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  #31  
Old 06-09-2012, 03:09 PM
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Just wanted to say Hi! Raiding these forums for material has already helped me tremendously in setting up my campaign that is about to go live, this Sunday in fact. We'll be running version 2.2 rules in a near-future 2020 setting based on a timeline I found here. When I can find it again I will make sure to credit the author and thank him here. Anyway, here's the Obsidian Portal page for our game:

http://www.obsidianportal.com/campaigns/afterwar-year-0
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  #32  
Old 06-10-2012, 08:13 AM
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P.P.S. Just wanted to thank Mohoender for his 'Another Modern Timeline', which I used as a base for a war winding down in the year 2020, mainly by adding a year of inconclusive political and economic war and both sides training and equipping new divisions since neither has their cold war forces. And also thank you Legbreaker, for your detailed analysis of the summer 2000 offeensive of the 3rd NATO Army that lead to the loss of the 5th ID, which I have also stolen to set the scene for my campaign.

Thanks guys!
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  #33  
Old 06-23-2012, 02:04 PM
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Another of the fugees from 93GS.
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  #34  
Old 06-23-2012, 11:35 PM
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Another of the fugees from 93GS.
Welcome to your new T2K/T2013 home, Grif!
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  #35  
Old 06-25-2012, 02:38 AM
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Good morning all

I'm going to assume this is the place to say hello and introduce myself. I'm simon, i've been playing T2K since I was about 13 when i GM'd a game for some friends. (yeah, i started early).

I was part of the team that worked on Twilight 2013 which, despite some of the criticism, was a blast to be part of.

I'm here now to keep touch with all things T2K and maybe break out my creative side and add some fiction.

S
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  #36  
Old 06-25-2012, 02:48 AM
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Welcome to the forum, Simon!
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  #37  
Old 06-25-2012, 02:50 AM
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Thanks!

Hopefully i can find time to become a semi-valued contributor rather than just another lurker
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  #38  
Old 06-25-2012, 03:17 AM
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EVERYBODY is a valued contributor around here.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

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  #39  
Old 06-25-2012, 01:33 PM
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Quote:
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EVERYBODY is a valued contributor around here.
Just don't ask about the exchange rate.

Bowman, welcome. We're always delighted to have new ideas, even if they inspire some dissent.
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  #40  
Old 06-25-2012, 01:34 PM
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Griffin, we're glad to have you aboard.
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  #41  
Old 07-15-2012, 06:15 PM
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Hello: My names Bryon. I've played T2K a good bit in high school and college, 85 - 91. Interested to see that the game is still alive.

I've played a good bit of minatures, mostly WWII and Modern. I've put together a few wargames that were T2K like.
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  #42  
Old 07-15-2012, 06:42 PM
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VIRGIN BLOOD VIRGIN BLOOD VIRGIN BLOOD.... I get the ... OOOPS I mean welcome to the forum...
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  #43  
Old 07-15-2012, 09:14 PM
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Quote:
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Hello: My names Bryon. I've played T2K a good bit in high school and college, 85 - 91. Interested to see that the game is still alive.
Welcome to the forum Apache6!
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  #44  
Old 07-16-2012, 02:40 PM
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Fresh meat, eh? I'll do the carving this time since Targan botched up cutting on the last gu...err...welcome, that is.
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  #45  
Old 07-18-2012, 06:47 AM
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Bugger carving! Somebody pass me my chainsaw!!!
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
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  #46  
Old 07-18-2012, 02:42 PM
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No Leg, you don't get to re-do the 'I've been reborn'-trick from bad taste again...
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"Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013.
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  #47  
Old 07-19-2012, 07:06 AM
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Quote:
Originally Posted by Medic View Post
...bad taste...
OMFG!
Somebody else who actually knows about that movie!
CLASSIC!!!!!
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
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  #48  
Old 07-19-2012, 08:50 AM
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Quote:
Originally Posted by Legbreaker View Post
OMFG!
Somebody else who actually knows about that movie!
CLASSIC!!!!!
Are you kidding? The corner store in Bad Taste was just down the road when I lived in Wellington. It freaked me right out the first time I saw it.
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  #49  
Old 07-19-2012, 09:21 AM
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Bet you were looking over your shoulder for zombies and sheep for a while....
Oh, wait, you're a New Zealander. You wanted the sheep!
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
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  #50  
Old 07-19-2012, 09:37 AM
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Quote:
Originally Posted by Legbreaker View Post
Oh, wait, you're a New Zealander. You wanted the sheep!
Unless it's a zombie sheep. Don't want them
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  #51  
Old 07-27-2012, 08:35 PM
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Hi everyone! I've been looking around at TW2K stuff lately, haven't looked at it in quite a while. I really like this site, some good info here.

