#61
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Got the same message from the same person just a couple of hours ago.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#62
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well now we know who it wont be - and have a feeling Marc and Chris may wait till the fall announcement for who it will be -
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#63
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Anyone else got any bright ideas about who it is? Perhaps those behind 93 Games Studio got their shit together and are having a crack again?
Hey, it's as good a theory as anyone else's at this point!
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#64
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well whoever it is Chris writes for them - but got me who else he does stuff for - right now basically its anyone's guess - but since there are board members who have written for other companies we will see - probably we will have to wait and see if Chris or Marc lets out any more info
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#65
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Apparently he's done some work for Atlas Games... https://en.wikipedia.org/wiki/Atlas_Games
Also Paizo Publishing https://en.wikipedia.org/wiki/Paizo_Publishing Catalyst Game Labs https://www.catalystgamelabs.com Chances are it's one of them, but who knows. Seems he gets around A LOT!
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#66
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PLEASE PLEASE PLEASE PLEASE do NOT let it be Catalyst Games. One of my friends has been running a ShadowRun 5th Ed. game - we found the rules less useful than they could have been and started converting back to earlier editions. Then we saw the plans for 6th edition and the members of the gaming group who have played the earlier editions have rejected 6th Ed. out of hand. And as for the quality of the books for 5th Ed. - less than impressed. An index would work fine... assuming the page numbers in the index actually referred to the correct page numbers and assuming certain rules and concepts were not splashed over multiple pages that have no connection to each other. |
#67
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Has Mongoose Publishing been thought off, they currently publish Traveller and 2300.
In my opinion I would like to see a return to the traditional cold war setting especially as it's the 30th anniversary of the Berlin wall coming down this year. As for the African and Korean sourcebooks that have come out in the past couple of years are the gold standard and are miles betters than what GDW originally produced. All in just my two cents worth. |
#68
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#69
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>Paizo
That would be effed up too: T2K d20 Pathfinder Edition YIKES |
#70
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#71
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LOL. Merc Class with Dual Wielding Machineguns and the Rage FEAT! Whoohoo!
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#72
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Their LEGEND system would be the most adaptable to a V1-like Twilight2000 but they are sloppy with their production values (I have Mongoose Runequest I and II as well as LEGEND). They would be open to 3rd party participation in game development but I have no idea what their guidelines are.
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#73
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#74
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#75
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well so much for realism
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#76
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On a somewhat related note, some of the people behind Leading Edge Games (which shut it's doors a few decades ago), i.e. the ones who published Phoenix Command, Living Steel, Aliens, Terminator, Lawnmower Man and Dracula (all based on the Phoenix Command system) are working on new products for Living Steel.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#77
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#78
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Given what products Chris has worked on in the past, I'm wondering why he's involved in this one? Doesn't really seem his thing....
And that doesn't bode well in my opinion, although that's just my opinion...
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#79
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I'm wondering if it's them behind the 4th ed T2K. Would make a lot of sense given they've already done most of the hard work tweaking the rules, and both games have always gone pretty much hand in hand with each other...
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#80
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Full disclosure time. My name is Kevin O'Neill, I'm on the team at Clockwork Publishing (AKA Uhrwerk Verlag) developing the 4th edition of Dark Conspiracy. I wasn't keen to disclose much about it so I never mentioned anything outright but it's why I've been gobbing off about the 4th edition all the time. Since the launch of the crowdfunder, I don't think there's now any restriction on me coughing up that I'm on the development team. Quote:
The recruiting drive was started in the middle of 2018 and concluded in the last half of that year. They probably aren't looking for new team members but I've asked if they're interested and I'm just waiting on a reply. Alternately I can submit your material for you if they're interested in just the submission (under your name so you get full credit) but in either case, I can't guarantee anything beyond them thinking about it. I'll let you know once I know. |
#81
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Interesting.....
