issue equipment is rather sparse. The local guard company still has M-1 Garands and M-1 Carbines in their arms room. And they have no crew-served or heavy weapons.
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Old 01-27-2011, 11:52 AM
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I have decided to have everybody doing six terms is a good starting point, each term will like normal except no one will roll for war until after the sixth term, then it will be just like normal

So here is the example

PC X

1st Term - enlistment and basic traning and frist term skill in military carreer of choice

2nd Term - optional second tour of duty or frist term skills for civilian job

3rd to 5th Term - civilian additional skills and secondary activity (No Military)

6th Term + - civilian additional skills and secondary activity and roll for war

War Term - State Guard Skill Set

Career Restrictions - No Medical Professionals, Pliots or Engineers Trades, as they would most be drafted at any age

Also I found out that their is no educational requirments for commsions the State Guard, (well at least for Texas)
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Last edited by rcaf_777; 01-27-2011 at 11:56 AM. Reason: spelling
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Old 01-27-2011, 02:48 PM
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Originally Posted by dragoon500ly View Post
Don't forget that as State Guardsmen, the issue equipment is rather sparse. The local guard company still has M-1 Garands and M-1 Carbines in their arms room. And they have no crew-served or heavy weapons.
Or they have to purchase their own gear, with weapons only using ammo that the state and provide (or they can provide). One of the State Guards/Defense Forces i've read about allows for personnel to purchase their own gear... and actually give you tax credits if you do that.

Some state guards allows rich locals to buy gear in bulk as well.
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Old 01-27-2011, 03:48 PM
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Originally Posted by rcaf_777 View Post
I have decided to have everybody doing six terms is a good starting point, each term will like normal except no one will roll for war until after the sixth term, then it will be just like normal
RCAF,

T2K v2.2 uses GDW's house system, and I have a hazy recollection that in the house rules you would roll for a "war term" every term by rolling terms or less. This would lead to a doubling of skill points, but wouldn't end the character creation process, instead, this would represent other wars like the American-Vietnamese war, the Second Gulf war (as we called the war after the First Gulf war, which is now called the Iran-Iraq war) and other conflicts.

If you don't want to be so abstract, then if there are six terms, you could have PCs roll for specific "war" experience:

Term 1 (77-80) OP EAGLE CLAW (Iran)
Term 2 (81-84) OP URGENT FURY (Grenada) or Lebanon
Term 3 (85-88) "Persian Gulf War" (aka "Tanker War", Iran-Iraq war), Drug War.
Term 4 (89-92) OP JUST CAUSE, DESERT SHIELD/DESERT STORM/Iraq War I
Term 5 (93-96) Somalia, Balkans peacekeeping
Term 6 (97-00) Twilight War

Timeline of US military operations:

http://en.wikipedia.org/wiki/Timelin...0.E2.80.931989

Some dates can be fudged because a "term" might not strictly 4 be years no more no less, but you get my drift.

Tony

Last edited by helbent4; 01-27-2011 at 09:26 PM.
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Old 01-27-2011, 06:22 PM
dragoon500ly dragoon500ly is offline
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Originally Posted by natehale1971 View Post
Or they have to purchase their own gear, with weapons only using ammo that the state and provide (or they can provide). One of the State Guards/Defense Forces i've read about allows for personnel to purchase their own gear... and actually give you tax credits if you do that.

Some state guards allows rich locals to buy gear in bulk as well.
Then it would really depend on what State Guard. I can only vouch for the one here in Mississippi, the state provides the weapons and ammo and not much else. There is a tax credit and Brigade Quartermaster is the favorite place to shop.
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Old 01-27-2011, 08:06 PM
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Though the character generation system in ver2.x doesn't really allow for it, you could also have some younger guys in the mix who were put on some sort of CONUS assignments due to wounds or PTSD issues during '97 before the nukes flew. By the time things went to pieces CONUS they'd probably end up brigaded with state guardsmen, the halt and the lame from National Guard rear detachments, and most anyone else even remotely fit for duty.
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Old 01-27-2011, 09:26 PM
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Term 1 (77-80) OP EAGLE CLAW (Iran)
Term 2 (81-84) OP URGENT FURY (Grenada) or Lebanon
Term 3 (85-88) "Persian Gulf War" (aka "Tanker War", Iran-Iraq war), Drug War.
Term 4 (89-92) OP JUST CAUSE, DESERT SHIELD/DESERT STORM/Iraq War I
Term 5 (93-96) Somalia, Balkans peacekeeping
Term 6 (97-00) Twilight War


Tony
I know somewhere on this forum or its predecessor we've had discussions of whether Desert Storm would have taken place in the T2K timeline (I think we had a 50/50 split), but I question whether the Somalia or Balkans interventions would have taken place.
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Old 01-27-2011, 09:43 PM
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If we accept the Nato dispositions in the various T2K books, it seems extremely unlikely action could have occured in the Balkans.
Somalia may be possible though, but with the various troubles elsewhere in the world attracting the major powers attention, it seems unlikely. Ruwanda is almost certain to have been overlooked with the result of a million+ people being killed in "ethnic cleansing".
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Old 01-27-2011, 11:37 PM
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I know somewhere on this forum or its predecessor we've had discussions of whether Desert Storm would have taken place in the T2K timeline (I think we had a 50/50 split), but I question whether the Somalia or Balkans interventions would have taken place.
Paul,

The game background naturally doesn't speak specifically to these events The dates for Somalia and Desert Storm don't conflict with the game, per se.

You could fit Desert Storm in, with the Coalition forces stopping at the border once liberating Kuwayt by Soviet pressure. Saddam and the Baath loyalists thus become the "pro-Soviet" Iraqis. The Somalian relief could have occurred while the Soviet Union was preoccupied with internal troubles. The Yugoslav civil war is a little harder to shoehorn in unless you posit some kind of reunification prior to the Twilight War.

There is mention of "brushfire wars" in v1, so if things didn't happen exactly as they did in our timeline, something happened to drive conflict in the world. If "real" history doesn't fit, you can still use the idea of "war terms" prior to the Twilight War, just make up your own conflicts or whatever.

Tony

Last edited by helbent4; 01-27-2011 at 11:56 PM.
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Old 01-28-2011, 01:03 AM
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There is mention of "brushfire wars" in v1, so if things didn't happen exactly as they did in our timeline, something happened to drive conflict in the world. If "real" history doesn't fit, you can still use the idea of "war terms" prior to the Twilight War, just make up your own conflicts or whatever.
I agree with this.

We have had discussions before about which conflicts wouldn't have occurred in the T2K universe but we've not much discussed wars that didn't happen IRL but might have occurred prior to the Twilight War. That topic might even merit its own thread.
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