About me:

Navy Veteran('85 to '91), Electronics Tech, ET2;
Great Lakes Naval Training Center
Adak
Guam
San Diego

Started playing Wargames with Squad Leader in the mid-70's, actually I consider my first "RolePlayiing Experience" to be when we used the "Create Your Own Leader" optional rules. First played TW2K in 1985 and fell in love with it. I GM'ed it for several years. Owned most of the modules. GM'ed TW2K v2.0 and 2.2 and never was really happy about that system. I prefer the character generation of v1.0.

Favorite Module is probably Krakow but really liked the other Polish adventures and Armies of the Night.

Pet Peeve of the RPG Line: Satellite Down. I could(and have) go off on a whole rant of all the problems with that one. Other more minor Pet Peeves is other apparent lack of research on the US Navy info in the game.

Anyway, very cool site here. I really like a lot of the info and posts here.
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  #52  
Old 07-27-2012, 08:53 PM
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Not as fresh meat as we thought... a bit gamey if you ask me... lol. Welcome... take off your clothes and have a beer. Just stay away from the Aussies on the board and you should be okay.
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  #53  
Old 07-28-2012, 03:16 AM
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Quote:
Originally Posted by Cdnwolf View Post
take off your clothes and have a beer.
And be prepared when he comes out with the rubber glove. Welcome!
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"Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013.
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  #54  
Old 07-29-2012, 10:28 AM
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Quote:
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Just stay away from the Aussies on the board and you should be okay.
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  #55  
Old 08-05-2012, 01:43 PM
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Welcome, newbie!
Bare your soul, cough up your most prized ideas and special tricks, and pull up a beer.
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  #56  
Old 10-27-2012, 02:18 PM
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Hey there. Just getting around to joining the forum, although I know a lot of the folks here via the long-lost 93G forums. I'm a long-time Twilight player and afficianado, although my preferred system is now Savage Worlds. I like to toy around with PA-modified photos and other stuff. It's nice to be among friends.
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  #57  
Old 10-28-2012, 07:42 PM
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Welcome Neal!
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
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  #58  
Old 01-08-2013, 08:30 PM
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Hello the internets!

I've been a T2k fan ever since I joined an abortive PBEM as a teenager. Got my brother and friends into the game, despite only having the timeline and CG. Ah, the folly of youth! >.>

Haven't... actually played in a successful campaign, in fact. I once coded T2k 2.2 CG in TinyMUX, only to have the database assplode on me. Ah, the folly of unemployed youth! <.<

I've played a bunch of online RPGs (MU* format, kind of chat+code), and managed to get a group of friends from there interested in 2013. Kevin and the gents did a fine job of making the book itself appeal more to the less-militaristic sorts. Since only one of them is anywhere near Austin, we're having to do it online--I think I've found a great format, actually, but that's for another post.

So I'm here for the best-practices, the ideas and plot hooks, some brainstorming... and of course to write long-winded posts. :P

Last edited by NanbanJim; 01-08-2013 at 08:33 PM. Reason: Edited for whiskey induced smiley abuse
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  #59  
Old 01-09-2013, 12:30 AM
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Welcome to the forum Jim!
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  #60  
Old 01-09-2013, 07:58 PM
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Welcome aboard, guys!
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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