FYI, I'm writing the Anzac book in a way that will allow it to be used for DC as well with a few relatively minor tweaks. As I said before, the two games always seemed like siblings to me.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#82
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In the first edition of Dark Conspiracy, there was barely a mention of Australia but there was a significant conclusion that could be drawn about the country from some flavour text early in the main book. It basically said, the Eastern Australian Air Force had nuked Melbourne but was refusnig to say why. So, we have Australia split into at least two new nations with one of them being inferred (Eastern Australia) and this new nation has the ability to either acquire or make nuclear weapons - both of which require a committed government (but government none-the-less, see below). And we have a major infestation of the Dark corrupting enough of Melbourne that it was decided to "bomb it back to the stone age." As an aside, I wrote an article building upon this that I'm hoping will make the next issue of The Dark Times ezine In the case of 4th edition, at this current time in development, the country has suffered the loss of government (at federal, state & local levels) due to major infestations of Demonground in the major cities. Australia has become a nation of nomands as a result. So there's little chance that any sort of unified "Australian" response to events within Australia would take place and basically no chance for events outside the country. I'm hoping that will change in the final product because I see an Australia as a nation of nomads being unstustainable when there are no cities left to produce fuel & food. I'd like to see Australia given the sort of treatment that can be implied by the movies Mad Max and The Rover rather than the idea of it becoming Mad Max 2 & 3 However, in regards to your material, everything depends on the timeline. Dark Conspiracy was traditionally "near future" and 1st Ed. was set around 2013-18 so for 4th Ed. you could imply anytime after about 2025. Your material could be one of the final "Australian" actions that take place before the country goes down the gurgler. If significant numbers of Australian military forces had been deployed outside the country, there'd be insufficient numbers left to deal with the Demonground infestations. And there'd be very little left for them to return home to but it would be an echo of T2k's Going Home with all the adventure potential of that. |
#83
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I'm also interested in seeing a "universal" damage standard. Melee weapons should use multiple dice just like firearms do. I would use a Melee version of the Unarmed Combat formula to generate a number between 1 and 5 and use that as the NUMBER of Damage dice the character rolls. The TYPE of die should be based on the Weapon itself. Melee weapons should be every bit as dangerous as firearms within their reach. I would also see HTH damage rolled as multiple dice but treated as STUN Damage not killing damage. By having only one Damage system, you reduce confusion about how Damage works during play. Lethality NEEDS to increase a bit too. You can do that by reducing HP per location though. I use; Head = CON Chest & Abdomen = CON + STR Arms = 2 X STR + CON Legs = 2 X CON + STR This reduces each location to a low of 5 Hp up to a high of 15 Hp for a perfectly average character. This increases lethality WITHOUT making the characters "glass cannons." |
#84
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The Dark Conspiracy 4th Ed. rules are based on the D20 system used for 1st Ed. Dark Conspiracy (which in all practical terms made it version 1.1) and for DC 2nd Ed. "Based upon them" but with some differences and the overall aim has been to streamline them and overhaul Initiative and a few other points here and there but keep the base compatible with earlier versions so old hands feel familiar with it and it makes conversion of older materials easier. So a more comprehensive version of V2.2 it probably won't be. As for reducing hit points, I pitched that one to the team because I was using almost the same system for my own games that you have used. I also did the work on melee weapons but it was based on the damage system from the previous editions with the understanding that whatever rules changes are decided upon for damage will be applied to the melee weapon stats so that they are updated to the 4th Ed. standard. The rules team have one approach they're working on regarding damage in all its forms but they are looking at various ideas. Whether PCs have reduced hit points or not in the final product or whether there is a more unified damage system, it's too soon for me to know. |
#85
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Anybody ask Smokewolf since he worked on Twl2013 for 93 Games Studio and might know what's going on with the licence?
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************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? |
#86
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Seems like almost everyone Ive thought of as keeping T2K alive (new module/source book writers, Paul M, this place, etc) were completely cut out of the process for version 4. Sure I get business is business but when it comes to RPGs etc its a very niche market and niche products need to be engaged with its community. Not feeling that engagement at all. Heck kick-starter (etal) campaigns give more information to the public than what were getting.
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#87
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#88
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#89
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"Please refer to any of the several different vehicle sourcebooks that have been released for Twilight 2000 and its various editions for details of the vehicles, aircraft and weapons used in this sourcebook. Another excellent source for stats and information on new vehicles, small arms and artillery not previously mentioned in those sourcebooks (for instance the Casspir APC) would be the http://www.pmulcahy.com site which is a veritable treasure house of information for the Twilight 2000 game" |
#90
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It's the best unofficial site anywhere in existence for the game. So good it might as well be official!
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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