#1
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Merc: 2000 campaign at RPOL - looking for interest
So, I've just watched the final ever episode of Strike Back and a thought occurred to me that what we're really missing around here is a proper mercenary game with the T2K ruleset.
So, I'm thinking of creating one. It would be a modern-day set sim in the current world that we live in (although I will borrow elements from the Merc: 2000 setting and possibly a couple of mission ideas) involving a group of independent mercs. I intend to use 2.2, although I might do the character gen a bit differently. However, as this will only be my second attempt at GMing, I'm looking for an assistant GM, especially in the combat sequences. I would need at least six players to make this viable. |
#2
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Where ?
I am interested in any game you might wish to work on.
__________________
Tis better to do than to do not. Tis better to act than react. Tis better to have a battery of 105's than not. Tis better to see them afor they see you. |
#3
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My current campaign is in fact a Merc2000 style campaign set in Africa. My players are always walking a fine line between the UN peacekeepers in country and the local governors' (mainly in the Central African Republic) demands. I do a lot of missions involving refugee assistance/relocation, recon of rebel forces, and protection of UN aid workers. I have mixed the rules from all of the editions. I like the TW2k13 Reputation rules for a base to build on with regards to the way powerful NPCs react to the players. My players frequently "retreat" to Kenya (at the expense of the large multi-national oil exploration company that "co-funds" them) to do side jobs at the request of "those who are not to be known or named"....the US, the Company? The players have no real idea where these jobs are coming from, but the pay is good. I also make them "acquire equipment" upon arrival "in country." This can make for a "lean" equipment list in game (which in turn spurs "creative solutions" in game).
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#4
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Like I already replied to you on Rpol, I'm in.
__________________
"Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013. |
#5
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Excellent; will need a little while to work on it, but I've already had some good ideas. At least I think they're good.
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#6
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I'd like to take a look at that too.
Have you created a game on rpol yet?
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#7
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I'll set it up now.
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#8
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#9
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Request in
I sent you the request PM at site.
Let me know what generation system to use or what ever you have in mind.
__________________
Tis better to do than to do not. Tis better to act than react. Tis better to have a battery of 105's than not. Tis better to see them afor they see you. |
#10
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We've had a couple of players drop out and are looking for more - we've only just gotten started, so it's not too late to join.
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#11
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What's the schedule? I'd be willing to play, but I'm in an odd time zone and I have no computer access 50% of my waking hours.
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#12
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I am in the same situation. I can check and post usually several times a day, but I am interested as well.
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#13
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It's a forum based game, so there's no real schedule.
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#14
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I'm a daily lurker ....
__________________
"Beep me if the apocolypse comes" - Buffy Sommers |
#15
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Glad to hear it. Hopefully you'll go to full player!
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#16
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Come on in
The waters fine, i only have a few bruised ribs.
Tha nk you very much Legbreaker. Laugh
__________________
Tis better to do than to do not. Tis better to act than react. Tis better to have a battery of 105's than not. Tis better to see them afor they see you. |
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